
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 664 reviews with recorded playtime.
Reviews
Themes across 660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great
作为废萌确实不赖,但只限废萌 丛雨本身没问题,丛雨线编剧你自己不觉得有啥问题吗?什么叫让几个孩子讨论小镇振兴计划,然后不发展本地文化特色和温泉旅游业,只提出重建拔刀活动?如果把神刀归还只是给丛雨重新再来的契机,至少问题没这么大,非得把这两个死绑在一起吗?因为整这出导致两人相处的时间没其他线多,编剧你脑子只有一根筋吗? 为啥其他线都没出现经济危机,只有丛雨线发生了,又突兀又矛盾,非得要把这两件事绑在一起吗?将臣也是一根筋,情商还能再低点吗?说白了编剧整这一出要气死谁? 芳乃线没啥大问题,就是太白开水了,虽然很甜但糖分太高了,反而变得很无聊(同样文质彬彬的宁宁,两者给我的感觉差距太大了,宁宁文雅的同时附带的天然呆比芳乃强太多了)芳乃性格配上文质彬彬倒是起反作用了,也可能是我不怎么喜欢这个组合吧 如果是废萌的角度来说,确实是个好游戏,装上大脑只会害了你(前3条线的女主都有各自需要解决的事,但前3条都只解决的本条线女主的事,导致前3条线总会有2个人的伤口无法愈合,蕾娜线解决了这个问题,算是最完美的结局,但也是最难评的一条线,因为蕾娜线好在解决所有问题,坏在终究写的不是自己的事,所以编剧你是不是18妈了?)
我还是不理解为什么翻译是这个,直译吗
质量高
好玩
神
柚子社最高
「我買千戀萬花了。」 這種說法太過衝動,顯得你是個鵝心柚子廚,無法自拔。 建議改成「我將一筆資金投入到一部融合日式神話、溫泉文化與地方振興要素的視覺小說作品,傳遞對鄉土文化與人際羈絆的關懷與尊重。」顯得高端、有愛心、有遠見。
haowan
ciallo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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