
Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 24 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a life, cultivate your community and start a dynasty in a region once devastated by famine and war. Play solo or in co-op multiplayer and explore a beautiful open world. Gather resources, craft, hunt and build, then automate your village production to survive and grow.
Become a great leader either through combat or by building your economy. Experience the beauty of nature and take part in ancient rituals to uncover the mysteries of the divine. Sengoku Dynasty offers an immersive insight to life in medieval Japan: Choose your path as a Leader, Craftsman, Warrior, or Monk and embark on an epic journey.

OPEN WORLD VILLAGE BUILDER
Take full advantage of the vast world. Begin with a single house, build workshops, forges, taverns and then expand your settlements into multiple flourishing communities throughout the valley.
BECOME A TRUE DAIMYO
Unify the war-torn land of Nata Valley. Rogue Samurai and bandit clans have filled the power vacuum and threaten the existence of your peaceful villagers. Liberate new territories and repair infrastructure to explore areas rich in vital resources and open the door to even greater challenges.


FROM HANDCRAFTING TO AUTOMATION
Craft tools, weapons, meals or medicine, and cultivate the land. Then learn how to give jobs and tools to your villagers and see your economy and choices grow exponentially.
MASTER AN INTRICATE COMBAT SYSTEM
Skill or grind – it’s up to you: Choose your favorite weapon from sticks and spears to masterfully crafted Katanas (swords) and Yumi (bows). By mastering combos, dashes, blocks and parries you can conquer the world.
DYNASTY MANAGEMENT
Create a prosperous dynasty for generations to come. Oversee the growth and development of your villages. Get married and ensure your legacy continues through your successor.

PLAY SOLO AND CO-OP
Forge your own path or join forces with your friends to create bigger villages, divide responsibilities and tasks, gather more resources and complete quests and progress together.
CUSTOMIZE EVERYTHING
Enjoy Sengoku period the way you like. With different game modes and tons of settings, you can optimize the game for yourself – build with one click or disable the whole combat system if you like!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.9Kreviews | 75% | — | $7.9M |
| $29.99 | 2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si eres pobre como yo y no puedes ir a Japón, puedes jugar a este juego y vivir el japón rural.
so the game in of itself it good and fun. ive played a few hours and i do like it. but the issues i have with it is what pulled me out of it main issue 1 -- the 3rd person camera. for some reason the camera is dead center, a good 3rd person camera should be over the shoulder not dead center, and its also abnormally high. on top of this its one of those game where you have to look directly at an object to pick it up or interact with it, which this isnt fun when your player is in the dead center of the screen main issue 2 - controller support, i play alot of survival games its my fav type of game. the thing that blows my mind is youd think some of these devs have never touched a controller in their lives. why is up on the d pad the quick menu.....? just think about how a person interacts with your game for a moment, im walking around or maybe fighting an enemy and i have to move my thumb from the left joystick (which means i can no longer walk) and press up then when this menu is active it disables all other controls. nothing about this action is "quick" its just counter productive.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil, Turkish +1 more
| $29.99 |
| 1.1Kratings |
| 64% |
| — |
| not modelled |
| $17.99−40% | 49ratings | 84% | — | not modelled |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После крайнего обновления пропал персонаж не сервере друга
Очень сырая, в кооперативе лагает, боевка неприятная максимально и разрабы еще за это 1к просят, не советую брать. P.s.: игру прошли, мнение не поменялось, очень сырая, разрабам минимум год нужен или два, чтобы все до ума довести в коопе. НПС и боссы багаются и просто на месте стоят когда их убиваешь, многие задания не прорисовываются, над некоторыми животными есть звезды (типо сильнее обычных), но дроп с них хуже, чем с обычных... все хранилища боссов можно облутать, не зачищая лагеря. Карта однообразная, никакого описания игровых механик - приходится самому ебаться, HUD не доделан - есть быстрый слот, но он показывается только когда заходишь в инвентарь, а так приходится наизусть запоминать, на какой кнопке у тебя топор или оружие, луки и стрелы баганые - выстрелы сбиваются и стрела не летит, когда целишься курсор перестает нормально двигаться, аванпосты нельзя переименовать, нет миникарты, есть сверху типо показатели значков и меток, но они все настолько перемешаны, их нельзя скрыть - в результате вообще непонятно, куда ты идешь
Sengoku Dynasty offers a surprisingly relaxing mix of survival, crafting, and village‑building set in a gorgeous historical world. Gathering resources, shaping your settlement, and slowly turning a small camp into a thriving community feels rewarding and peaceful. The pacing is steady, the atmosphere is immersive, and exploring the landscape is genuinely enjoyable. If you like building, managing, and wandering at your own rhythm, this is a satisfying and engaging experience.
Noch nie ein so schlechtes Spiel gesehen. Der Vorgänger war richtig gut mit wenig bugs, aber dieses Game kommt einem vor als hätten die ALLES verschlechtert was geht. Das ist wirklich unglaublich. Der Koop so verkackt. Das ist wirklich wahnsinn. Ich schreibe wirklich selten Rezessionen, aber kein Scheiss. spart euch das Geld, ihr KAUFT EUCH STRESS!! Edit: Dann kommt ein Update raus bei dem sie versprechen so viel gefixed zu haben, das ich nicht lache. Nicht mal die Kama zum Ernten funktioniert. Stattdessen kommt dabei die Animation und Ton vom Baum fällen mit der Axt. Wie kann man nur so scheisse programmieren, jetzt mal vor real?! Absoluter Dreck, ♥♥♥♥♥♥♥♥. Rotze, Kotze, die Leute gehören alle so abgefotzt, das es kracht alter. Absolute Frechheit zu behaupten es wurde was gefixt und dann kommt sowas raus. Noch nie sowas erlebt mann. Also ernsthaft. Immernoch komplett fassungslos wie man sowas veröffentlichen kann und das dann nicht schon alleine aus Scham zurück zieht. Lächerliche dreckige Schweinescheisse!!!
Игра хорошая, я бы сказал 7/10, минусы за: душноватое начало, систему экономики и боёвку Приятная графика, по большей части приятный и интересный геймплей (очень хорошо чувствуется развитие, как персонажа, так и поселений(я)). Я невероятно обрадовался, что хранилища не привязаны к конкретному поселению, что стимулирует игрока основывать новые поселения. Просьба к разработчикам (если это возможно реализовать): 1. Игра разбита на понятные регионы, в них есть торговцы, которые продают распространенные товары в их местности. Исходя из этого сразу приходит в голову, что товары которые у них есть им не так сильно нужны, а значит и стоят меньше, а то чего не хватает стоит дороже. Так и инструменты, если вы дровосек зачем вам кирка? Я понимаю, что цена привязанная к предметам а не к торговцам, так-что эту систему будет переделать очень тяжело. 2. Я конечно жаловался на неприятное начало, и понимаю что возможно механика которую я предложу может ещё сильнее всё ухудшить. Но, допустим, я позвал в своё поселение 1 человека, он умеет делать всё и я могу поставить на любую работу. Что если разбить нпс на классы: ремесленник, собиратель, охотник и т.д. которые будут приносить больше ресурсов в своей отросли. Например охотник собирает больше мяса и приносит больше очков обороны поселения 3. Сомнительный баланс оружия, если я не ошибаюсь я всю игру пробегал с нагинатами. Ясно что выбор зависит от предпочтения игрока, но нагината мне показалась сильнее чем остальные, неплохая скорость удара и способность держать безопасную дистанцию 4. По поводу освобождения регионов, а именно убийство лидера. К концу игры норма по количеству разбойников я допустим выполнил, а лидер не убит. Когда я вижу задачу убить лидера а всё остальное выполнена, я просто пробегаю мимо врагов к лидеру, из-за этого сами базы врагов выглядят плохо. Можно добавить норму на врагов в лагере, которых я должен победить, после чего появляется сам босс Игра хорошая, и это лишь мои пожелания, но было бы приятно если из этого что-то может пригодиться как идея для улучшения игры Translated using ChatGPT 5.4 "A solid game deserving a 7/10, marked down for a sluggish opening, underwhelming economic systems, and unrefined combat. Visually appealing with largely engaging gameplay—particularly the satisfying progression of both character and settlements. The shared storage system across settlements is a brilliant design choice that genuinely incentivizes expansion. Constructive feedback for the developers: 1. Regional economics: Merchants currently sell locally abundant goods at static prices. Implementing supply-demand mechanics (e.g., cheaper tools where they're plentiful, more expensive where scarce) would deepen immersion, though I recognize the technical challenge. 2. NPC specialization: Instead of universally skilled settlers, introducing classes (craftsman, gatherer, hunter) with yield bonuses in their expertise could add strategic depth—without overcomplicating the early game. 3. Weapon balance: The naginata's combination of range and speed made other weapons largely obsolete. A rebalance to ensure meaningful choice would enhance combat diversity. 4. Camp mechanics: Liberating regions feels anticlimactic when you can bypass most enemies to kill the leader. Adding enemy-defeat quotas before the boss spawns would make bases feel more like fortified strongholds. These are merely suggestions from an enthusiastic player—hopefully some prove useful for future iterations!"
Wanted so bad to love this game. The 10 min I am able to play at a time were fun and interesting. But sadly with over the requirements and even the suggested settings, the game just wont play. I have lowered the graphics to crap level, tried running it after doing all the developer suggested tweaks, spent hour or two on reddit instead of playing. Crash crash crash. Dont buy even on sale like I did. :( Maybe I will try again later with future updates, but right now, I cannot recommend it at all. I refunded it same day I bought it.
esta bueno el juego, me gusta, lo malo es que no tiene chat para el multijiugador, pero es divertido, agregenme y jugamos juntos
This is an immersive game, not meant to be a speed run even though they have custom setting that allow you to buff up your abilities and village build speed. few things that could be updated but over all very fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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