
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
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About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is incredibly laggy, becoming worse overtime as scenarios draw out. Despite my high specs my PC runs hot after 30 minutes. The developers feel flippant in acknowledgement of this and do not admit on how bad performance is. AI do not engage threats appropriately, leading AI in my experience to engage your task forces with only 1-2 cruise missiles in any given time. So it feels like you're fighting toddlers instead of advanced Cold War Sino-Soviet task forces. Campaigns currently rely on scripted events. This game stands as a tech demo, but has a lot of content! If you want a Cold war Naval RTS game I'd tell you to consider this one, but these are issues that I don't expect being fixed soon.
Man its been a slow ride. Its a great sandbox but not alot to do besides scenerios. Finally getting somewhere with the new campaign. Overall great game and excited for large scale campaigns.
The Positive: Sea Power has amazing potential, with tons of different ships, scenarios, campaigns, and more. There aren't many games doing what Sea Power is doing, and I admire the scale and dedication put into the game, which is still in early access. The Negative: Sea Power is a great game, but it can be very buggy at times. Being an early access game, this doesn't surprise me, but the performance issues are more worrying to me. I do hope the developers fix the bugs and performance issues I encountered during my 17.4 hours of gameplay at the time of this review. I'll list what bugs and performance issues I encountered below: - Stuttering and lag spikes (I have a decent PC with specs listed). - AI disobeying orders The Naval AI and especially the plane AI disobey orders or even fly in circles around targets instead of attacking.
The greatest naval video game ever created.
its a pretty fun game
some how the enemy no matter what nation your playing has better missles and better accuracy then whatever you have. most of the scenarios ive played seem almost impossible.
utter gem
Great game with great community support.
Bão
good
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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