
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
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About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing
Good game, looking forward to some of the mods
submarines yes planes yes missiles yes
можно нормально залипнуть, из миносов на одного игрока
Le falta bastante, cada actualización es más inestable
One of the best games I've ever played, if you like cold waters or any other naval rts you will like Sea Power
Super fun, just time consuming if you're like me and forget the time skip exists. That and every time I use it i tend to get molested by torpedoes or missiles.
If you enjoyed games like Dangerous Waters, Command Modern Operations or Cold Waters, then this is for you.
With the addition of the pacific campaign the game feels like it's worth recommending. It's a good naval combat game but now has parts that feel like a complete game instead of a loose selection of scenarios and an editor, which are good but the game felt incomplete.
Mit der Pacific Strike 85 und dem Task Force Commander Modus hat Entwickler Triassic das geschafft, was ich mir lange vom Spiel gewünscht habe: einen BESSEREN Nachfolger im Geiste zu Jane`s Fleet Command (das wiederum ein okayer geistiger Nachfolger zum Klassiker Harpoon war). Ich muss meine Flotte oder sagen wir lieber Task Force+ managen, Schiffsangriffe planen, elektronische Kriegsmittel managen usw. Die neue Kampagne hat mir gut 20+ Stunden Spaß gemacht, nur bei einer Mission (Thema Kirov) bin ich anfangs gescheitert, aber da gibt es sowohl auch Steam als auch bei den Entwicklern genug Tipps. Fazit: wer bis jetzt gezögert habt, ihr habt jetzt wirklich eine tolle Kampagne und darüber hinaus noch genügend Missionen. Kaufen!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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