
Emilia's life turns into chaos as her family members disappear, one by one. Forced to put her trust in a wolf spirit, Emilia sets off to search the land while pressured into feeding a monstrous power. Will the enigmatic figure she encounters offer guidance, or is Emilia diving head-first into peril?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[h3]失忆姥姥重返青春经过一系列冒险之后终于回忆起老公并团聚的故事[/h3] 快跑吧 ……你还不如写女主和反派狼妖相爱相杀呢,狼妖多好的人啊,又给女主力量又给她指路的,最重要的是,作为森林之主狼妖还是女性……不会写剧情不如不写,不要再在女主游戏的结局才给我喂屎了今年究竟第几次了…… 作为平台跳跃游戏来说非但没有什么特别出色的地方,倒是毛病也不少,游戏难度并不来自跳跳乐的设计 [list] [*]按键反应不灵敏,无数次因为按键无反应才导致的死亡,这对于跳跳乐游戏来说是致命的。 [*]掉进刺堆里不会归位复活,而是要在原地扣血直到血槽扣完,后期拿到自动攀墙技能之后贴在墙上的刺堆里会使这个设定变得更搞笑,并且由于美术的关系,尖刺和植物的区别并没有那么明显,尖刺大概被设置了·置于顶层·,女主掉进刺堆里之后完全融入进去了,很难用肉眼定位,想自救也白搭,只能原地等待一分钟等待重生。 [*]锁定冲刺是唯一的攻击方式,但冲刺后的落地方向很难控制,物理系统时有时无,并且缺乏无敌帧,同时这游戏选择了全屏弹幕躲避作为boss战的基础设定,导致经常攻击完boss之后一头撞在弹幕上,落地中途又精准撞在了另一个弹幕上,无奈地笑了 [/list] 总而言之,质量不值这个价格,对于女主游戏来说,不值得玩。
This metroidvania is SHORT. I finished this game in 2-2.5 hours. I think for a metroidvania of this length it is actually quite good and I'd rank it as one of the better ones. That said, I wouldn't compare such short microvanias favourably to full length releases, even the 'only decent' ones. Sealed Bite has a couple of chase sequences, 3 bosses.. I enjoyed playing through it. You only obtain 2 abilities if you don't count the initial tutorial one. It's not particularly sprawling as you're frequently funneled the direction that it wants you to go. From the start, you want to be checking out any remotely suspicious walls because there are like 20 collectables hidden behind those. The main mechanic in this game is the ability to do a divebomb attack at enemies, similar in some ways to [b]Doomblade[/b]. I played this with a controller and there were times where the aiming felt a bit finicky, whereas Doomblade was one I played with mouse and keyboard which was specifically designed for you to click where you wanted to divebomb (this game has you aim in a direction instead). I much preferred Doomblade's approach when comparing these two implementations of a similar mechanic. Map was servicable enough, basic but fulfils its purpose, marking saved rooms, doors and how the paths all connect. In-game text font doesn't mesh with the visual style of the game and looks kinda tacky/cheap to me. So yeah. Not much else to say about it. It's quite a good microvania but a disappointment if expecting anything more than that.
A remarkably beautiful search-action game with unique targeted-dash-to-attack mechanic that rewards aggressive traversal. Makes great use of water reflections to create ambiance and hint at hidden objects. But then the boss fights, which are pretty BS. They get kinda bullet hell, and the controls, the dash targeting just aren’t up to it. Too often, I dash-attack the boss only to find myself suddenly targeting a bullet instead, and taking very cheap hits. And the bosses take way too many hits to kill. I was really enjoying this, and the boss fights have me debating whether to drop it entirely. I don’t mind challenging fights, but these aren’t challenging; they’re just badly tuned.
如果有人问“类银是玩什么的” 我会用这个游戏的2h流程来解答
This game is gorgeous, challenging but not annoying.
Od jakiegoś czasu na grupce poświęconej grom indie trafiałem na wpisy Pineapple Works, które pokazywały kulisy produkcji różnych tytułów. Jeden szczególnie przykuł moją uwagę – Sealed Bite: Extended. Urzekła mnie oprawa graficzna – kolorowy, żywy pixel art. Gra naprawdę wygląda świetnie! Dawno nie widziałem tak dobrze zrobionej i reagującej na gracza wody. Dodatkowo sposób jej wykorzystania jest bardzo pomysłowy – ukryte pokoje odbijają się w tafli, ale nie są widoczne na pierwszy rzut oka. Trzeba dosłownie wejść w ścianę, żeby odkryć sekret. Gdyby wszystkie były tak schowane, byłoby idealnie. Niestety część z nich jest po prostu ukryta w losowych miejscach, więc trzeba działać trochę na czuja. Z racji tego, że jest to metroidvania, ważne jest to, jak zaprojektowany jest świat. Podoba mi się wracanie do wcześniej odwiedzonych lokacji, odkrywanie zamkniętych przejść i szukanie kluczy lub nowych umiejętności. Nie jest to szczególnie wymagające, ale daje satysfakcję. Same umiejętności są dość klasyczne dla gatunku, ale jedna mechanika się wyróżnia – atak. Jednym przyciskiem skupiamy się, następnie namierzania przeciwnika i w niego szarżujemy. Co ciekawe, można to wykorzystać nie tylko w walce, ale też do docierania w trudno dostępne miejsca. Sterowanie postacią jest bardzo responsywne i przyjemne, dzięki czemu pokonywanie sekcji zręcznościowych i bossów sprawia frajdę. Nie jest to długa gra – ukończenie zajęło mi mniej niż 180 minut (wiem, bo dostałem takie osiągnięcie). Mimo to była to bardzo sympatyczna przygoda. Więcej recenzji na moim instagramie - adasaleks
There are many times where I want a bite sized gaming experience that carries a lot of potency versus having a drawn out title that feels diluted in an attempt extend the gameplay. This game has 0 fat on it. Every screen is beautifully constructed, every song is perfectly scored, and every encounter is to the point. I might have blown through the game in less than 2 hours, but the experience was just as satisfying as many 10+ hours Metriodvanias i have played... possibly even more satisfying than a lot of them. This is one of those games that I can see myself revisiting once per year, or even coming back to try and get the boss fights hitless just for the fun of it. I am not much of a trophy/achievement hunter, but for those people who are into that sort of thing, you will get a bunch more milage out of this one. If you are looking for a game that feels like a playable piece of art that you can finish in one sitting, this is for you!
A short but fun game that I have been waiting for for a while. All aspects besides the art, are simplistic but its all very tight and sure of what it wants to be while still being unique and fun. The combat consists of one skill. A dash that you aim towards enemies and launch yourself forward with. It leans the game towards you really focusing on the platforming more so than fighting, but the boss fights can get a bit hard. There isn't much variety here but there is an enemy introduced every new area. The platforming consists of three different skills that you'll use to get around. One being the attack and the other two being typical platforming skills. its intuitive and fast and works very well together. The art is amazing. I'm not really a pixel/retro art fan but its very very lovely. Great color pallets, lovely levels. Easy to read designs in characters, enemies, and bosses. I hope the developers keep making games because I would like to play them.
[h1] Sealed Bite: Extended游玩体验 [/h1] [h2] 当每一次精准冲刺都关乎生死,你还会享受这段短暂的旅程吗? [/h2] [h2] 游戏介绍与背景 [/h2] 这是一部经典的平台跳跃游戏,以线性叙事和像素美术构建了一段关于寻找与抗争的短篇故事。主角为寻找失踪家人踏上旅途,却在途中被封印的狼妖利用,最终凭借自身力量完成救赎。 这么精良的游戏首发即支持中文,以精准冲刺攻击为核心机制,搭配风格鲜明的BGM,从森林到雪山再到洞穴城堡,场景衔接自然流畅。 [h2] 游玩感受与剖析 [/h2] 本作短小但是精美,不考虑全收集的话两小时以内就可以打通关。它将平台跳跃的乐趣与颇具挑战的boss战巧妙结合。攻击方式依赖冲刺撞击,对站位和角度要求严苛,每一次出手都需要冷静判断。好在攻击的时候长摁可以时停,可以利用这个技巧巧妙躲避弹幕。 线性地图避免了无谓的折返,存档点分布非常合理,每次都是我快要不行了下一个房间就是存档点。两段跑酷很有挑战,玩起来意犹未尽。 [h2] 综合评价 [/h2] Sealed Bite: Extended在短小的体量内展现了出色的完成度。像素美术与音乐相得益彰,平台跳跃手感扎实。尽管故事在结局处并未让主角与家人团聚(不知道是不是和全收集相关),但对于追求纯粹关卡体验的玩家而言,这款游戏依然值得一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/45753062/]来和我组乐队吧~ [/url] 凡游皆如乐,步履扣心弦。 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/mygoreview] →‘一键组乐队’←[/url] 轻拢复慢捻,共度忘华年。 [/quote]
Celeste:Battle Edition 価格に対してのボリュームは少なめ
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