
Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter in a universe where reality is falling apart. Use your zero-g gunship to fight through a vast underground facility, looting advanced weapons to destroy hordes of deadly enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everything is so limp and wimpy in this game, fighting enemies often involves just casually strafing in a circle and firing too many bullets into each enemy while the enemies obligingly sit there and take it. It doesn't take long at all to start recognizing all the rooms, too.
Unplayable. I started playing on MKB, but the negative look acceleration cannot be disabled, so I switched to controller. Unfortunately, controller does this fun thing where the response region is a square. You may note that controller joysticks are not squares, so your diagonal movement is significantly slower than it should be. So I switched back to MKB. Ignoring how god-awful negative look acceleration feels, a modern FOV pulls back the viewmodel as well, so half of your screen is obscured by useless diegetic fluff. This also makes the crosshair seem entirely too low, which, when coupled with the 'self-correcting roll' that you can't disable means you're going to be crashing into everything and have a very poor understanding of the orientation of your ship. Which is kind of the whole point of the game. Skip this if you don't like games that feel like trash.
Good indie 6DOF roguelite which sadly suffer from poor hud visibility. The cockpit takes way too much from the player view and the screen also get way too much cluttered from all the particles effects and loot dropped by killed ennemies. The weapons are satisfying and the controls are good, so overall the gameplay provide a good experience. Unfortunately some rooms where you have to destroy the generator are poorly balanced and can turn into a bullet hell fest. It's pretty easy to run out of ammo in boss rooms which basically means you have failed your run if you can't survive the constant waves of ennemies. Sublevel Zero Redux is not a bad game but they should have reduced effects and allowed players to remove the cockpit entirely to improve visibility. If that's a game you like you should check out Desecrators available here on steam in early access atm. [h1]Rating 6/10.[/h1]
The brief moments i was able to play this it seemed pretty great. The movement is incredibly fluid. They nailed the 6DoF feeling from the old Descent games. But i was unable to make it past the first couple of rooms due to the game freezing for minutes at a time, and then resuming for 10 seconds or so, only to freeze for another several minutes, making the game completely unplayable. I was hoping to play it on our Oculus in VR but it had the same problem both in VR and Desktop. Running Windows 11 and an RTX 3080.
A modern-day, pixel gfx, rogue-lite version of Descent with procedurally generated levels and just the right difficulty curve to make it instant video crack! Highly Recommended!!
Just marking this game so i can find it again... I can never remember what it's called!
Exactly what I wanted: fly around in tunnels and blow stuff up. Controls are totally customizable, which means I can use my flightstick and controller together for a full 6 degrees of freedom. The freedom and agility makes me feel badass, and also occasionally sick. 5 stars.
cool good for joysticks and multiple controllers. easy going
Представленный шутер, базирующийся на концепции шести степеней свободы, погружает игрока в футуристический контекст, в котором границы между реальным и виртуальным мирами размываются, а окружающая среда подвергается фрагментации. В рамках этой игровой парадигмы игрок управляет боевым космическим аппаратом в условиях невесомости, что предъявляет повышенные требования к его пространственной ориентации и стратегическому мышлению. Действие разворачивается в обширном подземном комплексе, где необходимо использовать современную военную технику и инновационные системы вооружения для нейтрализации множественных вражеских группировок, что создает условия для применения комплексного подхода к решению тактических задач. Данный игровой опыт предоставляет уникальную возможность для исследования сложных аспектов взаимодействия между человеком и технологиями в условиях неопределенности и нестабильности. Это позволяет игрокам глубже анализировать стратегии и тактики в динамично изменяющейся среде, что, в свою очередь, может служить платформой для изучения современных военных доктрин и тактических решений. В частности, игра моделирует сценарии высокоразвитых технологий и изменчивых условий ведения боевых действий, что делает ее ценным инструментом для анализа и подготовки специалистов в области военной стратегии и тактического планирования.
I mostly played this game on console, but the steam version performs well as well. A great x/y/z axis shooter Rogue-like with a neat aesthetic and an addictive gameflow.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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