
Become the main power engineer of the world - the builder of the most powerful power plant that feeds the whole world! You have to build your own power plant, research new technologies and make the most successful power company in 100 gaming years.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't waste your money on this game, I played for a while and the mechanics just suck. Things keep blowing up even though I do what the game tells me to do, I also find that the developers of this game have completely given up on this game and have not updated the game in almost 3 YEARS!
Game developer stop working on game, game is dead. So much can be improved on and added but sadly the spark is gone...
[h1]在20世纪用木头烧锅炉[/h1] 发电厂模拟经营游戏,在经营上挺不错,但是模拟上不尽人意。 从1900年一间发电量2GW的小厂房起步,到7、80年代左右,成为拥有5座核电站最大发电量227.9TW供应全世界93%的电力大亨。([spoiler]然后1986年4月直接boom boom boom![/spoiler]) 订单的发电量会逐年增加,订单的单位发电量收入会逐年降低,违反订单核爆厂房还会被狠狠罚款扣信用,年年都有危机感。 [h3]游戏玩法[/h3] 造厂房-造设备-启动电厂-接订单-发电-完成订单-科研-升级厂房设备 [h3]设备介绍[/h3] 固\液核燃料锅炉:燃烧燃料产生热量,越先进的锅炉总产热量越大。毕业Coalburner,产热35u。(木头,其他燃料太贵) 汽轮发电机组:根据压力和蒸汽量发电,越先进总发电量越大。毕业Yol2,转热1152u,满载温度235度。(供热和供水有一最优配比) 换热器:吸收锅炉给电厂增加的总热量加热小区间。毕业Radial,传热65u。(早期当锅炉省煤器,中后期三台一起余热发电) 烧蚀材料:没啥用,早期用不到,后期运行温度远超限制,还占位子。 中子反射器:放在核反应堆一个区间提高反应堆产热。没啥用,占位子,不如1反应堆+3轮机组。 [h3]电厂布局[/h3] 早期:{[1锅炉+2轮机+1换热器]+[1锅炉+2轮机+1换热器]} (早期过剩热量不是很大) 中后期:{[1锅炉+3轮机]+[3换热器+1轮机]+[1锅炉+3轮机]+[3换热器+1轮机]+....} [h3]科技路线(方向)[/h3] 顺序:不要先点发电线,提高发电量订单需要的电量也会增加,建议卡到有订单的电量超过最大发电量后再升发电线,优先点电力设施路线和材料研发路线。少购买科技,避免后期科研等级不够研究高级科技慢。 燃料改进路线(↑):手工组装-高质量零件-工厂组装(替代燃料)-焦化(磨煤)-氧气喷射器-先进动力装置-热量控制(特殊锅炉)-精炼-高级装配-原子裂变-直接加热(中子反射)-技术通道 电力设施路线(↗):网络-电源单元(资源储存/电力存储)-提高电压(水库/BAT安装)-水利工程(核储存/PS扩展)-结构化(ES网络)-夜间建造(锂电池)-机器组合(超级电容器)-动力联合-大型发电厂-巨型发电厂 发电量路线(→):钢管-改进管道(减压阀)-重型转子-安装泵-先进发电-先进管道系统-可靠减压阀(高效发电机)-流量分叉-漩涡-多缸涡轮机-提高效率 换热器路线(↘):基础冷却-热管-热调节器-主动冷却(曝气)-涡轮风扇 材料研发路线(↓):热保护-耐热合金-表面合金化(热处理)-复合材料 管理路线(←):会计-物流-扩建办公室(燃料周转)-游说(改善运输)-工作组织(延期)-专业建设者(再融资)-总部建设-刑罚特赦-办公网络 科研路线(↖):高级培训-实验室-新设备(志愿者)-扩建实验室(算术计算器)-科学档案-优质服务(穿孔卡片)-专家协助-外包
Straight Garbage. Need a degree to understand game mechanics and even then they still arent very intuitive.
Hidden Gem. This game has deep potential, but suffers from a lack of clear information. While the core mechanics are engaging, navigating menus and understanding contracts are unnecessarily difficult. Simple fixes like displaying crucial stats and providing feedback on powercore failures would significantly improve the experience. Despite the frustrations, I enjoyed the challenge and recommend it with reservations.
Задумка очень интересная, поиграл, понравилось, но все же сыровата и похоже разработку забросили.
Really calming and atmospheric game. The music is really fitting and the game is visually great. It has some bugs and problems but they are mostly harmless. At some points it could be difficult to figure out how a part works, so I would wish some more explanation about the game's mechanics.
fun game
Dead game abandoned by the dev.
Very fun but intentionally difficult to understand. Sometimes, your factory will cease to generate power but will still be generating heat and pressure. Not because of contracts, just 0 production. Plenty of fuel, nothing broken, nothing is apparently wrong, yet the plant stops 100% of its power production and you break your contracts... This game would be fantastic if it wasn't so stubbornly difficult to understand. The UI tells you almost nothing useful.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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