
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
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About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这么小声还想开军舰?
The best full-theatre modern naval combat sim on the market. The devs are literally the best I have ever seen on any game, they are very helpful, active in the community and quick to act. The price is a lot but as you can tell by my playtime I've gotten my money's worth.
Reminds me of old school sims. Great to see microprose back and on form.
Task Force Mode is cool
Still some crashes and bugs between the Air Defense orders and ASM fire orders but it is very enjoyable and basically a newer prettier version of Harpoon. I do recommend it as long as you understand it is still in EA but the devs are updating regularly and you can start to see the light at the end of the tunnell.
Geniale Simulation, wenn man sowas mag.
This is one of those games that shines like a light at the end of the tunnel for the gaming industry. It's made with care, it's beautiful, and it's already an amazing game despite still being in Early Access. So, who is this game for? Definitely not the casual player. It demands patience, reading, taking your time, paying attention, and, most importantly, being willing to learn. You'll learn about military units, operational concepts, and equipment such as radars and sonars. MicroProse never disappoints. I sincerely appreciate the dedication and commitment of this publisher to bringing games like this to life. The Linear Dynamic Campaign is a fantastic addition. I'm already loving it, and it leaves me wanting even more. I can't wait for the full Dynamic Campaign to be released.
A great middle ground between approachability and detailed simulation, the recent updates of task force mode make your fleet composition and the ships you have really matter and makes it much more dynamic. Really impressed with some of the updates and direction of the game. Initially picked it up on early release and wasn't terribly impressed. That's all changed over the past couple years. Excited to see where it continues to go!
If you are a fan of strategic wargames, or Tom Clancy novels, this is a great game. In general: [list] [*]Gameplay is engaging and complex [*]Graphics are impressive and cinematic [*]Contains an immense amount of content [*]Performance is decent [*]Developers are passionate [*]Mission editor [*]Runs well through Proton [/list] The game experiences expected Early Access teething issues, but feels complete and refined in most areas. As of writing, there are a few substantial quirks: [list] [*]Lack of unit autonomy/Tedious controls (especially in aircraft) [*]Questionable performance in larger scenarios [*]Other unintuitive control schemes [/list] This game is well worth the 50 bucks.
Updates are constant and it's improving all the time. With the new campaign, I can say this is a real game to play now. It's a lot of fun and I think it will only get better.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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