
Assemble legendary Spirits and defend against the endless hordes of Hell. A tower defense where you must shape the battlefield and create a maze using the three Hellements. Use Fire, Lightning, and Wind tiles to trap your enemies, or augment your defenses.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really tried to like this one but it just feels to short. Each level consists of five stages and while once you complete the level you can unlock endless mode it just feels like maps, especially the mid to later ones should have been longer stage wise. Some of the units really felt pointless for many of the maps. As much as I love TD games I would have to say to skip this one. One thing this game really did well is you have the ability to shape the path the mobs walk along . You get this in the form of "blessings" that you can use to edit their path towards your crystal. Sadly the limited level impacts your ability to really fully set a path. Once again the shortness of the stage hinders you from being able to really have fun with their pathing.
Bought on sale for $5, [strike]no[/strike] (one) complaints. Nice maze building. Generous checkpointing that's not common to TDs. My only complaint is there is one achievement that requires you to grind through the entire game on hardest difficulty with all difficulty modifiers active simultaneously, but you don't even unlock highest difficulty modifier until xp level 50 (which took me 35 hours). So not only do you have to play all the levels a second time (another 35+ hours probably) but the modifiers all together remove basically everything about the td that is fun (mazing becomes nigh impossible, can't afford hellenment upgrades, and no margin for error). I guess it's gonna be one of those "never gonna hit 100%" games
I really enjoyed this TD. Pros * The blessed tile mechanic is neat for mazing and tower placement. * Tower variety is good. Upgrade paths feel impactful. * Great pace of increasing complexity Cons: the UI is a little rough, but not too bad.
很不錯的塔防,除了多樣化的塔以外,還可以自己設定障礙物來調整怪物的進攻路線,甚至多了個地板屬性的設定,還可以給不同的塔有更多的BUFF。 另外分享一個超強的組合,由於後期怪的盾都很高,所以如何有效率的破盾是第一考量。建議蝴蝶升到破盾(無視防禦)+腳踩閃電地板(+50%攻速),再配合巫醫的45%緩速,就這兩座塔就夠了。
很不错的塔防游戏,以各种魔灵作为塔打怪。上手不难,随着级别提升解锁魔灵的升级路线、新的魔灵和难度。游戏的特色是地格上可能有某种元素,不同的魔灵跟不同的元素组合在一起能产生各种效果,必须加以利用。我觉得前中期非常有意思,需要一点思考,通过设计路线和布置位置过关。后面难度不太合理了,减益全开资源变少实在太难了,我认为后面的大半关卡最高难度都没有人能正常过关。于是我把资源修改多了一点才能通关。总的来说还是值得塔防爱好者试试的。 稍微总结一下常用的魔灵:1.狙击,范围大,尤其是狙击+风无限距离,开局必备。2.加特林+火,对着火的敌人无限距离,加上可以升级一个专打精英的小魔灵,非常好用。3.激光,伤害高,作为最后一道防线。4.诅咒、神圣也各有用处,但不是必须,看情况组合。5.其他的压力不大时可以随便用用。
I'd rate this game neutral if I could. It's not bad by any means but it's just kinda boring, and I love TD games. Once you learn the towers, you know what combinations of towers work best, and then its just a matter of pathing the enemies so that they take maximum damage before reaching your core. Pretty standard stuff. If you are obsessed with TD games, you might like this but for me there's nothing unique enough about it to warrant more than the mildest recommendation.
This will go down as one of the greats for the TD genre.
Good
To be honest, this is one of better tower defence games I seen in a long time. Easy to play hard to master. Great puzzles.
玩到最后变尼玛解密游戏了是吧?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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