
A puzzle game where every move counts, confined in a three by three grid you move about. A dungeon crawling poem reader, exploring just how far I could ever lead her.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's some good puzzles in here. Felt that the difficulty was pretty on point. Didn't understand nor connect with the poem but it was a good reward for completing a puzzle and kept me trying to put the pieces together. The minimalist aesthetic fits great with the gameplay. The game taught mechanics through its design instead of pop-up windows which I appreciate. The endless mode seems frustrating and I doubt I'll put any time in it, but I was satisfied with the main content so that wasn't necessarily an issue for me.
I was really impressed by how much this game managed to do with so little. The sprites are tiny, the boards are only 3x3, there are only 2 types of enemies, and yet, there were a lot of interesting puzzles and interactions in the first two acts. However, the rest of the game's offerings are very different. The dungeon-crawling aspect initially appealed to me since it forces you to have a better understanding of the mechanics, rather than just brute-forcing every puzzle. But then, when I started seeing exact copies of puzzles that I recognized from the main acts, it wrapped back around to feeling like brute force. I feel like the idea could have worked a lot better if there was something that the dungeon-crawling section offered that the main game didn't. Maybe larger boards, but the same types of enemy interactions, just built up into a larger situation that you have to get a read on, rather than eventually being forced to memorize all of the puzzles in the pool? The game definitely has potential, I just feel like the dungeon-crawling aspect wasn't the right direction, at least it wasn't for me.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
메인 파트는 30분 정도면 끝납니다. [h1][b]미니멀리즘의 극에 달한 퍼즐 게임중 하나[/b][/h1] 도트와 던전 크롤러 형식의 퍼즐 게임으로 과거의 추억들이 새록새록 날 수 있습니다. 스토리는 최소한의 텍스트와 그림으로 표현하는데요, 스포입니다! [spoiler]"에틸리브를 찾아" 라는 말과 함께 주인공이 던전(?)에 내던져저서 발견한 존재에게 자신이 온것에 대해 설명해주는 것 같습니다.(근데 확실히는 모르겠더군요.)[/spoiler] 도트, 시 같은 스토리, 던전 크롤러, 퍼즐 등을 좋아하시는 분들에게 추천합니다. 캐쥬얼하게 3시간은 뽑을 수 있을거에요. 저도 마저 다 깨러가야겠네요, 그럼 이만!
Simple but deep in mechanics, short so it doesn't overstay its welcome - this is a great, small, puzzle game.
Original y minimalista juego de puzles a un buen precio. En Seek Etyliv nos encontraremos con una serie de pantallas con la misma premisa: una cuadrícula de 3x3 en la que deberemos acabar con los enemigos o salir de la sala para avanzar hacia el siguiente escenario. Con esta pequeña habitación de 9 cuadros y una serie de objetos y enemigos diferentes que funcionan de diferentes maneras, se nos presentarán pantallas a resolver, introduciendo mecánicas nuevas desde el principio para que entendamos y dominemos la manera de enfrentarnos a los retos en dificultad creciente. El juego principal es cortito y nos llevará apenas un par de horas o menos si aprendemos y perseveramos (como fue mi caso), y después nos sorprende con un modo más difícil en el que además debemos empezar desde el principio si no resolvemos una habitación. Por el precio y lo que ofrece me parece bastante bien, entretenido y con unas cuantas horas extra de vida en su modo de mazmorra difícil después de habernos pasado la historia principal. Funcionaría bastante bien en móviles por su naturaleza sencilla y "puzlera". Original, sencillo, entretenido y con retos extra por si la campaña principal te sabe a poco.
A neat minimalist game, the main draw being the aesthetic. I'm not much into poetry and the puzzles were on the easy side, however it was nice playing outside on my steamdeck.
Smart puzzler wrapped in a stylish shell.
It isn't bad, but only ~32 levels taking place on a 3x3 grid. I enjoyed it, but there just wasn't much to justify the purchase for me in the long run. It works well within the minimalist format and the little bits of story were somewhat interesting, but I really felt like I was searching for things to do and not finding much else before even 1.5 hours passed (I even got a little stuck on a couple of puzzles...). Most of the gameplay comes from a roguelike dungeon using the same puzzles you played in the main mode, which you had to do to unlock the roguelike mode anyway. The puzzles can rotate to be less recognizable at a glance, but there isn't really any new content to be found there (in my experience at least). I would wait for a decent sized sale given the number of puzzles available, in the end it comes down to what your money is worth to you.
단 한발짝! 한발짝만 잘못 내딛어도 죽음으로 향하는 게임 하지만 아는 퍼즐도 방심하고 발을 내딛게 됩니다
Really enjoying this sof far (only 30 minutes in). Just what I expected: a fun little puzzle game. I like the athestics and simple gameplay.
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