
Daughter Raising Simulator with in-depth management gameplay, backed by an outstanding City Pop soundtrack. Take a young girl under your wing and raise her to adulthood. Set in a future where humanity has fled earth, your choices for your daughter will determine the outcome for humanity.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game. It seemed right up my alley for time management and stat management. However, this game is all over the place. Here are the areas that didn't work for me: 1) The narrative tried to jam a whole bunch of things together where the sum was less than its parts. The reveal of Eli just left me going, "...but why?" 2) The narrative and the game play had zero relationship. You could have literally done nothing but sleep the entire game and I don't see how that would have impacted the overall narrative. There were no points in the story that checked your INT or STR or whatever to impact the narrative. Because of this, I spent the entire game wondering what was I supposed to be doing and dreading the fact that I had 2 years left on the game play. The game play only impacted what profession Ciel is in the credits 3) Even if you're good with the complete separation of narrative with game play, the implementation of the game play was frustrating. Like other players have commented, you don't see what you need in future steps of the path, resulting in wasted time and anger when it's finally revealed what you need. I went along the military route only to find at the end I needed to take Hairdressing and Classical Music to eventual get activities that gave you Medical and Charisma (and yes Hairdressing is the one that you needed to unlock Medical - go figure) 4) The mini game was frustrating because there would be random mouse inputs that would not be recognized. It also got very old very fast (keep clicking three of the same colors and if you need to, match combos you need to execute technicals aka special moves) 5) I don't know what to do with half of the items that I received. There were some items that you could eat for stat gains once you learned cooking. However, there were other items that noted it could be used for tailors or craftsmen, but didn't have a similar line to "culinary mastery required". However, other items clearly noted that they weren't useful and sold for high amounts. Sooooo what were these other items for? 6) During the second chapter, you're supposed to clear out the bosses of certain dungeons. Could not figure out how to unlock the last tier - they automatically unlocked in chapter 3, but by then you miss out on the goals since it needed you to clear out before the end of chapter 2 7) Buying items require you to spend a day shopping - which can ONLY be done on day 7 which is also the ONLY day you can do "fun" activities / socialize. So even if you want to do stuff to balance your mood / discipline / stress, all of them can only be done on day 7 except for sleeping 8) You can't see what a shop sells until you click into it, which wouldn't be a problem except that you can only shop at 3 shops before the game says time's up 9) There's no place in the UI that I could find where you could see exactly how far along you were in a friend's social meter - just the overall level. You also had to leave the calendar UI and go back to the focus tree in the status menu to find the level instead of just having it in the calendar UI like you have the stats 10) Affection is super critical to the game - moreso than the actual stat raising. It's pretty much the only thing that has any impact on narrative so would recommend just getting Ciel a job and spoiling her the entire time so that her affection is maxed. I got the worst possible ending (which was actually not catastrophic) because I focused primarily on stat raising. I'm kinda curious about what the other ends may be, but not enough to actually sit through a new game+ 11) Also if you're wondering what a new game+ includes because it's not mentioned anywhere, you keep your items - which would've been nice to know before I sold them all at the end in a fit of boredom Honestly, I'd recommend playing Long Live the Queen, I Was a Teenage Exocolonist, or The Life and Suffering of Sir Brante.
I can't deny I spent a lot of time here and enjoyed the game quite a lot. Initially. Unfortunately quite a lot of that enjoyment was the anticipation of various possibilities awaiting. I'll spoil it for you: this game has pretty much [b]no replayability whatsoever[/b]. You can reach all that matters in one run and already in that run you will experience how ridiculously tedious the activities get. Add to that a mediocre ui, horribly inefficient game engine and the worst control system since Gothic 1 and here we are. Usually for a game like this the redeeming parts would be various endings, interesting conversations, flavour text depending on the choices you made... Endings sadly are nothing special and you have to sit through [b]unskippable end scenes and endtitles[/b] almost [b]20 times[/b] to complete all of them. Conversations vary very little and [i]of course[/i] there is no "skip read" option. Instead there's a ton of unskippable transitions and extremely slow animations. Oh, flavour text? You can sit in military for a year and then you'll still get a conversation where the main heroine states she has no inkling about what's happening in military.
经过一周目26个小时精雕细琢的培养 终于成就了 身高175cm,体重100kg,力&敏双1200 三个飞踢可以做掉地表最终BOSS的 终极杀人王 —“熙仔一号机” 于是经常发生以下对话 虎背熊腰的女儿:"此事必有蹊跷,父亲大人,你怎么看" 每周打两份工的老父亲唯唯诺诺,"女儿你看着办就好" 言而总之 还好 虽然对初见神头鬼脸,奇形怪状的女儿没有太多感觉 但是二十多个小时肝度下来 培养出了感情 毕竟父亲的感情来源于相处和责任 当然也可能只是单纯被制作组KFC了 美中不足的是 1,6年时有个小伙伴战死了,过了4年我才发现 结果友情全收集,和物品全收集双双没完成 呜呜呜,我的艾米尔,呜呜呜 2,每周突然事件太多了,地表探险地点也太多了 10年的培养 老父亲的胆汁都肝到枯竭了,手也快腱膜炎了 3,每周可以让女儿无限打工赚钱 但是攒再多钱 最后都会被女儿成年后离家卷包烩, 空荡荡来,空荡荡去, 世间只余下无用的我..
While I understand this is an indie game, it is not without its flaws. I'll start with the positives: -Addictive gameplay: Another reviewer wrote about this and I would reiterate that it's very easy to get stuck in a loop of just doing one more week. A week can take as little as like 30 seconds, so you won't feel as guilty for the 'one more time' mentality as in some other games. -You get your moneys worth. I spent 27 hours with this game and only spent £9. Onto the negatives: -While it's easy to get stuck in the 'one more time' loop, that doesn't mean the experience is fun. I got to year 2 or 3, and I thought 'oh god, I've got to do this for another 8 years.' It's a real slog to get through this game and I did frequently end up skipping dialogue if it didn't directly affect the overarching plot. -A lot of the characters are boring, or annoying. And I get that Ciel is a child so why would the adults tell her anything, but when no one reveals anything for years, it really starts to grate. One of the characters turns up near the beginning of the game, in year one, and is oh-so mysterious for the next 7 years, then refers to us as a specific word (spoilers so I won't say the word) and then doesn't explain what they mean by that for another 2 YEARS. By the time she has her big reveal, I just don't care anymore- and even worse, the reveal is just like two lines. But it's the same with all the adult characters; they say "oh you're too young to be told about this" so everything is left until the last minute. If you're going to drip-feed plot, actually drip-feed us ANYTHING. -The mini-game is really boring. Maybe it was super easy for me because I heavily leaned into military as a career path, but near the end of the game, if the goal was 'survive' I could not press any buttons and still win. -Career paths- this one is more of a nitpick, but some of the things you had to unlock to progress your career path were convoluted and I really needed a guide to help me, or at least forewarning that I'm going to need certain things unlocked by the time I get to chapter 3. I didn't finish my career path because once I got to chapter 3, to advance in military, I needed x stat at level 7, which meant I needed to go back and unlock y job, which meant I need z stat at level 5 etc etc. It was just really frustrating to find out that, to unlock the highest path in Military, I needed to do a certain amount of dancing. Therefore, I cannot recommend this game, unless you like being frustrated!
on Windows 11, the black screen (before the opening movie) will cause the OS to lock up
writing and worldbuilding is decent but the gameplay itself is slow and painfully boring
Recommend game. It hooked me for some time. The story is great, and some of it are based on popular sci-fi works. Game consists of few elements: a Visual Nover, an RPG and a management. Most of the things in game are quite logical. It is quite emotional. I was able to grow lidl Youmu :) As a con it may be a bit artificially slowed down to extend playtime, but with enough grind and a little help from Community Hub Forum I was able to complete it in 2 days. Would be nice if this game had some kind of wiki, as it is quite... maybe not complicated but overwhelming with mechanics and choices, where it's often not explicitely stated how it may change your playthrough. In this game, there are, for a moment, 23 endings. Well, I would say that it's unlikely I'm replaying this game up to 22 times, (maybe with cheats) but i still consider it a masterpiece. Now for developer, I'm not saying your next title, if any, would need to have just one ending and be linear, however idk what to recommend... And thank you!
Ciel Fledge: A Daughter Raising Simulator is more or less a visual novel/E-book, although it's punctuated by mindless minigames and lightweight RPG stats that really don't make much difference, if any, to the Choose-Your-Own-Adventure outcomes in this badly written book. There's enough elements of gameplay I suppose you could call this a game, but that's hardly deserved, because the focus here is on, you guessed it, reading really badly written text. So, there's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. My gaming rig is not a Kindle. And even if it was, I'd read decent books instead of this. We all know that when someone wants to be an author but isn't good enough, yet insists on trying, Steam E-books/Visual Novels are where they turn their efforts to. After all, if they could write professionally, they'd be published authors instead of having to self publish their garbage books for $100 through Steam Direct. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Studio Namaapa has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. For comparison, the $10 asking price for this game could get you games like "The Witcher 3: Wild Hunt", "Mirror's Edge" or "Rust". Quality, professionally made games like those are frequently on sale cheaper than this. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Ciel Fledge: A Daughter Raising Simulator has the almost unethical price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Ten bucks for something that barely qualifies as a game. The public library is free, you know, and so is Project Gutenberg. For comparison, the $10 asking price for this game could get you games like "The Witcher 3: Wild Hunt", "Mirror's Edge" or "Rust". Quality, professionally made games like those are frequently on sale cheaper than this.
มาเพิ่มเติม คือ ว่าจะเล่นรอบสอง แต่ หมดแรง ก่อน คือเล่นรอบแรกกว่าจะจบ นี้นานมาก ประมาณ 2-3 วัน ขอเสียหลักๆ คือ เกมมันยาวไป แล้ว เบื่อในการเล่นรอบที่สอง ที่ ได้เงิน ไอเทม จากรอบแรก ให้เล่นง่ายขึ้น -------------- 14.7 ชั่วโมง เพิ่มจบ บทที่1 เย้้้้้้้้้้้้ ยาว ขนาดกดข้าม ไม่ได้บรรจงอ่านเนื้อเรื่องนะ ใครอยากได้เกมคุ้มเล่นยาวๆ ยาววววววววววววววววววว โพด ซื้อ เนื้อเรื่องคือ อยู่บนยานลอยฟ้า สงครามเผ่าพันธุ์ กับอะไรซักอย่าง แล้ว มีเด็ก10ขวบมาให้เลี้ยง เริ่มตนเลือก ปูมหลังตัวละคร อันนี้ คิดดีๆ ให้เลือกตามสไตล์ แนวทางเล่น ความถนัด เช่น คิดช้า คิดเร็ว เน็น สำรวจโลก หรือเน้น อยู่ข้างบนโลกสวย เป็นต้น เสื้อผ้า ซื้อให้ อย่าเยอะ พอลูกโต = ซื้อใหม่สิคร๊าบ ตอบคำถาม ตอบให้ถูกมากที่สุด เพราะค่าความสนิท ความรัก หายาก ในช่วงแรกๆ ตอบคำถามง่ายสุด ที่เหลือ จะฝึกฝนด้านไหน เอาไปทำอะไรแนวไหน ก็แล้วแต่ชอบ เอาที่สบายใจ
Its a good game for killing time with a good amount of features. Pros: you get a gameplay experience that isnt short and with lots to do You get a daughter Cons: long gameplay makes the game almost tedious at times The father (player) seems more arbitrary and would be better if there were father and daughter minigames.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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