
A puzzle game where every move counts, confined in a three by three grid you move about. A dungeon crawling poem reader, exploring just how far I could ever lead her.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice puzzle game
퍼즐은 뭐 적당히 할만한데.... 딱히 땡기는 부분이 없다 스토리도 뭐 별거 없고 퍼즐도 몇 번 하다 보면 거기서 거기고 걍 도전과제용 게임인듯하네요
一位卑微的勇士,与属于他的一部史诗
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牛逼,就是玩不下去了,好无聊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
Really enjoying this sof far (only 30 minutes in). Just what I expected: a fun little puzzle game. I like the athestics and simple gameplay.
The game on 3x3 grid. Perfect!
There's some good puzzles in here. Felt that the difficulty was pretty on point. Didn't understand nor connect with the poem but it was a good reward for completing a puzzle and kept me trying to put the pieces together. The minimalist aesthetic fits great with the gameplay. The game taught mechanics through its design instead of pop-up windows which I appreciate. The endless mode seems frustrating and I doubt I'll put any time in it, but I was satisfied with the main content so that wasn't necessarily an issue for me.
My favorite game for this price point. Witty and fun
Simple yet good game. Interesting atmosphere, has some sort of mysterious feeling in it. Recommend it!
I was really impressed by how much this game managed to do with so little. The sprites are tiny, the boards are only 3x3, there are only 2 types of enemies, and yet, there were a lot of interesting puzzles and interactions in the first two acts. However, the rest of the game's offerings are very different. The dungeon-crawling aspect initially appealed to me since it forces you to have a better understanding of the mechanics, rather than just brute-forcing every puzzle. But then, when I started seeing exact copies of puzzles that I recognized from the main acts, it wrapped back around to feeling like brute force. I feel like the idea could have worked a lot better if there was something that the dungeon-crawling section offered that the main game didn't. Maybe larger boards, but the same types of enemy interactions, just built up into a larger situation that you have to get a read on, rather than eventually being forced to memorize all of the puzzles in the pool? The game definitely has potential, I just feel like the dungeon-crawling aspect wasn't the right direction, at least it wasn't for me.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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