
Use your power as a Feudal Lord to unite the land of the Rising Sun under your iron fist.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 476reviews | 61% | — | $188.3K |
| $2.49−75% | 84ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No tutorial, "easy" difficulty ♥♥♥♥♥ you over at any point in game. Can't imagine what very hard difficulty is like. No tutorial, only an 88 page "manual". You need to read 88 pages of a "manual" to be able to play a ♥♥♥♥♥♥ (at best mediocre) game. Hints in the game are just that. Hints. You can't even find a youtube guide for this game as no one plays it and no one knows about it. So unless you want to spend a day reading a manual getting a PhD in a trash game, you will be confused, lost and ♥♥♥♥♥♥ over. Unplayable.
i crawled through this game for two hours just to get the single steam point shop emoji for it
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本の芸術作品 (HINT: use good headphones)
I used to love it, but it crashes these days I guess
Its bad, so bad.
Listen, if you're looking for a game about unifying Japan, you might have found it. But if you're looking for a game where you simply unify Japan, you've knocked on the wrong door. Sengoku by Paradox is Crusader Kings, but with Katanas, and that explains a lot! [hr][/hr] [h2]🌸 The Sengoku Era [/h2] Sengoku drops us into 16th-century Japan during the Sengoku (Warring States) period. It sounds epic, but in reality, it's... [list] [*] Strategy: Grand! You manage a clan. [*] Reality: You manage a family and try to stop your brother from assassinating your son while you’re fighting the neighbor. [*] The Goal: Become Shogun. [*] How to Become Shogun: Conquer everything? Nah. You need to be the most loved/hated feudal lord who has the right connections, the right brides, and, preferably, a Ninja Clan on retainer. [/list] [quote]📢 The Golden Rule of Sengoku: War is bad. Killing your nephew via espionage is... just a regular business Tuesday.[/quote] [hr][/hr] [h2]👨👩👧👦 The Dynasty: "Everyone Betrayed Me"[/h2] Unlike in Europa Universalis, where you are the immortal spirit of a nation, in Sengoku, you are a fragile, mortal, and very anxious Daimyo. [list] [*] Relationships: You must manage your vassals. They either adore you (and give you lots of soldiers) or despise you (and give you few soldiers, but many plots to kill you). [*] Family: You marry, you breed heirs (who often turn out to be absolute idiots), and you constantly keep an ear to the ground. Because your wife is the main source of intrigue (either she's plotting herself, or her family is). [*] AI Vassals: They don't sleep. They don't eat. All they do is stare at your gold province and think, "How can I grab that while the old fool is away at war?" [/list] [hr][/hr] [h2]🥋 The Combat System: "Samurai vs. Samurai (and Monks)"[/h2] You raise an army and send it onto the map. It's simple: more Samurai = victory. But! [list] [*] Morale: If your soldiers love you, they will fight. If you are a despicable tyrant, they will scatter at the sight of the first arrow. So victory often depends not on tactics, but on how much rice you allocated for rations. [*] Ninja (The Hidden Heroes): If the army fails, there's always the good old "Plan B": hiring Ninjas to "help" the enemy Daimyo accidentally fall off his horse. This is the most honorable way to wage war in 16th-century Japan. [*] Religion: You juggle relations with Shintoists, Buddhists, and even Christian missionaries. Because divine blessing is really just a combat morale bonus. [/list] [hr][/hr] [h2]📉 General Vibe: "Boring, But With Suspense"[/h2] The map is static, the interface is... well, it's a Paradox 2011 title. You can spend hours staring at icons and reading pop-up messages about how your mother-in-law is trying to poison you. [b]Sengoku[/b] is a game that requires you to get fully absorbed. If you're ready to become a master of subterfuge, murder, and marriage treaties, you'll have a blast. If you just want to swing a sword, try another game. [quote]Sengoku: It doesn't matter how much territory you hold. What matters is how many relatives you managed to imprison before your heart attack.[/quote] [hr][/hr]
You gotta like your games slow and bloated with features, cause the amount of mechanics you gotta learn all at once is staggering. I can't be resonably expected to learn that much for something that I have no idea if I will enjoy.
I wish I had played this in 2011. I'd probably spend more time trying to figure it out. I fail rather quickly but I feel like there are so many layers. That said, I think if you are into these turn based games it'll be fun for you as well.
simple and nice - not overcomplicated at all, unlike some of the newer mechanics Paradox comes up with
Sengoku é um jogo de estratégia baseado em personagens, ambientado no Japão do século 16. Desenvolvido pela Paradox Interactive, o jogo coloca o jogador no papel de um nobre feudal que busca unificar o Japão sob seu domínio. Através de um interessante sistema de alianças, guerras e intrigas políticas, Sengoku oferece uma experiência desafiadora para os fãs do gênero. Um dos grandes atrativos de Sengoku é sua fidelidade histórica. O jogo apresenta um mapa detalhado do Japão dividido em mais de 350 províncias, permitindo uma imersão profunda no período dos Reinos Combatentes. A possibilidade de interagir com três facções religiosas distintas – xintoístas, cristãos e budistas – adiciona uma camada estratégica interessante, exigindo que o jogador equilibre cuidadosamente suas alianças. Outro aspecto positivo é a mecânica de gerenciamento de clãs e retentores, que permite ao jogador recompensar seus aliados mais valiosos na tentativa de se tornar Shogun. A variedade de escolhas políticas e militares proporciona uma experiência profunda e gratificante para aqueles que gostam de jogos mais complexos. No entanto, Sengoku tem suas falhas. A curva de aprendizado é extremamente íngreme, em parte devido ao tutorial fraco, que deixa o jogador perdido nas primeiras horas de jogo. Decisões erradas podem resultar na derrota completa do clã, criando uma experiência frustrante para novatos no gênero. A inteligência artificial também deixa a desejar, com inimigos que frequentemente se comportam de maneira irracional, deixando suas províncias vulneráveis ou evitando confrontos diretos de forma pouco estratégica. Essa falha na IA compromete a profundidade da experiência e pode afastar jogadores mais experientes. Comparado a outros jogos da Paradox, como Crusader Kings II, Sengoku se apresenta como uma versão mais simplificada, mas nem por isso mais acessível. A falta de eventos dinâmicos e personagens com profundidade tornam o jogo menos envolvente do que seu equivalente medieval europeu. Para aqueles que buscam uma experiência estratégica mais refinada e acessível, Total War: Shogun 2 pode ser uma opção mais atraente, com batalhas mais detalhadas e um sistema de gerenciamento de territórios mais intuitivo. Sengoku é um jogo recomendado para entusiastas de estratégia hardcore, especialmente aqueles fascinados pela história japonesa feudal. No entanto, sua dificuldade inicial e a falta de um tutorial robusto podem afastar jogadores casuais. Se você gosta de desafios e está disposto a investir tempo para dominar suas complexas mecânicas, Sengoku pode ser uma boa escolha. Caso contrário, é melhor buscar alternativas mais acessíveis no mercado de jogos de estratégia.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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