
Enter a magical fairy-tale world and overcome the evil Crow Witch! After the Crow Witch captures the Months, the world may never see a New Year again!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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[h1] Довольно приятная простенькая игра про спасение времён года из коллекции от Бука [/h1] И эта игра для тех, кто хочет просто успокоить нервы и без затей потыкать в экран мышкой. Графика вполне приятная, как и мелодии. И игра довольно долгая. Тут помимо основных уровней есть ещё уровни про нахождение отличий, составление картинок и поиск предметов. Так что по сравнению с самой первой частью довольно разнообразно. Так что по итогу вполне занятная вещица за свою цену - даже полная стоимость вполне низкая. Не хватает лишь облачного сохранения для переноса прогресса.
gra jest nawet spoko, czy slowo spoko jest może z angielskiego? JABŁKA Jabłka obrać, pokroić na ćwiartki i wyciąć gniazda nasienne. Pokroić na mniejsze kawałki i włożyć do szerokiego garnka lub na głęboką patelnię. Dodać cukier i cynamon i smażyć przez ok. 20 minut co chwilę mieszając, aż jabłka zmiękną i zaczną się rozpadać. CIASTO Do mąki dodać pokrojone w kostkę zimne masło, proszek do pieczenia, cukier i cukier wanilinowy. Składniki połączyć w jednolite ciasto (mikserem lub ręcznie), pod koniec dodać jajko (ciasto będzie dość miękkie). Podzielić je na pół i włożyć obie połówki do zamrażarki na ok. 15 minut. PIECZENIE Piekarnik nagrzać do 180 st C. Przygotować niedużą formę*. Wyjąć jedną połówkę ciasta z zamrażarki, pokroić nożem na plasterki i wylepić nimi spód formy. Następnie wyłożyć na to jabłka. Pozostałe ciasto zetrzeć na tarce bezpośrednio na jabłka (lub pokroić ciasto na plasterki i ułożyć na wierzchu). Wstawić do piekarnika i piec przez ok. 50 minut lub na złoty kolor. Upieczoną szarlotkę przestudzić i posypać cukrem pudrem.
В игре,которая требует уложится в определенное время,слишком медленная анимация для этого.Плюс заставки и квесты на поиск,которые нахрен никому не сдались.Переде запусков раунда идет анимация установки реликвии и ее заморозка,опять же все это вычитается из твоего времени раунда.У авторов сего опуса кукуха протекла точно.Нужно было бы посадить кого то из них и пусть бы проходил свое детище.Не уложился - палец на руке один отрубать ,чтоб неповадно было такое высерать в стим.Некоторые перки в определенных раундах не работают,а те что есть пользы не приносят притом что время тикает.Особенно тупое это когда время одна минута а тебя из перков только замена камней и все.Создатели,вы сами то в свое убожество играли?
Мне игра понравилась, так получилось что начал проходить именно с 3 части. Прошёл на сотен за 14ч. но может кто то и быстрее сможет заспидранить, кто знает. Игру советую приобрести по скидке и пройти, вполне стоит своих денег!
[h1][i]Третья часть казуальной трилогии Season Match, где заметно развитие проекта.[/i][/h1] [h1][b]Что тут?[/b][/h1] Медитативное залипало, в стиле а-ля "три в ряд", но не "в ряд", а – вместе. В эту часть, в сравнении с первой – добавили «поиск предметов», «найти пять отличий», «собери картинку». [h1][b]Любишь ачивки?[/b][/h1] Для таких – денёк усердно прийдется попроходить две "комапнии": сюжет и не сюжет. И самое адское – последняя ачивка «5 000 000 очков», из-за этого достижения я заненавидел эту игру( [h1][b]Ложка дёгтя?[/b][/h1] Есть такая: анимация на каждом уровне, которую нельзя пропускать: приготовьтесь, уровень завершен, бла-бла-бла. Ну и кидаются в глаза места, где не влезает нормально текст в рамку сообщения и месяц в виде девушки каждый раз утверждает, что он свободен. Мы такие ценности не поддерживаем! Ну и долбаное достижение «5 000 000 очков»! [h1][b]Вывод:[/b][/h1] Для любителей медитации – можно, для любителей ачивок – бесит прям, заниматься пустой фигней – просто тупо тапать на каждом уровне, чтобы больше очков набегало – игра превращается в тупой кликер! [h1][b]Рекомендую?[/b][/h1] Скорее нет, чем да. И исключительно любителям таких незамысловатых игр. [h1][b]А что с поддержкой macOS?[/b][/h1] Её нет. Работает через CrossOver 25. Есть тормоза на M1 Pro, да и на M4 Max - лучше дела обстоят, но в целом – играбельно. [code]► [url=https://store.steampowered.com/curator/34056851/]Куратор для пользователей macOS в Steam. А игры для macOS всегда работают в Windows! ;)[/url][/code]
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Aged Well
"Season Match 3 - Curse of the Witch Crow" is a console (Switch) ported hybrid mobile app-like Match 3 game/mobile app-like jigsaw puzzle game/mobile app-like whatever other minigames they jammed in. Nobody cares, this might as well be a mobile app. It's the same as all the other ones polluting the lower end of Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Season Match 3 - Curse of the Witch Crow" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. "Season Match 3 - Curse of the Witch Crow" didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for completing the first "January" chapter, trivial to get, but less than 15 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 15 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. "Season Match 3 - Curse of the Witch Crow" has the completely unrealistic cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product. You can play better games than this on mobile phones, for free.
Matched berries to break a witch’s curse. The crow still steals my toast. But now I own a plush raven in a cloak. Worth every match.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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