
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
𝑪𝒊𝒂𝒍𝒍𝒐~(∠・ω< )⌒★
打了补丁就是好
打给你了,芳乃
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good
千恋万花牛逼
I highly recommend the game ~(へ^^)へ For a visual novel, I enjoyed all the heroine route and enjoyed piecing the stories from each route I really like Murasame and Yoshino route, so give it a try if you just want a simple visual novel or just starting out
茉子天下第一
我愛叢雨 這款遊戲救了我
一转眼都快千恋万花十周年了,也是在这个节点上全路线通关了。建议按照丛雨(个人线不涉及祟神剧情)、茉子(涉及一点祟神剧情)、蕾娜(全游戏揭露核心设定最多的线,完美补充茉子线),小春和芦花线自己看着玩就行,纯日常。作为芳乃厨自然是把她的个人线留到最后,说句实在话千恋万花应该是我玩过所有柚子社作品中给我感觉最特殊的之一了,共通线一上来就被迫和芳乃订婚,其他线只能解除婚约,巫女大人只能压抑住自己内心的情感,眼睁睁看着将臣和其他女孩子走向幸福,那一刻真的让我觉得对不起安晴叔叔。个人线最后给芳乃戴上安晴和秋穗留下的婚戒以及看到芳乃抱着孩子那一刻真的释然了,从没觉得人生这么美好圆满过,玩40多个小时就是为了这一幕啊。然后又想起下一代作品RJ中的车站场景能看到芳乃,又会觉得他们的故事虽然不会继续了,但他们的幸福生活才刚开始吧,我想这就足够了,对于一个好的故事,最好的做法莫过于把时光定格在最美好的一刻。
太他妈好玩了我爱茉子
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 79 | 89% | $4.99 | |
| $7K | 18 | 94% | $11.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 93 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 10.2K | 75% | $49.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.8M | 86.1K | 90% | $4.79 | |
| $11.9M | 6.9K | 49% | $59.99 |