
Hop aboard Seafrog’s rocket-powered wrench and slide, grind, and trick your way through a one-of-a-kind 2.5D action-puzzle-platformer!
Modeled estimate, not a reported figure. How we estimate →
About
Seafrog is an action-platformer mashed with the movement of lite-skateboarding. Grind, kick-flip and find the flow with a rocket-powered wrench that moves smoother than a buttered beluga!
String together combos by using a simple auto-trick system, landing grinds on enemies and rusty pipes to fuel up your rocket-wrench! Use the fuel to boost through enemies, fly straight up walls, and stick to ceilings in order to complete over 100 handcrafted challenges!
Each chapter in Seafrog is based on a ships theme. Battle vengeful Viking ghosts aboard the Sea Dragon. Dig in for an unsavory meal aboard the Chunky Chacken, where you’ll discover a man-eating chicken outbreak. Finally, get ready for some monkey business at The Sweater Factory, an abandoned workshop run by an unexpected crew of apes causing all the ruckus. Each chapter holds a Master Gear, guarded by an ultimate boss.
Battle the legendary Skraken, Metal Beak the Momma Chacken, and... Gerald. Face these colorful 'n crusty foes to retrieve the Master Gears and repair your cannon. Blast yourself to a stranded seaplane to escape the seahole, a mysterious sinking hole in the ocean… before ye end up in Davy Jones' Locker!
10-14 hours of story campaign featuring three boss encounters to test your moves.
Interact with a colorful cast of characters suitable for all ages.
Collect and Combine 24 Mod Chips to customize your play, adjust them for a more relaxed experience or crank up your stats for more speed and challenge.
Scour every room to uncover over 120 hidden Snakestones.
16+ hours to 100% item collection in every map location.
Full controller or mouse and keyboard support.
Optimized for the Steam Deck.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хоть поиграл немного, но ощущается круто. Добавили бы достижения и музыки по больше и можно проходить
Really cool movement, just wish the progression was more streamlined without so much backtracking. There was a point in the final ship where I just could not find the last gear to activate a grind rail, even though I had explored every available room on my map from every ship, and there were no icons telling me where the missing part was. Couldn't find a guide or walkthrough because they were from before the 2.0 update which seems to have altered the level design in this area. I just think this game would have been better without the stop-and-start progression of checking the map and having to keep going back to older areas. A more dungeon-like approach with each ship acting as one giant level would have been fine. I wrote more about this on my Backloggd. Anyway, I have to stress the movement is really cool, and I'd love to see this pushed even further in a sequel. Pariah695 sent me here.
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Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I haven't played much of this game (mainly because I feel I would probably be doing better with a controller, but I have been making it work just fine with keyboard) BUT I really like what I've played so far, fun game!
Only got an hour in this so far but this game desperately needs the reviews. Very cute and fun 2d skateboarding platformer type game. It's definitely something you should check out if the gameplay even looks slightly fun to you. I'm just shocked this game is so unknown with barely any reviews. I'm very critical of games too so I'm not just going to rate it positively for the sake of it. It's a good game and that's all you need to know.
《seafrog》真是冷门啊, 现在steam商店目前只有14篇评价,不过全部是好评~虽然没有中文,但剧情很少,没啥影响。作为一只海蛙,主角被困在了有四艘船的海域里,一艘作为大本营,另外三艘“Sea Dragon ”、“Chunky Chacken”和“Chunky Chacken”就是探索章节啦,总共100多个关卡,每艘的关卡设计都是不同风格,比如炸鸡号的陷阱就是小鸡和滚油,还有冰块和冷藏库的小房间。核心移动方式是把火箭扳手当作滑板,在平台间滑行、跳跃、攻击敌人,这里有个形成loop的机制,即做出特技动作得分可以积攒燃料,燃料可以加速和攻击敌人,由此能跳到更高更远,得分更高,又拿到更多燃料,所以作者是非常鼓励combo的,如果技术够好,游玩过程的观赏性会很强,行云流水一气呵成,不用像我这样总是在一个地方狼狈地反复跳跃来攒燃料··· 《seafrog》的收集品是芯片和贝壳,芯片可辅助提升燃料、生命、加速度和得分倍数,不同颜色芯片之间还会互相牵制,需要合理摆放才能生效,比如大部分黄色芯片必须放在红色芯片旁边才能生效。贝壳在每个小关卡只有一个,会放在一个正常跳跃很难够到的地方,需要考虑好滑行的路线、速度、冲刺时间才能拿到。另外游戏整体难度并不低,刚开始的手感很难受,在滑行时不能自由切换方向,有时候你得反复试才能切成想去的方向。贝壳尚能作为有乐趣收集的一部分,至于中期解锁的老鼠跳跳乐,我觉得还是不要为难自己了。 另外《seafrog》的成就设置比较少,基本是以combo和得分为主的成就,游玩前期我一度以为有不跳成就的bug,在中期拿到弹跳芯片后,才玩着玩着弹了combo*20的提示。还有因为过于冷门,卡关的时候基本找不着攻略,得自己多探图才能发现下一个房间怎么开(没错游戏还有解密部分),B站搜“seafrog”只有三个视频,还有两个是试玩。 目前7h的进度是49%,收集了一半芯片,也逐渐掌握了combo的技巧。放一张combo*129的截图,这把实际连到了189才断,嘿嘿。这是我今年最喜欢的平台跳跃游戏了,强烈推荐!
Turns out a skateboarding and metroidvania hybrid works really well. It's a lot of fun to zoom through the different ships, each with their own gimmicks and level hazards. There's plenty to do, such as challenge courses, navigational puzzles, and score attacks. The game won't hold your hand, so you'll need to search every area carefully to find new platforming abilities or items needed to progress. The map is very useful, as it'll show what items are in each room but not where they are, so it's still up to you to actually find them. The game looks great, sounds great, and plays great.
This is such a BRILLIANT game that I can’t believe more people know about it. The game manages to perfectly combine a metroidvania with a skate game, which makes moving around the map extremely fun and unique. It also features all sorts of challenges to encourage the use and mastering of all its mechanics. Artistically the game is beautiful, with a cute and very polished artstyle and a fantastic character design. Just look at the lil froggy you play as! Overall I’m really enjoying this game and I hope more people would try it!
The movement feels immaculate
Bu oyun bir metroidvania + collect a thon + tony hawk proskater + momentum platformer. biraz fazla tür gibi gelebilir ama hepsini harika bir şekilde harmanlamış bir oyun. Oyunun akıcılığı sağ olsun genelde bir oyunu %100 bitirmek gibi bir derdim olmamasına rağmen %100 bitirdim. Oyun alanını kullanıp, hız kazanmak ve karakteri doğru noktalara yönlendirmek üzerine harika fizik temelli platforming challengeları ile dolu oyun, Aynı zamanda, iyi anlamda, tam anlamıyla bir platformer. Oyun içeriğindeki çeşitliliği oyunun temel mekanikleri ile alakası olmayan gimmickler ile değil, oyun alanı ve mekaniklerin etkileşimiyle doğan platforming challangeları ile sağlamışlar. Bosslar bile platforming challangeları akıcı bir şekilde tamamlayarak zarar verdiğimiz bir yapıdalar. Kesinlikle öneririm.
Really fun platformer that I have been waiting for ever since it was announced. The artstyle is amazing, with great pixel art everywhere. I really like the approach to non-linear exploration, finding every type of collectible was fun too. Movement is great and you get used to it very quickly, the customizable chip (charms) system lets you focus on things you want like more health, greater boost power and speed. All in all, very cozy, chill, non-linear platformer with great artstyle!
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Players by region
Where this game's players are, estimated from review languages.
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