
Hop aboard Seafrog’s rocket-powered wrench and slide, grind, and trick your way through a one-of-a-kind 2.5D action-puzzle-platformer!
Modeled estimate, not a reported figure. How we estimate →
About
Seafrog is an action-platformer mashed with the movement of lite-skateboarding. Grind, kick-flip and find the flow with a rocket-powered wrench that moves smoother than a buttered beluga!
String together combos by using a simple auto-trick system, landing grinds on enemies and rusty pipes to fuel up your rocket-wrench! Use the fuel to boost through enemies, fly straight up walls, and stick to ceilings in order to complete over 100 handcrafted challenges!
Each chapter in Seafrog is based on a ships theme. Battle vengeful Viking ghosts aboard the Sea Dragon. Dig in for an unsavory meal aboard the Chunky Chacken, where you’ll discover a man-eating chicken outbreak. Finally, get ready for some monkey business at The Sweater Factory, an abandoned workshop run by an unexpected crew of apes causing all the ruckus. Each chapter holds a Master Gear, guarded by an ultimate boss.
Battle the legendary Skraken, Metal Beak the Momma Chacken, and... Gerald. Face these colorful 'n crusty foes to retrieve the Master Gears and repair your cannon. Blast yourself to a stranded seaplane to escape the seahole, a mysterious sinking hole in the ocean… before ye end up in Davy Jones' Locker!
10-14 hours of story campaign featuring three boss encounters to test your moves.
Interact with a colorful cast of characters suitable for all ages.
Collect and Combine 24 Mod Chips to customize your play, adjust them for a more relaxed experience or crank up your stats for more speed and challenge.
Scour every room to uncover over 120 hidden Snakestones.
16+ hours to 100% item collection in every map location.
Full controller or mouse and keyboard support.
Optimized for the Steam Deck.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is such a BRILLIANT game that I can’t believe more people know about it. The game manages to perfectly combine a metroidvania with a skate game, which makes moving around the map extremely fun and unique. It also features all sorts of challenges to encourage the use and mastering of all its mechanics. Artistically the game is beautiful, with a cute and very polished artstyle and a fantastic character design. Just look at the lil froggy you play as! Overall I’m really enjoying this game and I hope more people would try it!
Хоть поиграл немного, но ощущается круто. Добавили бы достижения и музыки по больше и можно проходить
Really cool movement, just wish the progression was more streamlined without so much backtracking. There was a point in the final ship where I just could not find the last gear to activate a grind rail, even though I had explored every available room on my map from every ship, and there were no icons telling me where the missing part was. Couldn't find a guide or walkthrough because they were from before the 2.0 update which seems to have altered the level design in this area. I just think this game would have been better without the stop-and-start progression of checking the map and having to keep going back to older areas. A more dungeon-like approach with each ship acting as one giant level would have been fine. I wrote more about this on my Backloggd. Anyway, I have to stress the movement is really cool, and I'd love to see this pushed even further in a sequel. Pariah695 sent me here.
such a fun platformer. so unique. i only wish more people will buy it instead of ai slop and then complaining about said ai slop. still true devs makin real games out there. get your s..t together and support them and have some fun.
I saw the recent GDQ run of this, and paused halfway through to go buy the game. The controls are very fluid, the map design is great, the metroidvania elements are well done, and the dialogue is good too. It has a very wide difficulty curve: the start of the game is so easy it's almost boring, and the end of the game is so difficult I have given up on being able to make it out of the final escape sequence within the time given. The design of the chip system is elegant and excellent. The idea of being able to equip/unequip major progression items, and have those equips be (sometimes) tied to stat boosts, is a novel and cool concept, and had me feeling very smart when I got a good chip config together. There does need to be some way to save/load chip loadouts, I ended up just taking pictures of the screen with my phone, and manually re-equipping the loadout whenever I needed it. There are occasional bugs: you can sometimes get out of bounds, items you hold are sometimes held 10 feet away from you instead, or just disappear, sometimes the camera freaks out and loses track of your character, temporarily or permanently. However, it's nothing game breaking, and never results in more than 30 seconds of lost time. Overall, great game, if you like what you see in the previews, it's exactly like that.
《seafrog》真是冷门啊, 现在steam商店目前只有14篇评价,不过全部是好评~虽然没有中文,但剧情很少,没啥影响。作为一只海蛙,主角被困在了有四艘船的海域里,一艘作为大本营,另外三艘“Sea Dragon ”、“Chunky Chacken”和“Chunky Chacken”就是探索章节啦,总共100多个关卡,每艘的关卡设计都是不同风格,比如炸鸡号的陷阱就是小鸡和滚油,还有冰块和冷藏库的小房间。核心移动方式是把火箭扳手当作滑板,在平台间滑行、跳跃、攻击敌人,这里有个形成loop的机制,即做出特技动作得分可以积攒燃料,燃料可以加速和攻击敌人,由此能跳到更高更远,得分更高,又拿到更多燃料,所以作者是非常鼓励combo的,如果技术够好,游玩过程的观赏性会很强,行云流水一气呵成,不用像我这样总是在一个地方狼狈地反复跳跃来攒燃料··· 《seafrog》的收集品是芯片和贝壳,芯片可辅助提升燃料、生命、加速度和得分倍数,不同颜色芯片之间还会互相牵制,需要合理摆放才能生效,比如大部分黄色芯片必须放在红色芯片旁边才能生效。贝壳在每个小关卡只有一个,会放在一个正常跳跃很难够到的地方,需要考虑好滑行的路线、速度、冲刺时间才能拿到。另外游戏整体难度并不低,刚开始的手感很难受,在滑行时不能自由切换方向,有时候你得反复试才能切成想去的方向。贝壳尚能作为有乐趣收集的一部分,至于中期解锁的老鼠跳跳乐,我觉得还是不要为难自己了。 另外《seafrog》的成就设置比较少,基本是以combo和得分为主的成就,游玩前期我一度以为有不跳成就的bug,在中期拿到弹跳芯片后,才玩着玩着弹了combo*20的提示。还有因为过于冷门,卡关的时候基本找不着攻略,得自己多探图才能发现下一个房间怎么开(没错游戏还有解密部分),B站搜“seafrog”只有三个视频,还有两个是试玩。 目前7h的进度是49%,收集了一半芯片,也逐渐掌握了combo的技巧。放一张combo*129的截图,这把实际连到了189才断,嘿嘿。这是我今年最喜欢的平台跳跃游戏了,强烈推荐!
2025年真就游戏大年,巨好玩的平台跳跃探索类游戏,从初上手的便秘手感到后面的完全沉迷进去,直接改变了对这款游戏的印象,脚踩扳手滑行在精心布置的地图上,收集探索一艘艘不同主题的舰船,出乎意料的有意思。 玩的过程中能感觉到融入了类银的元素,没有获取能力就无法通关特定的地形,也是很常见的让玩家换条路探索的方式了,没汉化加上能力通过芯片获得,也就是类似空洞骑士的护符,装上了才能启动能力,卡关了蛮久才摸索出来,国内挺小众的根本找不到攻略,如果遇到卡关的情况不如试试去其他主题继续探索,制作组会将道具分布在其他图,从而将整个流程串联在一起,小地图中能看到所有未收集的图标,很贴心的设计。刚玩确实会被这黏腻的手感搞得很难受,不能随意调整滑行方向,短小的氮气槽完全不够用,一旦习惯就能体会到其中的乐趣,全图充斥了很多的收集物,需要利用高超的滑板漂移技术来获取,满足了收集党的体验。 没中文确实是个大问题,不过游戏中文本量不多,大多数也都关于剧情,没汉化也是可以顺利玩下去,各种提示还是很好懂得。成就设置的有点问题,都是关于特技分数和特技加成,导致玩了7-8小时还是0成就,结果在一关全是蹦床的房间中跳了好几个成就。 游戏的素质非常之高,如果是对这类平台跳跃+类银感兴趣的玩家绝对值得一玩,过硬的素质和boss战等元素都让游戏充满可玩性,十几小时的流程中也称得上完美的体验。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
Really fun platformer that I have been waiting for ever since it was announced. The artstyle is amazing, with great pixel art everywhere. I really like the approach to non-linear exploration, finding every type of collectible was fun too. Movement is great and you get used to it very quickly, the customizable chip (charms) system lets you focus on things you want like more health, greater boost power and speed. All in all, very cozy, chill, non-linear platformer with great artstyle!
Stunting through puzzling rooms in a chunky-3D platformer packed with secrets is so so much fun. I am such a fan of the rat-witch challenges, as they really push you to understand roof-ridin' and how to properly arc momentum. Can be tough but dying just means another chance to land a huge trick chain on your way back! Incredible game!
Fun Game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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