
SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics. Could you seize the opportunity to find your father and your SELF back in this introspective journey?
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 238reviews | 77% | — | $14.3K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I think I was expecting something different when I bought this originally, but I'm not upset by the gameplay at all. I had the expectation that this was going to be a game that made you question your own identity and somewhat self-reflect on your own trauma - that's not what it explores. [b] If you enjoy indirect storytelling as well as using some critical thinking to piece together the story, you will enjoy this game. If you are expecting the story to be handed to you on a silver platter, you will likely be disappointed. [/b] Without revealing too much, this game is a text-based, "choose your own ending" style game in which you play as a protagonist trying to find your dad. Through a series of different settings, [spoiler] it appears as if you are trapped in a dream state going through different locations [/spoiler] - hence the multiple different endings angle. It also takes inspiration from games like Undertale in which you have little minigames sprinkled throughout where items/symbols come across the screen and you are either supposed to touch them or avoid them depending on their color. These minigames typically happen at pivotal moments in the story, creating the new branches of endings. I found the story to be hard to follow at times as well as overly symbolic, however, once I found all of the endings and memory pieces, a lot of the symbolism started to make sense and was quite literal in certain instances. Kind of confusing as you're playing through, but all seems to come together in the end! I was really happy that I ended up getting Ending 2 as my last ending because I felt that it tied up all my loose ends rather well. I also really appreciated the ability to replay the story from certain nodes or memories rather than starting the game all the way from the beginning every time. This made finding all the endings and memories a lot easier.
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Hours played at review time, across 40 reviews with recorded playtime.
Boring.
意识流
入库已久昨天补完了,当时在steam上一看见这个封面马上就被吸引了,简洁而抽象的像素画,复古显示器形象的界面,恰到好处的故障艺术效果,很直接地声明着这是一款追求自我表达而非商业化的游戏。 进入游戏果然也没有辜负我的期待,大段纯文字,加上审美水平很高的像素画演出,配合冷淡诡异的音乐,描绘出一个像梦境一样不合常理,荒诞,但又充满本土化元素,让人不时感到80-90年代童年共鸣的那种故事,让人想起卡夫卡的文风,或者穆赫兰道/蓝丝绒那种梦境般美丽又怪异的画面。 除了文本和演出,游戏的玩法部分也可以说是别出心裁,主要在于关键选项中“面对”和“逃避”的选择,如果想要选择“面对”,就得通过一个小型弹幕躲避游戏,失败则会强制选择“逃避”,不过可惜游戏本身并没有什么难度,也没有什么演出效果,多少会让人有种“多此一举”或者说“没有必要”的感觉。 弹幕游戏中用红色标识触碰会导致失败的物体,用绿色标识需要主动触碰来通关的物体,而叙事中也有大量用红色绿色画成的像素画道具,很容易让人联想到其潜在的暗示关系,以及是否像《黑客帝国》中的红蓝药丸那样暗示着向真实世界的觉醒? 虽然有些结局需要“面对”才能达到,但也有些结局需要“逃避”才能达到,而且不同结局对主角的命运(或者说潜在的遭遇)似乎并没有什么具体的影响,只能得到一段关于事情真相的拼凑碎片。 更可惜的是,我觉得这些碎片拼凑出来的故事真相以及反转,有点过于清晰具体而且过于套路(或者说戏剧化),其实反过来伤害了游戏过程中营造出来的荒诞美感,倒不如模糊一点,或者简单一点,更加聚焦于具有现实性的内心创伤(或者别的什么)的外化,而没必要借用这种商业犯罪片一样的故事外壳。 而且整个叙事过程中的选择、暗示和结果之间,似乎并没有什么真正的潜在逻辑和情绪基底,更多的是一种对于类似文艺作品表象的模仿,以及对于大众记忆(主要是80-90年代童年回忆)的罗列,多少有点空洞和缺乏内核的感觉。 但总的来说,我认为依然是很棒的尝试,尤其美术和音乐演出部分的审美品味尤为突出,流程也就2个小时左右,值得体验。
I dont really get it.
刚注册此号的时候就对本游戏进行了一个赏玩,奈何当时还没有成就系统于是在今日进行全成就二刷。破镜无法重圆选择却可以读档重来,人生比游戏残酷的地方就在于此。
每个结局真的很令人意想不到特别是结局1
一个小小的有些荒诞的故事,游戏的文案与氛围都非常符合美术展现的黑白像素。整个作品有那种极具特色的旧旧复古电波的味道。 虽然是小游戏但是很有意思,个人非常喜欢。
游戏从视觉到玩法是很有特点的,然而游戏到今天在我的Win10电脑上仍旧无法正常运行,每次都不得不在Mac上游玩,实在是无法给出好评。
我是以一个“赶紧看完”的浮躁想法开始游戏的,游戏节奏也比较慢,但是随着我慢慢玩下去,结束的时候已经舍不得放下了。 游戏的文笔比较抽象,意识流,我个人觉得这点很赞。因为我觉得游戏强于小说的点就是画面的互动带来的对文字的另一重理解。因此,即使游戏文字比小说更加抽象,也不会让人难以理解。更别提本作文笔是为剧情服务的,看完结局再回头思考,觉得写得真好。 配乐和画面也很赞,用简约的红绿色生动的表现了情感,设计很精妙。 我很喜欢,可能唯一缺点就是太短了,意犹未尽。
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Players by region
Where this game's players are, estimated from review languages.
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