
Enter a magical fairy-tale world and overcome the evil Crow Witch! After the Crow Witch captures the Months, the world may never see a New Year again!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
норм
💋
Эта часть на порядок лучше и качественнее предыдущей. Всё сделано красиво и присутствует разнообразие - уровни с уничтожением фишек одного цвета чередуются с бонусными, где нужно находить предметы, отличия или собирать паззл. На полное прохождение у меня ушло примерно 10-11 часов и это были часы расслабления (правда пришлось немного попотеть в аркадном режиме, чтобы получить все достижения)
Season Match 3: Curse of the Witch Crow, developed by URSE Games and published by ESDigital Games, is a vibrant and enchanting addition to the match-3 puzzle genre that blends traditional gameplay with light storytelling and hidden object elements. The game takes players into a fantastical world ruled by personifications of the twelve months, each representing a season and its natural beauty. However, peace in this world is disrupted when the malevolent Witch Crow casts a powerful spell that freezes time and captures the Months, plunging the realm into chaos. It falls to the player, guided by the spirit of the Seasons, to restore balance by breaking the curse and rescuing each Month through a long journey filled with puzzles, matching boards, and magical challenges. The narrative, while simple, gives the game a sense of progression that ties its many levels together and provides a thematic purpose behind the familiar puzzle mechanics. The foundation of Season Match 3 lies in its accessible and addicting match-3 gameplay. Unlike the traditional swap-style design used in many titles of this kind, this game adopts a click-to-clear mechanic: instead of switching adjacent tiles, players simply click on groups of three or more identical symbols to eliminate them from the board. When matches are made, new pieces fall into place, creating chain reactions that can clear large portions of the grid in a single move. This approach simplifies the process while still leaving room for strategy, as players must plan around obstacles like frozen tiles, locked cells, and immovable barriers. The boards grow increasingly complex as the story progresses, introducing new challenges that require careful thinking rather than random clicking. Some levels even introduce power-ups tied to the Months that have been rescued, giving players special abilities to destroy rows of tiles or clear difficult sections with a single action. These magical abilities add a nice layer of depth to the otherwise straightforward gameplay loop. Beyond its main puzzle mode, the game also incorporates hidden object and mini-puzzle segments that break up the pacing and provide variety. These sections task players with locating items within static scenes or solving quick point-and-click challenges that advance the story between chapters. While these segments are simpler than those found in dedicated hidden object games, they add a welcome change of rhythm, preventing fatigue from setting in after long sequences of match-3 boards. The combination of puzzle-solving and hidden object gameplay creates a hybrid experience that keeps players engaged over the course of the campaign. The inclusion of an Arcade Mode also extends replayability by allowing players to revisit completed levels or test their skills without the narrative framework. With more than 250 levels to complete, the game offers substantial content for those who enjoy a steady, relaxing progression through increasingly intricate puzzles. Visually, Season Match 3 is one of the more striking entries in its genre. Each realm is themed after a specific Month, and the art style reflects the changing seasons—from snow-covered winter castles to lush spring gardens and golden autumn landscapes. The attention to color and atmosphere gives each chapter a distinct identity and makes the experience feel varied despite its repetitive core mechanics. The character designs for the Months themselves are whimsical and fairy tale-inspired, with ornate costumes and glowing effects that emphasize the magical tone of the world. The hand-drawn artwork and soft lighting effects lend the game a storybook charm that makes it especially appealing to casual players. Accompanied by a soothing soundtrack of orchestral and ambient music, the visual and audio presentation reinforces the game’s relaxing mood. The sound effects are gentle and satisfying, with soft chimes and bursts of energy accompanying successful matches, adding to the sense of reward. Where the game stumbles is in its pacing and repetition. While the early levels are enjoyable and well-balanced, later stages can feel drawn out, with some puzzles requiring repetitive actions before progress is made. The difficulty curve fluctuates inconsistently, occasionally presenting levels that feel too simple followed by ones that require multiple restarts due to unlucky board layouts. The hidden object sections, though charming, lack depth and are often too easy, offering little challenge beyond basic observation. These issues don’t ruin the experience, but they do highlight the limitations of the game’s design when stretched across hundreds of levels. The narrative, while charming in concept, is light and mostly functions as an excuse to progress from one stage to the next. Character dialogue is minimal, and plot developments are predictable, relying on familiar fantasy tropes of good versus evil and balance being restored to nature. For players seeking a deeply engaging story, this simplicity may leave something to be desired. On the technical side, the game runs smoothly on modern systems and has modest hardware requirements, making it accessible to nearly any player. Load times are short, animations are fluid, and the user interface is clean and intuitive. However, a few technical quirks have been reported by players, including occasional freezing or progress bugs that require restarting a level. These are relatively minor issues but can be frustrating when they occur during the longer, more complex puzzles. Still, the overall stability of the game is solid, and its lightweight design ensures that performance issues rarely interfere with gameplay. The lack of intrusive monetization or online features is also a plus, allowing players to enjoy the experience at their own pace without microtransactions or energy systems interrupting the flow. What makes Season Match 3 stand out is its atmosphere and personality. It captures the essence of casual puzzle gaming—a stress-free blend of color, magic, and gentle challenge. Its combination of match-3 mechanics and hidden object elements gives it more substance than many similar titles, while its art and soundtrack provide a consistently pleasant backdrop for hours of play. It’s not revolutionary, and its simplicity may deter players looking for innovation or difficulty, but for those seeking a relaxing, family-friendly puzzle adventure, it delivers exactly what it promises. The story’s lighthearted tone, coupled with its fairy tale aesthetic, makes it particularly suitable for younger players or those looking for a break from more demanding genres. Ultimately, Season Match 3: Curse of the Witch Crow is a charming and content-rich casual game that succeeds through polish and accessibility rather than originality. It combines familiar mechanics with a whimsical setting to create an experience that’s easy to enjoy in short or extended sessions. Its visual artistry and soothing tone make it a delightful escape into a magical world, even if its gameplay sometimes leans too heavily on repetition. For fans of match-3 and hidden object hybrids, it offers a comforting and well-crafted journey filled with beauty, simplicity, and a touch of seasonal magic. Rating: 7/10
[h1][b]A more challenging match 3 game[/b][/h1] [h3][b]Purpose[/b][/h3] This game is a follow up game to the Season Match game. It provides you with a linear pathway with slightly increased complexity over time. The threadbare storyline tells of a wicked witch having sequestered each month of the year. You need to deliver them in order for the New Year to happen and the seasons to happen again, or something to that effect... [h3][b]How it works[/b][/h3] You have to click on like symbols in order to remove them (and get some tiles cleared around), which works only if there are at least three of the same type. Once you've cleared the board you can get on to the next level. You get points for the time you took in clearing each board, and get tools that will be useful along the way in helping clearing the boards you play. You accumulate gold pieces that may serve to buy time bonuses whenever you feel the need to, You can play on different modes: Story or Arcade mode. In Story mode you have to clear the boards in order to progress in the storyline. In Arcade mode you have to play with a timer in order to get to a certain performance level. [h3][b]Verdict[/b][/h3] THE GOOD: (i) it does what it is supposed to do almost without a glitch, (ii) it has a storyline of sorts, (iii) progresses slowly and is easy to learn and easy to play, (iv) it doesn't need much resources but needs some HD space with some 310 MB. (v) its has Achievements, and Steam Trading Cards, (vi) the music is OK but limited and repetitive. THE BAD: (a) the storyline is so bare bone as to be useless, (b) it is very easy to play, but Arcade mode may prove grindy. In order to get the last three Achievements you will need to get perfect scores in Arcade mode, meaning you will need to repeat some boards many many times and figure out some strategies in order to get to the best possible time. The game is heavily RNG dependant, meaning playing the same board over and over again may not prove to allow for a repeatable strategy. [h3][b]TLDR:.[/b][/h3] Ok, game with some challenge. Buy the game at a discount or as part of a (discounted) bundle.
Gutes Match 3 Spiel mit kleinen Minispielen. Die Geschichte ist wo so oft belanglos und der Sound dudelt so vor sich hin. Im Sale für Fans des Genres eine klare Empfehlung.
Двенадцать месяцев попали под чары злой колдуньи. Только вы способны их спасти. Разгадывайте головоломки и собирайте ряды из одинаковых фишек на игровом поле, чтобы получить магические артефакты и навсегда прогнать ведьму!
Game has no NO MOVE detection. Level 100 is unplayable.
hesabımda kart düşürmelik oyunlar bulunuyor gelip bakabilirsiniz
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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