
Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Season After Fall is a small game in scope, but one that leaves a surprisingly lasting impression thanks to its artistic identity, its atmosphere, and the elegance of its design. It is a 2D adventure-puzzle game in which you play as a fox, and that simple idea is enough to give the whole experience a very clear personality from the start. What makes it stand out is not complexity, but intention: every element feels carefully shaped, and the result is a game that knows exactly what it wants to be. The gameplay is straightforward, but in the best possible way. The seasonal mechanic is easy to understand, yet it is used with enough creativity to keep the experience engaging throughout. The puzzles are never about overwhelming the player with systems or mechanics; instead, they work as part of the world itself, blending naturally with the environment and supporting the overall rhythm of the adventure. That sense of balance is one of the game’s greatest strengths. It does not try to be bigger than it is, and because of that, it succeeds as a focused, refined, and genuinely memorable experience. What really gives the game its value is its direction artistica. The visual style is beautiful, soft, and carefully composed, with a strong sense of mood in every scene. The world feels hand-crafted rather than assembled, and that makes the journey feel intimate and personal. The game has that rare quality of being simple without feeling shallow. Instead, it feels thoughtful, poetic, and emotionally coherent. There is a quiet confidence in the way it presents itself, and that confidence is what makes it special. The atmosphere is also strengthened by the music, which fits the tone of the game perfectly. Everything works together in a way that feels delicate and harmonious, and that harmony is exactly what makes the experience so pleasant to revisit in memory. It is the kind of game that does not need to constantly impress in order to stay with you. It wins you over through charm, consistency, and artistic care. For me, this game remains especially close to my heart for two reasons. The first is the fox itself. Anyone who knows my profile name can probably understand why that matters to me. There is something deeply personal about playing a game centered around a fox, and that made the experience feel even more meaningful from the beginning. The second reason is just as important: after spending decades primarily on consoles, Season After Fall became the game that marked my return to PC gaming. I had played on PC as a child, but over the years I had gradually moved almost entirely to consoles. This game represented the beginning of a new chapter in my gaming life, bringing me back to a platform I had left behind long ago. Since then, PC has become my primary way of playing, to the point that I have never felt the desire to go back. Because of that, Season After Fall was not only a good game, but also a deeply symbolic one, tied to an important turning point in the way I experience this hobby. It may be a simple adventure on the surface, but it carries a lot of heart, elegance, and identity. That is why it left such a strong impression on me, and why I will always remember it with affection. A beautiful, thoughtful, and quietly special game.
If I could I would give a neutral review of this game, because it's not really a bad game, so I feel kind of bad giving it a negative review. However, I feel like if I have to choose between recommending it and not, I personally would not recommend it to my friends. I'll start with the pros: - Pretty good music - Decent art style - Ambience is kind of pleasant sometimes Here's what I didn't like: - The first half of the game feels like a drawn out tutorial - "Puzzles" are not that interesting, and often more tedious than challenging. Nothing is that hard to solve, it feels like a lot of trial-and-error and exploring around an area - I found myself often wanting the game to be over, because I wasn't really enjoying it - Running back and forth to places I've already been, with a few additional mechanics is just boring - The story/narrative attempts to be very deep and poetic, but it's just kind of nonsensical and confusing. Seems like it takes a lot of words to say basically nothing. It says I've played for 11 hours, that's only because I left the game on pause for hours at a time while I did other things. Realistically, it should take only 5-7 hours to complete, but I feel like even that is more time than I wanted to spend playing this game. I finished it just because after 2-3 hours in, I knew there wasn't much farther to go. But if I could go back, I would never have started it.
A gentle adventure told like a children’s story, revolving around the forest, emotions, and growing up. The entire game is hand-drawn, which gives it a lot of charm. The soundtrack is light and pleasant, and it fits the experience very well. Gameplay-wise, it’s a mix of platforming and puzzles. Unfortunately, it feels a bit dated. While controlling the character is fairly enjoyable, puzzle-solving can sometimes feel slow. The game often requires backtracking and activating multiple mechanisms, which can make the experience feel a bit sluggish and occasionally frustrating. Some shortcuts do unlock as you progress, but they remain somewhat limited. In the end, the overall feeling is a bit mixed, but it’s still a pleasant adventure to experience.
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☑ Beautiful ☐ Good ☐ Decent ☐ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Excellent ☑ Perfect ☐ Good ☐ It's just gameplay ☐ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☑ Very good ☐ Good ☐ Not to bad ☐ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Just average ☐ A little better than average ☐ Good ☑ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☐ Easy ☐ Medium ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☐ Only if you care about steam achievements ☐ Isn't necessary to progress ☑ Only if you care about rankings/placements/leaderboards/etc. ☑ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☐ Average ☑ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☐ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☑ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☐ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☑ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☑ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☑ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☐ Very low ☐ Low ☑ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☑ Worth it! ☐ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- While most platformers challenge you to master complex combat mechanics, Seasons after Fall invites you to master the passage of time. Players on Steam describe the game not as a simple gaming challenge, but as an “interactive storybook,” where you are an agile fox with the magical power to change the seasons at will. It’s the kind of experience where there are no enemies to kill you and no “Game Over” screens, with the focus entirely on exploration, environmental puzzle-solving, and immersion. The focus of the community’s praise is undoubtedly the art direction. Everything feels hand-painted, with a color palette that morphs spectacularly before your eyes: winter freezes over lakes to open up new paths, while spring sprouts plants that serve as platforms. This seasonal change mechanic is seamlessly tied to a soundtrack performed by a string quartet, which many players say is "one of the best in indie history", managing to induce or stay in deep silence. However, recent "Mixed" reviews (as seen in your screenshot) draw attention to one important aspect: the game's pace. While the universe is charming, some users mention that the game involves quite a lot of backtracking (repeated paths through the same areas), which can become slightly monotonous for those used to fast-paced action. It's a game that asks you to slow down, observe and enjoy the atmosphere, being more of a contemplative "puzzle-puzzler" than a precision platformer. In conclusion, Seasons after Fall is the perfect recommendation for evenings when you want to escape the stress of everyday life. It is proof that games can be art in motion, offering a short but memorable journey that will remain etched in your mind through its unparalleled aesthetics. ---{ 8 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Сезонс афтер Фол — это как если бы твоя депрессия решила стать лисой и побегать по лесу, где каждый сезон — это новый этап "я не справлюсь". Ты — рыжая лиса, которая прыгает по веткам, меняет погоду и... ну, в общем, просто бегает. Без оружия, без врагов — только ветер, листья и твоя грусть. Геймплей? Прыгай, скользи, меняй время года — и через десять минут ты уже не играешь, а просто дышишь в такт дождю. Графика — как будто кто-то нарисовал осень, зиму, весну и лето одним махом: всё мягкое, всё живое, всё пахнет мокрой землёй. Минус: если ты хочешь экшена — иди в другую игру. Здесь ты просто... существуешь. Плюс: когда ты наконец добираешься до конца — это как если бы ты обнял свою тоску и сказал "ну, ладно, пойдём дальше".Вердикт: 9/10. Запусти вечером, без музыки — и почувствуй, как мир становится тише.
The jump mechanic in this game is so terrible, it really needs work! After I collected all the season spirits and was working on the 3rd stone, I just gave up. There's no reason a game mechanic shouldn't work in regular gameplay. I was stressed out because the jump mechanic is so janky and half the time the platforms don't recognize you're jumping on them. It's a cute game, but I can't recommend this, for any age. There's a clear difference between striving in a game to over come challenges and bad programming execution, this one is the latter. Take it back to the framework and fix the initial problem with an update. Thank you for the art, but that's not going to fix or make the game any better. You need to simplify that jump mechanic to where it executes properly and the platform lengths need to register contact every time.
This lovely game unfolds like a tale, a gentle story set in a charming forest, filled with spirits and mysteries. The gameplay is built around a simple idea, the control of the seasons, but doesn’t stop at just heating, freezing, or making things bloom. The different powers are interesting and are used thoughtfully in the various puzzles you encounter. The game shows its age a little: by today’s standards, it can feel somewhat slow, especially at the beginning. But if you give it a chance, you’ll discover a sweet little platformer with a painted, storybook-like style. The music complements the levels with a subtle personality, where you can hear the plucking of violin strings. The 100% is smooth. It requires a bit more exploration than you might do naturally, but nothing difficult or grindy. I didn’t even feel the need to use a guide to find the flowers. Just make sure to complete the non-story achievements before finishing the game (which is easy to anticipate), and you’re all set. Thanks for reading, I wish you a bright week! If you found this review helpful, feel free to leave a thumbs up (if you’d like, of course).
I would really like to recommend this game, but I just can't. It has a really beautiful art style, and the music is also quite nice. But it commits the ultimate sin of being a platformer with smushy and delayed inputs. It feels horrible to play. In the end, the summer spirit firefly puzzle did it for me.
Je recommande ce jeu. Les musiques sont belle et ponctue le jeu. le décor est magnifique. Le game play est intérressant.
Jogo muito bonito, puzzles simples e tranquilos, não gostei muito dos controles, mas da pra jogar. o final é uma porra
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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