
Ruthless bird versus bird action. Wild animals and the artefacts of a mysterious ancient culture. A game full of challenge and discovery – unlike anything you've played before.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An beautiful puzzle game. Very creative.
Hi, I got stuck with last shard as the openign to the owl cave didnt open, the machine is shining but not opening. Not a great playing experience overall.
Secrets of Rætikon is one of the most visually striking games I've played — its geometric, origami-like art style and haunting ambient soundtrack create a genuinely magical atmosphere as you soar through an alpine wilderness. The flying controls take some getting used to but eventually click into a satisfying flow, and watching the wildlife interact organically around you makes the world feel alive in a way that's hard to describe. Unfortunately, the core gameplay loop devolves into a repetitive fetch quest where you haul shards back and forth to a central hub with no map, while enemy animals constantly swipe your hard-won items from your grasp, and the backtracking through the same screens grows genuinely exhausting. Worst of all, the ending undercuts everything the game seemed to be building toward — it's jarring, cruel in a way that feels unearned, and left me feeling tricked rather than moved. It's a gorgeous shell around a frustrating experience with a conclusion that poisons the whole journey retroactively, so despite the real beauty here, I can't recommend it.
It’s maybe not the greatest game of all times, but it was a fun to play and explore. Some technical issues with the full-screen mode and when playing on the Steam Deck were a bit annoying. => https://sascha.mehlhase.info/hobbies/computer-games/secrets-of-raetikon/
I both do and don't recommend this game. I recommend the game for the gorgeous art, soundtrack and vibes. The game is also not very long to complete, it's roughly broken into 3 chapters and I was done in about 5 hours. There is some end game stuff (without spoiling anything) left me more puzzled than resolved, and that detracts my overall enjoyment of the game.
konsept olarak güzel görünüyor ama oynanış ve hikaye kısmı çok sıkıntılı geldi bana bir kuş olarak doğada görebileceğimiz herşey var içinde
controls are kinda obtuse. wasd being function keys instead of movement feels really odd. not a bad game from what I've seen so far, just very steep learning curve due to an entirely artificial limitation.
好
The game took me around 3 hours to play while streaming for friends. The gameplay and art style are fantastic. The controls felt great on a PS$ controller (Switch pro controller did not work) on Windows 11. I would have preferred the runes translate themselves as you collect them. All in all, great game except one thing, the ending. I was left more confused than anything. It felt like the actions you make in the ending could have been very impactful. It was... odd. Below goes more into details with spoilers. [spoiler] Killing the creatures could have made more sense had the reason for the machine being given after to activated it. The dark ending could have worked had you not known its purpose only for it to be revealed later. Maybe collecting the souls of the forest for some thing and the machine was a tool for this? Also the Pong game. It made no sense whatsoever, a fade to black would have made more sense and left me way less confused. [spoiler] I would love to see something more from this game. Re-release with an added ending and some controller issues fixed. I'd give the gameplay an 8/10 and story/ending a 4/10.
I played it for a while and found the gameplay annoying and frustrating. This is the same team that made "And Yet It Moves" so I wanted to see what else they created. After looking up the ending, I am flabbergasted. That the team would make the player endure hours and hours of frustrating gameplay just to see a fakeout ending makes me happy I didn't finish.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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