
Selatria: Advent of the Dakk'rian Empire follows the story main characters Mage and Melanie, whose home of Availia is threatened by an invading imperial army. These two soon find themselves on the run, recruiting friends in unlikely places to protect their home… and eventually the world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Love this game, the battle system remind me of Lufia part 1 and 2 from SNES. I can't wait for part 2 to come out! :)
令人无法吐槽的角色形象,无趣的游戏玩法,枯燥的回合制战斗,老套的剧情
I'm still pretty early on into the game but I must say, I'm certainly very impressed with the game. Especailly for the price you get it for. It has a lot of voice work and the writing so far has been pretty enjoyable. The battle system looks simple but there are a lot of deeper mechanics that have slowly been introduced as the game goes on. I'd say pick it up if you want a nice JRPG expirience. I will update my review once I finish it but I think I will still like it.
The voice acting was a little annoying at first but it sort of grew on me. The battles were actually quite fun, taking turn based to another level. I really liked the chained attacks. Didn't take me long to figure out how to exploit the defend action (when defending you acquire a bit of hp and ap) in order to keep your health and action points up. Just defeat all but one monster, silence or hinder it in some way and then have your characters defend defend defend. You almost HAVE to figure this out in order to succeed at the game. And if even if you do get all your points back up, one battle or one step into some poisonous clouds will punish you for your exploits. My only beef with this game is the save system. During the first few hours save spots are abundant enough. However I wanted to play for a bit early this morning and upon entering a dungeon I felt trapped after an hour or so with no save point in sight. There were floating clouds of hp and ap suckers that hurt you if you bumped into them rendering me unable to rush forward to find the next spot. I pushed my schedule forward for the day and tried to get to a save spot but one never appeared. I ended up having to shut the game down and lost my progress. The game tries to make save points part of the story by having your character enter it in their readable journal at certain intervals in the story line. Also at save points you can re-up your team with saved "selactic" stores that will give you health and ap back depending on how much you choose to spend. This tactic is still attainable even with a save anywhere option...you could save anywhere but you just don't get a new journal page until you reach a totem or any of your stores of selatria. The gaming world has evolved too much to still be including spaced out save points as a core part of your game. I do want to say that exploring the prison early on in the game was a blast. The devs made a typical prison break scenario more fun by having you listen to the prisoners and decide which ones to let out based on what they say to you. You have to battle guards for keys (decent drop rate here...not too much, not too little) and the game keeps track of whether or not you let out good people or bad people. The good ones join your team to help a bit. Other cells without prisoners hold secrets or useful supplies but it's a gamble to waste a key on them. I'm not a big fan of the mapping assets used for this game, though some looked to be custom. I could never stand the boxy tiles that rpg maker (vx I think?) used. However I was able to overlook this since the battles and story were fun. Perhaps I'll come back to this one when I don't have such a busy schedule and can afford to get stuck in a dungeon for hours. I'm putting this on hold for now :)
This is an interesting little game. The voice acting is different from most of the genre, the combat exciting, and the banter... amusing. The plot is along usual tropes, though with unique flavor (might be the snark). I do wonder if this is meant to be the beginning of a series of games, but if so these designers will likely get my purchase.
Its a fun indie classic RPG. Worth every penny!
Очень странный стиль у игры, по мне так лучше бы сделал пиксельную графику. Сюжет интересен, геймплей обычный, графика 2/10.
The game is broken... Soon you reach secret cat number 8 your game crashes, i reported to support and they totaly ignore me. So there foward if you wanna spend your money in a game that is full of bugs and broken, well be my guest. :D
Selatria: Advent of the Dakk'rian Empire is a 20 hour adventure RPG with voiced dialogue. This is only part one, and the game, although satisfying up until the end, stops rather abruptly, without letting you know you can't go further. The story is good, and very well enhanced by the voiced audio. The premise is that two young magicians, after their school is attacked, must venture to stop the Dakk'rians - the previously conquered enemy of their people - from getting revenge and capturing the crystal essence of their magic. There are five characters that join your party, but only four at a given time. Each character has a unique set of skills to level up, and grinding does help, but is rarely necessary. One of the main characters can switch between three vastly different skillsets (strongly elemental, curative, or a light mix of both), but must do so outside of battle. Enemy troops usually take four or five rounds to kill, but it is usually not hard to keep your party alive when facing random enemies through the various maps. Boss battles are often difficult though, and the heavy dialogue leading up to them makes it frustrating when you have to start over a dozen times and listen to it all again. Some even have two battles back to back, without an opportunity to save in between. The game is linear, and the plot takes you from town to town. Each town has a new set of weapons and armour to buy to improve your character stats. There is also an annoying discount salesman that appears in various places. For the most part, travelling through the world happens at a good pace, but there are a few places that seem to go on endlessly, where it is easy to get lost in a sea of dangerous enemies. Overall, the game is more enjoyable than the average RPG Maker title.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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