
You're a security officer deep within Area 51. Scan the staff, verify clearances, and decide who can enter the elevator and who absolutely mustn't leave. The deeper you go, the less certain you are that anyone standing before you is still human.
Modeled estimate, not a reported figure. How we estimate →
Security 51 is an atmospheric security guard simulator inspired by Papers, Please, and SCP paranoia. You're on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it's laboratories, anomalies, inhumane experiments, or something alien—you're not supposed to know. Your task is simple: let in those who have access and stop those who don't... even if everything looks "right" on the surface.
Everyone who passes through your checkpoint carries papers and passes. Your job is to check names, positions, clearance levels, and time, ensuring the number of people entering and leaving matches, and pay attention to any oddities. As time passes you'll catch yourself thinking that something's wrong more and more, and the only thing to rely on will be the protocols. But even they can be wrong.
With experience, you'll gain increasingly more accurate methods of identity verification, such as blood testing. Did that janitor simply open the wrong door, or are they a spy for an enemy government? Or are they not even human? When in doubt, quarantine the suspect. Sometimes you'll make mistakes and lock up an ordinary employee, and sometimes you'll find a titanium cell ripped open from the inside. Some decisions will have immediate consequences, others only after several shifts.
The consequences of every mistake go far beyond issues in the workplace. Let the wrong person out, and the infection will ravage the city. Isolate suspicious employees, investigate anomalies, and launch new operations to contain the threat before it's too late.
Remember, it's not just about who you let in, but who or what you let out into the world.
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Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun. papers please but area 51 with slightly more replayability and fun things to check for. solving a desease with a fungus that causes a zombie apocalyse that you fix with tech that accidentally causes some cyberpunk style problem you gotta fix is one hell of a ride though, and thats just one of 9 possible variations i suspect the game has.
Its a good game but the character noise is annoying especially the guard also they need to work on their explanation the photo level you need to move the camera around not only taking a face photo
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Languages: English, Simplified Chinese, Russian, French, German, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Japanese
| $9.99 |
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| #42 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну это не напряжная, атмосферная игрушка, радует разнообразием действий, видно, что разрабы старались. Музыка тоже хорошая, в тему. Рекоммендет
Классная игра с приятным визуалом и затягивающим геймплеем
我玩了一个晚上到了第二十天。然后第二天在启动告诉我说我只玩了24分钟!所有进度没了!没了!没了!修修BUG吧!!
入国審査のかわりに、映画「メン・イン・ブラック」風の世界観。 バッドエンドしないと辞め時を見失う、底なしの作業ゲー (マウスだけで操作可能なので純粋な作業ゲーが味わえる) ※内容はバカゲー要素の薄いシリアス寄り。
Papers, Please в научно фантастическом стиле. Проверка документов упрощена, но присутствуют разнообразные дополнительные механики. Довольно короткая с упором на реиграбельность. Середнячок.
Way to repetitive
За столько лет существования, алавар хоть одну нормальную игру сделает или так и продолжит хернёй заниматься..... и это, вы там пиндосам привет передовайте из академгородка, релоканты куевы.
Security 51 is a really great narrative-driven sci-fi vocation sim set in the infamous Area 51. Fantastic pixel art and excellent use of humor help elevate it from a pretty cool game to a genuinely great one. That being said, the tutorials and controls can be somewhat vague and unintuitive which can make onboarding feel frustrating. Although the ever-increasing load of responsibilities dumped onto our poor, hapless security guard protagonist may seem like a lot for some players, the game is careful not to overwhelm you with a myriad of mechanics all at once. Instead, it selectively introduces one or two mechanics for the player to focus on during a single shift rather than haplessly stacking them on top of one another during the earlier parts of the game. (That comes later!) Overall, I found this to be a standout entry in the vocation-sim genre and a lot of fun to play. While the lack of clear guidance, unintuitive controls, and inability to access the tutorial without starting a new game made returning after a long hiatus rather tedious, the strengths of the narrative and gameplay mechanics ultimately outweigh the weaknesses.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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