
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这是我的第一款galgame,但其实我一开始并不知道这款游戏,还是在其它的游戏上看到了凌这个角色,当时那个游戏是问凌的另一个名字是什么,我就查了一下,看到丛雨之后就被深深地吸引了 丛雨是我爹 丛雨天下第一 飞机场最棒了
一转眼都快千恋万花十周年了,也是在这个节点上全路线通关了。建议按照丛雨(个人线不涉及祟神剧情)、茉子(涉及一点祟神剧情)、蕾娜(全游戏揭露核心设定最多的线,完美补充茉子线),小春和芦花线自己看着玩就行,纯日常。作为芳乃厨自然是把她的个人线留到最后,说句实在话千恋万花应该是我玩过所有柚子社作品中给我感觉最特殊的之一了,共通线一上来就被迫和芳乃订婚,其他线只能解除婚约,巫女大人只能压抑住自己内心的情感,眼睁睁看着将臣和其他女孩子走向幸福,那一刻真的让我觉得对不起安晴叔叔。个人线最后给芳乃戴上安晴和秋穗留下的婚戒以及看到芳乃抱着孩子那一刻真的释然了,从没觉得人生这么美好圆满过,玩40多个小时就是为了这一幕啊。然后又想起下一代作品RJ中的车站场景能看到芳乃,又会觉得他们的故事虽然不会继续了,但他们的幸福生活才刚开始吧,我想这就足够了,对于一个好的故事,最好的做法莫过于把时光定格在最美好的一刻。
𝑪𝒊𝒂𝒍𝒍𝒐~(∠・ω< )⌒★
买面麻真的送旮旯game了
PEAK ROMANCE GAME!!
打了补丁就是好
打给你了,芳乃
I highly recommend the game ~(へ^^)へ For a visual novel, I enjoyed all the heroine route and enjoyed piecing the stories from each route I really like Murasame and Yoshino route, so give it a try if you just want a simple visual novel or just starting out
实在是太感动辣......在我十八年的人生之中,从来没有女孩对我说过“我喜欢你”我是家族的耻辱,教育的残次品,国家的耗材,下水道的老鼠,社会的渣滓,家庭的废物, 我这一文不值的青春时代,会被这个狭窄的昏暗商铺被瓜分成残羹剩饭,剩一点营养价值都会被端给下一锅客人吃干抹净,然后被无情的倒进了后厨的垃圾桶,冲进城市四速八达的下水道……拖着一天疲惫的身体打开了电脑,貌美的美少女在这个铁盈子里对我说“我喜欢你” 谢谢,感谢你的喜欢
very good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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