
SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics. Could you seize the opportunity to find your father and your SELF back in this introspective journey?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
想法是不错的,但是叙事有一丢丢谜语人(如果我是原价买的,我一定会给差评,但是我打折11r买的。) 叙述性诡计、碎片式传达,我都OK!但是太碎了,不好整理拼接,而且要所有结局才打完,才能拼凑完整故事。 只打一个周目是搞不明白发生什么的,可是完全没有打多周目的欲望…… 作为游戏不好玩,没有自动播放,按空格或回车推进对话,键盘都要给我敲冒烟了,手都酸了。文本很短,一句话得敲好几次键盘。 借用另一个差评:流畅程度太低了;展示树形完全不用每次都缓慢演出,可以做到另一个菜单,小游戏也不要用雷同冗长的操作来麻烦用户。 内测时没有人反馈吗,真的超级烦! 本来打算差评的,若不是看一个好评长篇大论地分析游戏深意,让我觉得这个游戏隐藏的内容很高级,否则真的是差评了
很梦幻,很抽象。需要能和作者对上脑电波
游戏性为0在我这里就是不合格的,感觉这还不如纯点击的视觉小说呢,人家好歹有立绘有动画有背景。
[h2]就像十九世纪的赔钱货,到二十世纪依旧砸在手里[/h2] 烂透了. 我一点也不想迎合你的文青病. 叙事混乱,堆砌辞藻,像一篇初中生作文. 如果说什么比无聊的小游戏更能让人感觉到游戏的敷衍,那就是连音量调节键都没有的UI吧. 你是拙劣的骗子,我是被你的宣传骗来的蠢货.
全方位不如《小马岛》,没有对比就没有伤害。 有一说一,真的不咋地,文笔非常平庸,到处都是那种“谁是……我不是XX……”“你不是很厉害吗?”“你不要过来”这种很俗的词和桥段。 剧情非常不知所云但是同时又很好猜,而且很水,给我差点看睡着了。俩反派更是塑造得像那个子供向漫画里的小喽啰。 至于除了剧情以外的游戏性,画面音乐这些不存在的东西就不说了。 建议参考一下小马岛,人没有一句废话,全是演出,开局几分钟就告诉你是怎么一回事了,不会故弄玄虚。
[h3] 「後悔」が好きな人にはオススメ [/h3] 男の子の語りで始まるノベルゲーム(たまにミニゲーム有り)。 レトロなピクセルアートで、BGMに立体感があって良い。 肝心の物語については、人によって感じ方が異なるだろう。自分はとても好きだった。 作り手が意図している「真実」が明確にある。段々と全体像が分かっていき、最終的に夢うつつな語りに心打たれた。
hm
很有意思,美术和制作(程序)上感觉很有底蕴,不像是一家初创公司,只可惜体量太小,作为一款游戏,可玩性的部分太少,期待新作吧!
I think I was expecting something different when I bought this originally, but I'm not upset by the gameplay at all. I had the expectation that this was going to be a game that made you question your own identity and somewhat self-reflect on your own trauma - that's not what it explores. [b] If you enjoy indirect storytelling as well as using some critical thinking to piece together the story, you will enjoy this game. If you are expecting the story to be handed to you on a silver platter, you will likely be disappointed. [/b] Without revealing too much, this game is a text-based, "choose your own ending" style game in which you play as a protagonist trying to find your dad. Through a series of different settings, [spoiler] it appears as if you are trapped in a dream state going through different locations [/spoiler] - hence the multiple different endings angle. It also takes inspiration from games like Undertale in which you have little minigames sprinkled throughout where items/symbols come across the screen and you are either supposed to touch them or avoid them depending on their color. These minigames typically happen at pivotal moments in the story, creating the new branches of endings. I found the story to be hard to follow at times as well as overly symbolic, however, once I found all of the endings and memory pieces, a lot of the symbolism started to make sense and was quite literal in certain instances. Kind of confusing as you're playing through, but all seems to come together in the end! I was really happy that I ended up getting Ending 2 as my last ending because I felt that it tied up all my loose ends rather well. I also really appreciated the ability to replay the story from certain nodes or memories rather than starting the game all the way from the beginning every time. This made finding all the endings and memories a lot easier.
哎!熊老师的新游戏,有生之年还会看到吗? 希望这读来如此顺畅的文字,可以在他新的作品中延续...
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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