
Draft a party that shouldn't work. Then save the world against all odds. Seer's Gambit is a tactical roguelite with unlikely hero synergies. Explore a dangerous world area by area. Every conquest is yours to upgrade. Unlock new heroes, earn powerful buffs, and turn victories into your next weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dive into a strategic, tactical semi-auto battler with player agency through positioning and powerful activated ultimate abilities. Each hero comes with their own unique ability. Use it at the right time to turn the tide of battle, waste it, and risk a soul-crushing defeat.

Seer's Gambit is all about discovering the best group composition. Every character in the game can shine when combined with the right co-heroes. Unlock powerful combos by picking the perfect adventurers for your party and demolish your enemies with the power of teamwork.

Explore and upgrade the captivating, yet dangerous world of Emalon to unlock new heroes or powerful group buffs for meta progression. Earn resources during your adventures and predict the right upgrades to invest in for your heroes to stand a chance against the lurking evil.
As you explore, progress and shape your future, the world will change around you.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 490reviews | 76% | — | $196.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常一般,平平无奇。有点像金铲铲。
快更新
遊戲還OK,這個價格下還是推薦,只是因為遊戲商已經很久沒有更新了,比較適合中評。 只是其中讓我比較無法接受的是,到底"組合技"為啥不能把自己的標籤算上去,我也是醉了.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不得不說冰盾是真的有點過強了, 搭上裝備可以做到遠程零秒戰技, 當別人還在苦哈哈的走過去的時候, 冰盾起手一發發範圍法傷就先糊臉了。
Take this as a neutral - there are good concepts here that could evolve into something really good. The core loop is, at least, compelling: you draft heroes with distinct abilities and synergies, then send them to fight in short auto-battles very similar to Hero's Hour. The meta-progression comes from being able to invest in any location you're able to visit during a one-week trek from an inn, which unlocks character classes or boosts core stats for any heroes you acquire. This works nicely, and was entertaining for the first batch of hours. The hiccup is that the game doesn't really know where to take you. At the end of seven days you are teleported off to face the Big Bad, basically the capstone to each run and one you are fully expected to lose at first. But, you'll be able to reliably beat him after only about half the map is explored and he never changes or powers up. This means the back 20-ish hours of my total play time was reaching areas and unlocking things for essentially no reason. No different ending or alternate boss, nothing. Further, any sort of strategy in team composition is undercut by both heroes and items coming in three levels of "rarity" (Common, Rare and Epic). These are such a huge difference in strength that it becomes the only thing to pay attention to: you don't select heroes based on anything other than getting six Epics by Day 7. (To explain, heroes individually level up from Level 1 to 7, picking one of three available talents at each level. But, Common heroes are capped at level 5 and Rare at level 6, meaning they have lower stats and fewer abilities, and [i]in addition[/i] to max level the trait icons that power synergy abilities are reduced, with Common heroes bringing one, Rare two, and Epic three.) This makes the game feel both extremely grindy and extremely basic. There are only a very small pool of non-combat encounters common throughout the game, and 90% of the time you'll take the free/get money option to fund the purchase of Epic items and rerolls to get Epic heroes. This is what makes the game extremely tough to recommend. There's a compelling core loop, but not a compelling game. I want to see this game grow into something awesome (or this team grow into something awesome in their next game), but man, this is that rough, early album before the single that tops the charts. Get it if it's cheap or if you know [i]for certain[/i] you want to zone out to a grindy solo auto-battler.
反正能玩几个小时把,虽然游戏做得比较粗糙,画面比较差,通关全靠堆数值,但是我还是通关了,挺开心
挺好玩的一款小游戏,设置里能调成全屏。
作为一个像素消遣自走棋小游戏来说还是很不错的,但是6小时只通关两次属实有点难绷,总感觉这种小游戏平衡是一方面,但是我都玩自走棋了肯定要贪的啊。游戏流派构筑还是很不错的围绕单个英雄有很多流派,但是抛开流派强度不谈,我想在游戏里构成一个舒服的流派太难了,英雄的稀有度会决定羁绊也太搞了。你可以限制金英雄才能解锁终极技能,但是不管什么品质的英雄还是建议拥有全部羁绊好一点,甚至是说部分英雄部分羁绊可以不固定,这样游戏会更有趣味性一点,一味的卡玩家真的会很难受
40 minutes in, I'm still looking for the fun...
뭔가 1년동안 업데이트된게 별로 없네 캐릭추가된거, 장비슬롯, 무한모드 말고는 사실상 나오고나서는 유기한 게임이라고 봐야할듯 1년간 패치한 횟수가 한손에 꼽을정도
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $706.8K | 1.3K | 77% | $14.99 | |
| $495.5K | 1.1K | 75% | $9.99 | |
| $108.8K | 490 | 73% | $7.99 | |
| $95.4K | 302 | 84% | $6.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.5K | 621 | 47% | $7.99 | |
| $196.3K | 912 | 63% | $6.99 | |
| $196.5K | 828 | 91% | $9.99 | |
| $196.3K | 333 | 50% | $19.99 | |
| $196.3K | 169 | 57% | $49.99 | |
| $196.2K | 641 | 77% | $14.99 |