
Dive into an epic story of honor and courage and help a Geisha and a Samurai save the day.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Czech, Polish, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Storm tale이 할만해서 산 3매치 퍼즐게임 동양배경으로 Storm tale이 보석으로 스킬을 샀다면 이 게임은 특정블럭을 맞춰야 스킬이 참 거기다 한술 더 떠서 보드판을 돌려야 블럭이 차는 칸이 있는가 하면 chain, pop, swap모드가 있는데 걍 3매치 퍼즐하고 싶어서 산거면 swap 모드 말고 할 이유가 없음 하지만 도전과제때문에 각 모드를 1판씩 해야됨 거기다 Storm tale2에서는 장애물 블럭이 이동가능했는데 이 게임은 그게 안됨 답답하고 3매치 퍼즐의 단순함에서 오는 재미가 떨어짐 그리고 클라우드 저장은 써놓고 왜 안됨? 이쯤 되면 사기 아닌지 도전과제는 단순한 편이라 따기 쉽지만 엔딩보고 200레벨 까지 플레이해야 되서 비추 줌 A 3-match puzzle game that I bought because Storm Tale was worth playing. In Storm Tale, an oriental setting, if skills are purchased with gems, in this game you have to hit a specific block to unlock the skills. In addition, there are spaces where you have to turn the board to fill up the blocks. There are chain, pop, and swap modes, but if you bought it just because you wanted to do a 3-match puzzle, there is no reason to use it other than swap mode. However, because of the challenges, you have to play each mode once. In addition, obstacle blocks could be moved in Storm Tale 2, but this game cannot. It's frustrating and lacks the fun that comes from the simplicity of the 3-match puzzle. Also, I used cloud save, but why doesn't it work? Isn’t this a scam? The achievements are simple so it's easy to get them, but I don't recommend them because you have to watch the ending and play until level 200.
⠀
只推荐可以带薪摸鱼的玩家。 游戏手感、快感和满足感还是有的, 也说不上多难, 就是流程异常的漫长, 全成就通关要15-20个小时, 最大优势在于对游戏状态和姿势没有要求, 可以躺着单手操作。 这类三消在15-18年出了好多, 现在都见不到了, 毕竟时间性价比太低了...
Jogo simples de combinar 3. ele tenta variar a mecanica e podermos alternar como combinamos 3, se é por grupo, peça por peça ou em giros. é divertido e um game diferenciado para fazer 100%, meio repetitivo para chegar a 200 níveis passados. mas é a mesma receita de bolo, combina e destruir algumas barreiras e vencer o pedido na fase. é um game que eu tinha a anos na minha conta, e devo ter pago por ele máximo 4 reais. gosto desse estilo, porém primeiro que me presto a concluir. tendinite não gosta de nada que force demais o braço do clique
Not Recommended
Lost progress & profile after 3,5 hours of game play back in 2021. Checked the forum and the problem still persists today. Don't waste your money on this unfinished, buggy product!
one of green sauce's early m3s from 2015, with a rotatable board not seen in many of their other games ([b]dreams of a geisha[/b], their first game might be the only one, plus the [b]season match[/b] series by another dev). it also offers swap, pop and chain options, another thing that got forgotten about (it's in their other early game, [b]joan of arc[/b]), these days they just reskin the same simplified m3 thing over and over. or re-release their older titles without a word about the original on the store page (e.g. geisha again). 100 levels, then 'free play' that just means a level select screen not available until then. limited/unlimited moves, pop/swap/chain can be chosen before each level but chains only work in cardinal directions, can't do diagonals. matches create unsatisfying bombs (click to trigger, can be swapped), a village to build for bonuses (mostly moves, irrelevant for unlimited play), the works. board rotation isn't limited, nor does it need to be charged. shuffle has a long cooldown and unlocked destructive power-ups need matches of certain tiles to build up. the expected decent presentation with pretty good music, separate volumes (sfx is bugged, clicking buttons still makes a sound if muted), languages, resizable windowed mode, custom cursor, help and hint toggles. unfortunately, the end-of-level score counter can't be skipped or sped up, the continue button only appears after. buildings take unnecessarily long to build as well, gotta look at the same 3-frame animation for a while. it's good enough for what it is if you catch it on sale, but even with all the options for gameplay, it's not as fun as I expected. rotation only does something if there are empty cells, lots of waiting around for shuffle to charge when there are no moves left, so I stuck to swapping. and even after a supposed fix, no achievements unlocked for me but I don't care about that.
[h1][b]Tales of the Orient: The Rising Sun[/b][/h1] Um jogo de combinar 3 bem simples e comum. Um ponto positivo é que não é repetitivo, tem uma certa variedade de um nível para o outro. Antes de iniciar um nível você pode escolher o tipo de jogo, sequência, troca ou grupo o que vai determinar a forma com que vai combinar as peças. Mas acabou se tornando chato quando fui platinar e uma das conquistas me pedia para completar 200 níveis., por mais que tenha uma variedade no final das contas ao jogo é o mesmo. Um jogo para passar o tempo, mas não vale o preço cheio. [b]Nota: [u]5/10[/u][/b]
Лёгкая игра 3 в ряд. К сожалению не даёт никакого челленджа, но есть 3 режима игры. Если хотите занять время и не напрягаться, то рекомендую!
7/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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