
Draft a party that shouldn't work. Then save the world against all odds. Seer's Gambit is a tactical roguelite with unlikely hero synergies. Explore a dangerous world area by area. Every conquest is yours to upgrade. Unlock new heroes, earn powerful buffs, and turn victories into your next weapon.
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About

Dive into a strategic, tactical semi-auto battler with player agency through positioning and powerful activated ultimate abilities. Each hero comes with their own unique ability. Use it at the right time to turn the tide of battle, waste it, and risk a soul-crushing defeat.

Seer's Gambit is all about discovering the best group composition. Every character in the game can shine when combined with the right co-heroes. Unlock powerful combos by picking the perfect adventurers for your party and demolish your enemies with the power of teamwork.

Explore and upgrade the captivating, yet dangerous world of Emalon to unlock new heroes or powerful group buffs for meta progression. Earn resources during your adventures and predict the right upgrades to invest in for your heroes to stand a chance against the lurking evil.
As you explore, progress and shape your future, the world will change around you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually don't like autobattlers and this one feels a bit grindy, but I keep coming back to it. You can tell that it was made with much love and care. It is an experience that I really enjoy
快更新
还可以,前面很难过,后面天赋点点慢慢就能过,必须带眩晕装备打断BOSS读条,不然第一个BOSS没秒掉全屏下雨过不了
Take this as a neutral - there are good concepts here that could evolve into something really good. The core loop is, at least, compelling: you draft heroes with distinct abilities and synergies, then send them to fight in short auto-battles very similar to Hero's Hour. The meta-progression comes from being able to invest in any location you're able to visit during a one-week trek from an inn, which unlocks character classes or boosts core stats for any heroes you acquire. This works nicely, and was entertaining for the first batch of hours. The hiccup is that the game doesn't really know where to take you. At the end of seven days you are teleported off to face the Big Bad, basically the capstone to each run and one you are fully expected to lose at first. But, you'll be able to reliably beat him after only about half the map is explored and he never changes or powers up. This means the back 20-ish hours of my total play time was reaching areas and unlocking things for essentially no reason. No different ending or alternate boss, nothing. Further, any sort of strategy in team composition is undercut by both heroes and items coming in three levels of "rarity" (Common, Rare and Epic). These are such a huge difference in strength that it becomes the only thing to pay attention to: you don't select heroes based on anything other than getting six Epics by Day 7. (To explain, heroes individually level up from Level 1 to 7, picking one of three available talents at each level. But, Common heroes are capped at level 5 and Rare at level 6, meaning they have lower stats and fewer abilities, and [i]in addition[/i] to max level the trait icons that power synergy abilities are reduced, with Common heroes bringing one, Rare two, and Epic three.) This makes the game feel both extremely grindy and extremely basic. There are only a very small pool of non-combat encounters common throughout the game, and 90% of the time you'll take the free/get money option to fund the purchase of Epic items and rerolls to get Epic heroes. This is what makes the game extremely tough to recommend. There's a compelling core loop, but not a compelling game. I want to see this game grow into something awesome (or this team grow into something awesome in their next game), but man, this is that rough, early album before the single that tops the charts. Get it if it's cheap or if you know [i]for certain[/i] you want to zone out to a grindy solo auto-battler.
反正能玩几个小时把,虽然游戏做得比较粗糙,画面比较差,通关全靠堆数值,但是我还是通关了,挺开心
游戏内不能放弃重开是真的傻逼,新游戏是所有进度重新开始!还有他妈的谜语人任务,就不能在地图上标个点?并且开局选人时还不能看完整地图,更是臭屎!游戏内事件少得不行,还有完全无用的事件,选了和没选差不多一样,对对局没什么影响。还有傻卵数值设计,只有个别设计师的亲爹才能通关。最烂的是食之无味的局外数值养成,就硬卡你进度,好的不学,他妈的烂的学的飞快,局外数值养成真是最无脑最傻逼的设计!以上加起来让这个游戏设计和可玩性变得臭中之臭!每一条都透露着设计师的无能和懒惰!
体验还行蛮杀时间的,大方向问题不大,但是很多细节体验比较一般,比如装备的收益差距有点大而且没有合成这些导致深度低,再加上角色强度不太平衡,基本每局都是围绕着凑核心单位组合技,只需要凑组合技就可以碾压一个人打穿。再加上天赋树系统不平衡,至少需要加个重置天赋树的选择,很多时候配队变个人加点和组合技就不适合了,比如克莱维尔的鲜血羁绊和第二史诗天赋,点完天赋把队伍绿色单位换金变配队组合技失效,伤害掉了一半多导致难过图。还有像6人队人口固定史诗天赋和单位稀有度挂钩,导致第三日开始只能提升单位质量,再加上刷个金色单位刷300块刷不出的情况导致每局除了调个站位,体验都一样,这种情况多出几次会导致负反馈还蛮强的
My thumbs down comes mainly from the game price. It isn’t a bad game, it just have 5 € fun in my humble opinion. The game basically a gambling idler. The player doesn’t have almost any meaningful tools in the runs. With the recent update you can select now your starting character, and your starting point on the map, if you’ve grinded long enough. Afterwards you travel based on the chosen node of the map. There are very limited travel types, and in every travel there are only few events in the mix. If you traveled even once of a the type, you’ve seen everything. Keep in mind, on the map there are many same type of travels, so even on your first run you’ll see the same content more than once. The battle has the same limited options. There are few battle maps in the pool during the travels. Each travel has a very limited selection of enemies, so again if you’ve played once, basically you saw most what the game can offer. During the battle you place your troops on limited spots, so that’s the strategy input from you. I played on 4x speed, but I was bored, because there are almost zero player agencies during the run. In theory it could’ve been fun to assemble various mix of heroes, but you’re extremely hindered by game design. The heroes come in 3 rarity, which limits the maximum level of the unit. So you have to hunt for the right kind of unit for your dream build in the epic version. I believe it’s extremely punishing to have 2 levels of RNG. You can re-roll the selection, but 30 gold isn’t cheap, and nothing guarantees that you’ll get better units. The „roguelike” part means that you have to come back and grind for eternity so you can buy minor upgrades. Game is super easy, but becomes really boring really fast.
Мало того что игра периодически зависает, что особенно раздражает после очень сложных боев, так это еще какие-то убер мощные способности у боссов, которые выкашивают сразу всю пати. Дошел до босса, во время боя возникла посередине какая-то полоса, без каких-либо объяснений что это и что с этим делать, QTE это или каст босса я так и не успел понять, потому что дальше моя пати вся умерла. Желания продолжать не возникло. Ни полной цены, ни цены по скидке не стоит, максимум, евро 3-4. Один из основных минусов игры это репетативность и отсутствие внятных пояснений. По характеристикам персонажа должно выходить что он хилить или дамажить должен лучше имеющегося персонажа, но выходит ровно наоборот, хотя один персонаж и характеристики имеет лучше и стреляет по нескольким целям, а старый персонаж во всем хуже.
挺不错的小品级自走棋游戏,像素画面柔和明丽,角色也挺多的,再加上前段时间制作组又来了波勤奋更新,直接好评
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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