
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #41, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very fun and fresh take on the roguelike genre. The gameplay is tight, the progression is moderately fun, and it has a unique emphasis on the story being told compared to other roguelikes. I wouldn't expect the infinite replayability of The Binding of Isaac or Slay the Spire, but the game has fun synergies in its own right and was easily able to keep my interest for the entire time I've played it so far, while still having areas I'm interested in exploring more. Currently I would give it an 8/10, although with more content to increase replayability into the triple digits of hours that number could easily climb.
DOG SH!T. Start is too hard. cba to git good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 18.9K | 90% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390 | 7 | 86% | $2.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $15.3K | 79 | 84% | $14.99 | |
| $1.1K | 6 | 100% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we did it like rabbits
游戏是好游戏,玩法自洽有趣,算rogue游戏里面很能打的一档了。但是关于游戏内随机事件的相关设置绝对值得一个差评。 不说废话,直接说我的游戏经历:蝙蝠,一个从游戏最早期版本就存在的角色,需要5次献血事件解锁。我从游戏刚开始抢先体验就买了游戏,一直玩到游戏1.0版本,打了160+局才刚刚解锁。 随机事件房间概率低到令人发笑的程度,我体验的局有60%左右一整局没有任何随机事件,剩下39%被没用的四叶草神龛(防御+4)挤占,最后一丁点少到屈指可数的局能看到随机事件。其他人的讨论里面我看到的所谓的“喷泉”、“纪念碑”事件更是闻所未闻。 正式版出来之后我又打了20+把,就为了开图鉴找1.0更新的11个新道具,但是根本找不到。所谓“帽子商人”的称呼还是我从官方更新日志里面看到的名字,各个社区无论是视频还是文字攻略压根就看不到这东西的相关讨论。到现在我都不知道那11个道具到底什么效果。玩家根本玩不到的内容你做出来和没做有区别吗?有的兄弟,有的。如果你根本没做那还没什么好说的,但是做出来不给玩家玩就是纯粹的坏。 差评就放在这,什么时候增加随机事件概率、把随机事件图标显示在地图路线上,什么时候改好评。
i havent yet but i will save bunnyville!
오랜만에 재미있게 한 호그라이크 액션이였습니다. 혼자해도 재미있는데 팀플은 더 재미있을것 같아요.
얼음창 무한난사 빌드가 ㄹㅇ 개사기임
Lots of builds lots of fun. Give it a try if like this genre.
This game lit
This game is adorable and unreasonably fun to play. Granted, its easier than other roguelikes like binding, enter the gungeon, or hades. But the gameplay loop is sooooo satisfying
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.