
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩,给我看哭了
CAILLO
kskbl
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 10.2K | 75% | $49.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.8M | 86.1K | 90% | $4.79 | |
| $11.9M | 6.9K | 49% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 79 | 89% | $4.99 | |
| $7K | 18 | 94% | $11.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 85 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在处于生活环境发生天翻地覆变化的时候推完了这部作品,很多感想很难一下子讲述出来。 总有一天,你也能拔出属于你的那把刀,并与命中注定的那个人相遇,祝你保持对生活的善良和固执。也祝你享受在穗织小镇的体验~ Ciallo~(∠・ω< )⌒★
前期一大段做的又臭又长,除了补充故事完整性外不知道有什么用。当全年龄看有趣的部分不多,当H玩画风又一般
真正体验了被关心被爱的感觉。旮旯给木是这样的。
泪目了,我只推了丛雨线,我推完丛雨线难受了好久,一个强大的空虚感孤独感笼罩着我。丛雨线中的将臣其实也是如此,区别于芳乃末子,他不知道前进的方向,不知道未来何去何从,丛雨也许告诉了答案,回归自己的生活,离开小镇,回到父母身边,子欲养而亲不待。但作为从小就和父母生活在一起的我完全体会不到这种感觉,可是我依然心里久久不能平静。因为这款游戏也给我人生填补了很大一片空白,就像将臣给丛雨填补的人生空白一样,我在现实中没有女朋友,甚至连一个说得好的女生都没有,我也想有人能听我倾诉我的烦恼,我也想用我的力量去守护我真心爱的女子,我也想跟我爱的女人白头偕老,即使她心里或身体有所缺陷,但我愿意用一生去为他慢慢维修心里的城墙,但我没有,所以我孤独,寂寞,我没有能将全部真心托付给的人,我对我父母说话都要小心,慢慢的心里也就有一些积小成多的病了,我只会躲在屋里自己偷偷哭,我不敢把全部事情都说出去,甚至,我被欺负了都不敢跟父母说,我是个男孩,但我表现得跟个女生没区别,别人都说我多愁善感,性情中人,而又胆小怕事。我真的好需要一个像丛雨一样,能够真心换真心的人,在当今的社会,车子房子存款已经成为了恋爱的开端,不是说我拿不出这些物质,我也承认恋爱婚姻最终都要有物质基础,但现在的社会风气好像反过来了,真心有时只能换来一纸传票,本末倒置的事让我迟迟不敢付出行动。我还有两个月就21岁了,我会羡慕那些真正相爱的人,我也会笑话那些被感情游戏玩弄的年轻人,世界如此复杂,人人都有心里的小想法,我该如何才能遇到现实中的小雨呢,我不知道,求过来人给年轻人几句建议
废萌是真无聊 没一个是人
什么千恋万花(慌乱)(把电脑熄屏)(四处张望)我不玩千恋万花(慌乱 地把电脑藏到身后) (假装冷静)(试图走近解释) (摔倒) (狼狈爬起) (再 次摔倒)(着急)(抓你们裤脚)(惊慌)我不玩千恋万花啊求求你们别鄙视 我,求求你们不要不和我玩(慌乱)我......我真没玩过什么galgame(眼 神四处乱瞟)(惊恐)(哭泣)(在地上打滚)(想起身后的电脑)(丢掉电 脑)我...我电脑是用来玩原神的我真的不是柚子厨…...(发疯)(跳走) (尖叫)你们不要问了啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊我真的很容易死 的!!!(阴暗地逃跑)我真的不是柚子厨啊 我才不会表演那个的 就是那个…....... Ciallo~(∠·w<)~☆ 我欲乘风归去,又恐Ciallo~(∠·w<)★玉宇一点寒芒先到,随后Cia出 如llo~(∠·w<)★欲穷千里目,更上一ciallo~(∠·w<)☆问君能有 几多愁,cia似一江春水向东llo~(∠·w<)☆昔人已cia黄鹤去,此地空余 黄鹤llo~(∠·w<)☆小cia llo~(∠·w<)☆水人家青青子衿悠悠我心 但为君故cia llo~(∠·w<)~☆至今黄沙百战cia金甲,不破llo~(√· w<)~☆兰终不还一身转战三cia llo~(∠·w<)一☆,一剑曾当百万师杨柳 cia cia江水平,问llo~(∠·w<)~☆江上歌唱声朝cia白帝cia云间,千里江 llo~(√·w<)★一日还桃花潭水深cia尺,不及汪Ilo~(∠·w<)~★送我 情 Ciallo~(∠·w<)★!哇哦,收到这么可爱的二次元祝福,感觉整个人 都被治愈了呢!新的一年真的快来了呢,时间过得好快呀~(。··。)瓦 达西当然也想米娜桑啦!大家一起在二次元的世界里继续冒险吧,天天开 心喵~(=^V^=)kira! 希望2026年大家都能像二次元里的角色一样,充满元气和勇气,面对三次 元的挑战也能加把劲骑士「knight」!不过,千万不要变成坏现充哦,不然 可是会被魔法少女teriteri掉的! ( □) 诶多,呆胶布!就算有时候觉得累了,二次元的大家也会一直在你身边支 持你的!带着这份「maqic」的祝福,继续在三次元的世界里闪闪发光吧! 新的一年,期待更多美妙的邂逅和故事月(*^w^*) 米娜桑,一起加油吧!(≥ws)/ suki suki daisuki!文本出处:XHH游戏社区一只小猫酱:ATRI_caution:
刚过完玄十郎线后劲很大
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.