
Assemble legendary Spirits and defend against the endless hordes of Hell. A tower defense where you must shape the battlefield and create a maze using the three Hellements. Use Fire, Lightning, and Wind tiles to trap your enemies, or augment your defenses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really tried to like this one but it just feels to short. Each level consists of five stages and while once you complete the level you can unlock endless mode it just feels like maps, especially the mid to later ones should have been longer stage wise. Some of the units really felt pointless for many of the maps. As much as I love TD games I would have to say to skip this one. One thing this game really did well is you have the ability to shape the path the mobs walk along . You get this in the form of "blessings" that you can use to edit their path towards your crystal. Sadly the limited level impacts your ability to really fully set a path. Once again the shortness of the stage hinders you from being able to really have fun with their pathing.
Bought on sale for $5, [strike]no[/strike] (one) complaints. Nice maze building. Generous checkpointing that's not common to TDs. My only complaint is there is one achievement that requires you to grind through the entire game on hardest difficulty with all difficulty modifiers active simultaneously, but you don't even unlock highest difficulty modifier until xp level 50 (which took me 35 hours). So not only do you have to play all the levels a second time (another 35+ hours probably) but the modifiers all together remove basically everything about the td that is fun (mazing becomes nigh impossible, can't afford hellenment upgrades, and no margin for error). I guess it's gonna be one of those "never gonna hit 100%" games
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this TD. Pros * The blessed tile mechanic is neat for mazing and tower placement. * Tower variety is good. Upgrade paths feel impactful. * Great pace of increasing complexity Cons: the UI is a little rough, but not too bad.
很不错的塔防游戏,以各种魔灵作为塔打怪。上手不难,随着级别提升解锁魔灵的升级路线、新的魔灵和难度。游戏的特色是地格上可能有某种元素,不同的魔灵跟不同的元素组合在一起能产生各种效果,必须加以利用。我觉得前中期非常有意思,需要一点思考,通过设计路线和布置位置过关。后面难度不太合理了,减益全开资源变少实在太难了,我认为后面的大半关卡最高难度都没有人能正常过关。于是我把资源修改多了一点才能通关。总的来说还是值得塔防爱好者试试的。 稍微总结一下常用的魔灵:1.狙击,范围大,尤其是狙击+风无限距离,开局必备。2.加特林+火,对着火的敌人无限距离,加上可以升级一个专打精英的小魔灵,非常好用。3.激光,伤害高,作为最后一道防线。4.诅咒、神圣也各有用处,但不是必须,看情况组合。5.其他的压力不大时可以随便用用。
很不錯的塔防,除了多樣化的塔以外,還可以自己設定障礙物來調整怪物的進攻路線,甚至多了個地板屬性的設定,還可以給不同的塔有更多的BUFF。 另外分享一個超強的組合,由於後期怪的盾都很高,所以如何有效率的破盾是第一考量。建議蝴蝶升到破盾(無視防禦)+腳踩閃電地板(+50%攻速),再配合巫醫的45%緩速,就這兩座塔就夠了。
Its a great TD much better than Element TD 2 graphically a bit mweh but game mechanics excellent
Great tower defence game You can reword your strategy between each wave (in marauder - normal difficulty) I completed all the 5 chapters stage once. Loved it. Upgrade of your devine are fun. Plenty of end game content like endless, higher difficulties and Challenge of the week once you get level 50 which you do by completing the main game. I have way too much of a backlog of a game to do that.
没有什么花里胡哨的设定.一切围绕塔防的基础:路径,防御塔,升级,技能组合来展开.不知不觉就玩了一下午.
evokes the feeling of the old gem tower defence WCiii mod. gameplay is hex tower defense. moderate variety, moderate depth, gradual learning curve. could use a faster speed up button. Played one game on normal then moved to max difficulty. if you're familiar with TDs at all, the difficulty curve will feel extremely gradual/flat.
可惜塔防游戏火不了
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Where this game's players are, estimated from review languages.
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