
Bloody Streets is a brutal top-down shooter which will challenge you with areas swarmed by undead in a beautifully stylized and hand painted 2D world complemented by high energy rock music. How long can you survive the sea of monsters while pumping round after round of bullets?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Meh. [/h1]
全成就撒花~ 游戏画面很棒,手感、打击感俱佳。 一个小关三波怪。然后我打完一两关掉一次=。=如果没有这个问题,我是很推荐这个游戏的。 地图四周有多个固定点位会定期刷新补给品。另外不同地图还有很多地图元素:飞驰而过的汽车、火车,可以用开关出发的喷火器、电闸门等 枪支种类有手枪、步枪、霰弹枪三种,子弹也是有区分的,子弹打完了没有弹药补给记得切枪即可。 杀怪积攒怒气可以使用一个类似剑刃风暴的大招。
[b] Позашлюбна дитина Crimsonland і Alien Shooter [/b] Одного вечора скачав Bloody Streets. Цього ж вечора я пройшов гру, відкрив всі досягнення і видалив. Перед нами аркада з виглядом зверху, де ми повинні знищувати зомбі і інших ворогів. Сюжету тут немає, тільки чотири глави в кожній з яких чотири карти. Також тут немає дерева умінь персонажу , невелика кількість зброї. Загалом грати з одного боку цікаво, з іншого з рівнем просто збільшується кількість ворогів. Кожен рівень має три хвилі, а деякі мають спеціальні "капкани", куди ти можеш заманити ворогів і їх поріже пила або вони підірвуться на міні. Графіка в грі непогана, як і звукова доріжка. Одним великим мінусом є баг - дуже часто при завантаженні наступного рівня гра вилітає і це нервує. Чи мені гра сподобалася ? Відносно. Чи рекомендую яїї купити ? Ні, адже вона на декілька годин, та і Alien Shooter продається за такою самою ціною, тому вибір очевидний. [h1] Не рекомендую 4/10 [/h1]
“Top-down zombie killer” is probably one of the lowest bars to clear for game development. You need a player character that moves and shoots, enemies that approach in large, slow groups, and enough space to kite the whole mess of them around. Bloody Streets ticks all of those boxes and doesn’t really find any new ones to shoot for. If that’s enough for your, great, but the whole time I was playing I kept thinking about how much more could be done with the formula. You play some military dude on his way to clear out a host of the infected in some part of a ruined city. Something happens to his helicopter, and… You know what? I don’t even remember this part and I watched it an hour ago. You’re a shootman, you shoot deadmans. Holding out through three waves is enough for another copter to come pick your guy up and deposit him in the next hive of the undead, on and on and on. I think there are four general areas, themed around industry or farms or other places that really should not be thronging with the walking dead. This one’s pure keyboard/mouse, allowing you full range of movement and freedom to shoot in any direction. That’ll come in handy because each wave of enemies surges out of the very walls of the level, without any clear points of entry and virtually no warning. Starting out you’ll just have slow zombies and the occasional fast one, but a few levels in your foes will branch out into large zombies, exploding zombies, spitting spiders, and swarming maggots. Every few levels you’ll unlock a new weapon to level against the hordes, everything from revolvers to miniguns, but really only the high-capacity guns are any use since you have to scramble about for ammo whilst blazing away. The only other features I can highlight are the environmental hazards like exploding barrels and speeding trains, and the rage ability you get by collecting orbs off of enemies and activate to become invulnerable and splatter things that touch you. That’s pretty much everything you need for a baseline zombie arena shooter, from enemies to weapons to basic special powers, and that also describes Bloody Streets to a T. There are no upgrades, no collectibles, no currency, no secrets, no branching paths, absolutely nothing beyond the most basic necessities to call your game a zombie shooter. Graphically the game is just as functional as its design, and the sound effects have some pretty robust samples to enhance your reloading experience in particular. You get around 20 levels of action that really just change up the enemy compositions and environmental hazards, and that’s it. I’d say that’ll last you around two hours tops, so if all you’re asking is the baseline zombie-killing experience you’ll find it right here. I can’t really thumb down a game that does what it’s supposed to do in a competent way, but I can certainly point out there are plenty of games that do it better. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish]curation page[/url]!
Simples, barato e desafiador. Jogo bastante desafiador, porém compensa demais na jogabilidade agradável e pelos comandos responsivos. Comprei pelas cartinhas, mas acabei baixando e jogando por mais horas que esperava. É bastante simples no quesito de não ter tantas armas, o que tem de armas pede para usar e fazer conquistas. Também usa o cenário para isso como as dos trilhos do trem.
Imagine a horde mode-only, amateurish version of Dead Nation with no controller support nor key re-assignment. It's just a basic top down zombie shooter with basic graphics, soundtrack, design - everything's basic. I don't want to be mean to the devs as they clearly have more talent than me, but this is a waste of your time if nothing else.
This game is so average, that when you consider how many good top down arena shooters already exist, makes it not worth bothering with. Also it doesn't have controller support, which is kind of weird for the genre. Save your money and buy Crimsonland or Nation Red.
[h1] 見下ろし方シューティング [/h1] ゾンビを倒しまくる見下ろし方シューティング [h1] ゲーム内容 [/h1] 迫りくるゾンビを倒しまくるステージクリア型、ある程度進むごとに新しい銃がアンロックされる、銃やゾンビの種類はそこまで多くないが、ステージの仕掛けでゾンビを一掃できたりで楽しい、敵を倒すことでオレンジの玉みたいのを落とすこれを取ると怒りのゲージが溜まりある程度貯まると必殺技が使える、必殺技は回転しながら切り刻む無敵技でゲージが無くなるまでつづく、ゲージ半分くらいから使えるがマックスまで貯めて使うと意外と長時間使えるのでここぞで使おう、アイテムは固定の場所にランダムで沸く、回復、手榴弾、武器、弾数だ、状況に応じて拾っていこう、弾数が切れたらナイフでも一応戦えるぞ、回避行動もあるが自分はクリアした後知った(爆) [h1] 個人的に思った事や感想 [/h1] セールで安く購入、難易度も普通でストレスも無い、見下ろし方シューティング好きは安くなったら買っても損はないです
Crashes a lot. 4-5 times/20 min. Not bad game though. Every single one on loading screen.
TLDR: The more you play, the worse it gets. Gameplay: When it works, it plays like any other top-down shooter. However, it crashes every 2 or 3 levels. Levels: The beginning levels are fun, spacious, and have a few traps you can activate by stepping on them. The further you get into the game, the less spacious they are. They eventually become entirely comprised of small streets and alleys that act like funnels, trapping you in and forcing you to run in one direction while enemies spawn all around you. Weapons: You cant cycle weapons; you can only carry one weapon at a time. After you unlock the rifle (2nd weapon in the game), each weapon after that has ridiculously low starting ammo. Most of the time you run out before reaching an ammo spawn (even while running directly to the next ammo spawn). The "machine gun" is the most annoying weapon because you have to load it ONE BULLET AT A TIME; you cant stop the process to shoot with the bullets youve already loaded. This is particularly annoying if enemies spawn next to you, which happens all the time in the later levels. Soundtrack: The one decent quality the game possesses is pretty good background music.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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