
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
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About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GOOD
ゲームとしてバランスが悪すぎる。 ミサイルの命中率は50%もないくらいで、発射指令を出したらあとはお祈りしかできない。 運が悪かったらこちらの攻撃はすべて外れ、弾が切れたこちらはどうしようもなく、そのまま敵の攻撃が直撃して詰みになる。そうなったらステージの最初からやり直し。 味方、特に航空機が理不尽に弱く、F18のミサイルが4発の飛行艇相手に3~4発外れているのに、やむを得ず機銃攻撃を命令したら敵の銃座がワンショットでF18を撃墜してくる。 敵の艦船も無駄に硬く、127mm砲を10発以上食らってもまだ耐えるミサイル艇(艦ですらない、本当のボート!) が対艦ミサイルを連射してくるため、そのたびにお祈りタイムが始まり、失敗したらまた最初から。 さらに味方は指示待ちAIで、どの艦がどの武器でどの敵を攻撃、と言うのをすべて手動で指示しないといけない。 一応全自動射撃モードはあるが、貴重な対艦ミサイルを無駄打ちし始めるので使えた物ではない。 この敵を破壊するまで攻撃、と言うのも出来ず、とかく細々した操作を求められる。 そもそも海戦ゲームと言うテーマ上、対艦ミサイルが尽きる=ゲームオーバーなので、ステージごとに最適解を取らないとクリアできないし、さらにそこにプレイヤーの采配ではどうしようもない運が絡む。単発ステージならまだしも、ダメージも損失も引き継がれるキャンペーンを実装しておいてこれははっきり言って出来が悪い。 中間セーブも精神コマンドも補給もないリアルタイム性のスパロボを想像してみると良い、糞ゲーだろう? それを現実兵器でやってるのがこれ。
If you want a 'Red Storm Rising' RTS game (and then some), this is it. Very good on release version but the Task Force Campaign mode really bumps it up! Highly recommend!
I really like this game. I hope there is a modern day mode for it eventually with a 90s, 2000s, 2010s, and 2020s, vessels available. We need more 1980s navy and air assets though first. Score: 95%+ Pros: Gameplay seems very solid if you're patient and run as much as you can in real-time. If you rush; you'll have problems! The answers to surviving and winning every scenario are in your hands! Strategy and Tactics is very important! Knowing the strengths and weaknesses of your own forces and the enemy you face is important! Cons: A few minor bugs and issues here and there, but overall it's pretty solid in gameplay and performance! Nothing that kills why you wouldn't purchase it. Unless of course you're inexperienced in naval combat simulators on a tactical level. Suggest watching some YouTube playthroughs before buying to see if it's the right fit for you. Overall: Have fun! This is a great era of naval combat on a tactical level . Nice to know what could-have-been and thankfully did-not-be! Let's hope it stays that way! *cough* *cough* current US Administration! Yeah, I went there.
Tamam abi senin çoluğuna çocuğuna Harpoon atam
Great Game, Developers have been working hard and its a solid RTS/Navy Sim game. Works good on the steam deck too
i accidentally misidentified a whale and exploded it in real time
It is a really fun game althought those godam merchant ate half of my harpoons
Awesome game!
I’ve just finished Pacific Strike ‘85 twice, once on Moderate and once on Difficult, and I think Task Force Mode is one of the best additions to the game. It’s what keeps me coming back. I became genuinely attached to ships that survived multiple missions, and every purchase felt meaningful. One thing I’d love to see expanded is the persistent campaign system. Instead of repairs only costing points, I’d love to see repairs also take time or missions depending on the severity of the damage. That would make protecting veteran ships even more important and create interesting strategic decisions. I’d also love to see logistics become part of the campaign. Fleet oilers, ammunition ships and repair ships could become optional purchases that let you rearm and repair away from port. It would add another layer of planning without changing the excellent tactical gameplay. Finally, I think the ultimate evolution of Task Force Mode would be a longer campaign where you start with a small escort force and gradually build a complete carrier battle group. Choosing whether to spend points on a Spruance, a Kidd, an E-2C Hawkeye, more Hornets or eventually a carrier would be incredibly satisfying and would make every campaign feel unique. Sea Power already has some of the best Cold War naval combat I’ve played. Expanding the persistent Task Force system would make it something really special.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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