
Dungeon Minesweeper is a unique adventure game, with elements of roguelike and minesweeper! Find out all the secrets of the dungeon, upgrade your character, fight factions and defeat the boss!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Belarusian, Portuguese - Portugal, Turkish, Italian, Dutch, Finnish +8 more
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
[b]4/10[/b] Minesweeper in a Rogue / Dungeon Crawler presentation. [b]What is it:[/b] The core gameplay is Minesweeper, click to flag or destroy walls in a huge (120x120) dungeon. Numbers on the floor indicate how many mines (booby-trapped walls) are around it. But instead of having a full view of the level, you’re represented by a person roaming the dungeon. You can see just a fragment of the dungeon around you (limited by the screen size, so 16x10 on the Steam Deck, and a lot more on a 4K screen), and you can only click on the walls at most 2 cells away, which is a bit better than just your 8 neighbors, but still very limited for a minesweeper. On top of that, there are more elements trying to turn it into a more engaging game. There are enemies you have to fight, a spell you can use, destroyed walls can reward you with iron, gold or gems, there are quests you have to do, and various upgrades you can purchase or gain as rewards. Or, you can instead choose to play the game as a pure minesweeper, with just you and the walls that need to be destroyed. Sounds decent, and it did keep me engaged for many hours, but the implementation is seriously flawed. The “story” is dumb, the plot twist is poorly executed and inconsequential. There are a ton of bugs that one by one aren’t major, but make the game look very unpolished. I didn’t fully replay the game in the latest version, so this might no longer be true, but there were multiple sections in a level that can only be guessed, which is really bad in a proper minesweeper. There are 5 HPs you have at the start, and in story mode you can upgrade that either by buying more HPs one by one, or buying a life regen upgrade that kind of makes it infinite, since all you have to do is walk around a bit for it to replenish. HPs are lost either by clicking on a mine, or getting hit by an enemy during fights, or walking on a trap. Except that one of the bugs makes it sometimes seem that you walked on a trap even when you step around it, try not to walk too fast around them. A few achievements are wrongly awarded or not awarded at all. The game state is not properly saved, if you start in hardcore mode you cannot save and load, or close the game, or else the game forgets that it is a hardcore save slot and will break it upon loading. You only have 3+1 save slots, shared across story and plain mode, and there’s no info about the save slots, you have to remember which is which. Terrible UX, the menu keeps its state, all you can change is whether it is displayed or not. Overall, this is an interesting concept, and with some polishing it could be a good game, but unless you play it in one go without saving for an uninterrupted couple of hours, or only play the non-story mode, it is too buggy to be recommended. [b]How hard is it:[/b] Easy, I found the minesweeper aspect on the easy side (basic minesweeper rules), and while the fighting may kill you, if you avoid fights and buy the life regen upgrade ASAP, it is mostly an inconvenience that can easily be managed. [b]How long is it:[/b] 120x120 minesweeper levels, with quests in story mode that can be done on the side while solving the mines. In story mode you don’t need to clear the whole level, just enough for the quests, and not even that, there’s a shortcut exit in a corner that counts as a win. [b]Level design:[/b] Easy minesweeper rules, but having to guess is bad. Enemies are randomly generated, and sometimes it may happen that there are too many of them in an area which may lead to death if you don’t get them one by one. Random placement also means that you may have a hard time finding the shop. [b]Quality:[/b] Buggy implementation. Guessing in a minesweeper is bad. Steam cloud saves and achievements, but some of them are buggy. Both mouse and keyboard required, doesn’t work with just a controller, and making it work on the Steam Deck requires some fiddling with the controller configuration. Too many bugs. [b]Worth the price:[/b] Depends how much you want to play a new take on Minesweeper, and how many times you plan on playing it, but I would say wait for a big discount given the buggy nature of the implementation. [b]Most positive aspect for me:[/b] Interesting combination of game types. [b]Most negative aspect for me:[/b] Much too buggy. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
Dungeon Minesweeper – смесь роуглайка и сапера. И на бумаге звучит интересно. Но играть в это совершенно не интересно, потому что это самый обычный ленивый проект, где нет абсолютно ничего, кроме механики сапера. Как никак GameMaker Studio дает о себе знать. Мусор.
I cannot recommend this since there are many game-breaking bugs that need to be fixed. The developer has not responded to any of the issues posted on Discord or in the Steam forum. The game appears to be abandoned. Avoid at any cost. https://steamcommunity.com/sharedfiles/filedetails/?id=3239328976
I really want to leave a positive review for this game. I'll likely be checking in on it later to see if it's improved, but right now there are too many issues. Calling this game a roguelike is a bit of a stretch. The minesweeper aspect is basically perfect, I wouldn't change a thing. Combat on the other hand leaves a lot to be desired. I never felt like I could customize my own build, and after losing a run, no additional progress was made. I strongly recommend the developer look into Crypt of the Necrodancer and draw some inspiration from all the weapons, gear, and abilities the player has access to. There is no map, which is necessary in my opinion. Getting back to the shop for example can be very difficult, please add a map. The dangerous chest is egregious, I'm sorry... I know what you're going for but an instant game over is ridiculous and that's what made me put the game down. The chest should turn into a dangerous enemy that drops a decent reward, not instantly kill you. Also the save mechanic is problematic. There's no indication for whether or not you're loading or saving, which led me to overwrite my save file by accident multiple times. I think the dev should seriously consider adding floors, rather than putting everything all on one floor. There are some really good mystery dungeon games out there that have perfected the formula, and if you took some more inspiration from those this game would really shine. This game would still be quite unique given the minesweeper element. The music also leaves a little something to be desired. Some songs are okay, others are not -at least there's an option to disable music. They also just fade away shortly after starting which is a bit bizarre. Anyway, I said all of this because I actually really like everything else about the game. Minesweeper is great, mining minerals is great, mystery dungeons are great, and I REALLY want a solid games that combines all of those things. This could be that game, but currently it's not yet there. I don't regret buying and considering the price, I don't necessarily want to discourage others from buying, but I can't honestly recommend it in it's current state.
Dungeon Minesweeper (aka Sapper, it's always fun when developers don't know what the name of their game is) is one of those games that probably originated on the back of a napkin in a bar... it's a 2D retro pixel hybrid of Hack/Rogue and Minesweeper. As always, just because an idea is novel, doesn't mean it's a good idea, and that's the case here. The idea is you do normal, if dumbed down Hack/Rogue dungeon crawling, but with a difference, as you can also destroy walls and "mine" through them, with of course the usual deductive numbers on various tiles... thematically it almost, but not quite makes sense. Gameplay wise, it's terrible and doesn't do anything to help two old, dead genres. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Strudio Company has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 10 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Dungeon Minesweeper has the almost comically optimistic (if it wasn't so sad) price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
It's a pity that a game that could have a big potential is filled with locking bugs. I can't load a save. When a lock is asked (with I assume random numbers that were previously shown, but I didn't remember correctly, the screen can't be closed, and there is no way of going back or forward) Without those bugs it could be a nice small game.
Quite likely it's a very nice game, but unfortunately the save feature is broken and doesn't work at all, so into the abyss of failed game attempts with it :(
At the time of writing this, there is a big issue where you can't save and load at all. It crashes the game to attempt it. Other than that, I enjoy playing the minesweeper mode.
不错的游戏创意,但随着游戏进行和地图的探索,帧数变得越来越低,最后帧数甚至只有个位数,亟待优化。 It’s a good idea of the game, but as the game progresses and the map is explored, the frame rate becomes lower and lower, and finally it is only in single digits, which needs to be optimized urgently.
Tudo sobre: Dungeon Minesweeper - "Sinceramente, o preço está um pouco salgado para oque ele oferece." (Valxb21) recomendo. **Introdução** Vamos mergulhar em um mundo de aventuras subterrâneas com "Dungeon Minesweeper"! Imagine juntar a tensão de abrir blocos num campo minado com a emoção de explorar masmorras cheias de segredos e perigos. É um casamento entre o clássico Minesweeper (Campo Minado) e jogos de dungeon crawling. Vamos destrinchar esse jogo em detalhes com uma pitada de humor e uma dose de crítica construtiva. ### História - **Enredo**: Não espere uma narrativa digna de um Oscar. Dungeon Minesweeper é simples e direto ao ponto. Você é um aventureiro corajoso (ou louco) que decide explorar masmorras em busca de tesouros, enfrentando armadilhas e monstros pelo caminho. - **Contexto**: É um jogo que não se leva tão a sério e nem espera que você faça isso. A história é um pano de fundo para justificar a jogabilidade viciante. ### Jogabilidade - **Mecânica Básica**: Pegue o clássico Minesweeper, onde você clica em quadrados para revelar números ou minas, e misture com elementos de RPG. Aqui, os números indicam a quantidade de perigos adjacentes, como armadilhas ou monstros. - **Desafios**: Além de evitar minas, você enfrenta criaturas, coleta itens e resolve puzzles. A combinação de lógica e estratégia com um toque de sorte é cativante. - **Curva de Aprendizado**: Começa fácil, mas logo se torna um desafio cerebral. Perfeito para aqueles que adoram usar o raciocínio lógico. ### Conquistas - **Variedade**: Desde descobrir todos os segredos de uma masmorra até derrotar chefões sem perder pontos de vida, as conquistas oferecem objetivos que prolongam a vida útil do jogo. - **Recompensas**: Desbloquear conquistas não só dá um gostinho de vitória, mas também libera bônus e melhorias para seu personagem. ### Bugs - **Bugs Técnicos**: Felizmente, Dungeon Minesweeper é relativamente estável. Mas, como todo jogo indie, pode haver alguns bugs menores, como personagens ficando presos em certos lugares ou números inconsistentes. Nada que um bom patch não resolva! - **Bugs Cômicos**: Às vezes, monstros podem agir de maneira estranha, como se tivessem tomado uma poção de invisibilidade sem querer. Isso pode ser frustrante ou hilariante, dependendo do seu humor. ### Parte Gráfica - **Estilo Visual**: Gráficos em pixel art que remetem aos clássicos dos anos 90. Simples, mas charmosos e com muita personalidade. - **Ambientes**: Cada masmorra tem um visual distinto, variando de cavernas escuras a castelos iluminados por tochas. A variedade mantém o jogo visualmente interessante. ### Trilha Sonora - **Músicas**: Trilha sonora envolvente e atmosférica que se ajusta bem aos diferentes ambientes do jogo. Não é algo que você vai colocar no seu playlist do Spotify, mas cumpre seu papel. - **Efeitos Sonoros**: Barulhos de passos, trovões de portas abrindo e o som ameaçador de armadilhas se ativando aumentam a imersão. ### Tutorial e Legendagem - **Tutorial**: Simples e direto. Ensina o básico de forma clara, mas deixa espaço para que você descubra nuances sozinho. - **Legendas em Português**: Sim! E bem feitas, por sinal. Nada de traduções esquisitas que mais confundem do que ajudam. ### Pontos Positivos - **Desafiante e Viciante**: A combinação de Minesweeper com elementos de RPG é genial e muito viciante. - **Rejogabilidade**: Cada masmorra é gerada aleatoriamente, garantindo que cada partida seja única. - **Acessibilidade**: Fácil de aprender, difícil de dominar. Perfeito para sessões curtas ou maratonas de jogo. ### Pontos Negativos - **Repetitividade**: Apesar da rejogabilidade, algumas mecânicas podem se tornar repetitivas após longas sessões. - **Complexidade Inicial**: Pode ser um pouco confuso para jogadores que não estão familiarizados com Minesweeper ou jogos de dungeon crawling. ### Nota Final **8.5/10** – Dungeon Minesweeper é uma mistura cativante de lógica e aventura que vai agradar tanto fãs de quebra-cabeças quanto de RPGs. É um jogo com um charme indie, perfeito para quem busca algo novo e viciante. Claro, tem seus defeitos, mas nada que tire o brilho dessa pequena joia dos jogos independentes. **Crítica Final** Dungeon Minesweeper é uma lufada de ar fresco no mundo dos jogos de quebra-cabeça. A adição de elementos de RPG dá uma nova vida ao clássico Minesweeper, tornando-o mais envolvente e desafiador. Se você é fã de jogos que fazem você pensar e ainda por cima gosta de um bom dungeon crawling, este jogo é para você. Apenas esteja preparado para alguns momentos de frustração e para a repetitividade que pode surgir após longas sessões. No entanto, essas são pequenas pedras no caminho de uma experiência geral muito divertida e recompensadora.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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