
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
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About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sex Power
Excellent game.
Perfect balance between game, and study sim and getting better with every ubdate which are *very* regular. This is an RTS that rewards you to learn irl systems, hardware, and tactics on a battlefield that you control at the operational level. Hand-Eye-Mouse coordination is not a factor here. Strategic planning and execution are. I knew nothing about modern navies when I had zero hours in this game but I had to buy it because of the cold war era jets, so don't think its too complicated to learn and figure out through the built in missions in order of difficulty as well as the tutorials. Now I cant put this thing DOWN, as its already one of my all-times by hrs played. A vibrant modding (scenarios as well as unit mods) comminity the devs support insure the longevity this game is going to have even after official launch. Just look at the hours some of the reviews have in this game already and its not even out of EA yet. Good Hunting and Good Luck,
还行,这游戏目前竞品很少,就是优化一坨,这次太平洋85更新后很容易打着打着就卡住。
Лучшая стратегия про флот без альтернатив. Спустя 2 года вышли сложные и проработанные компании за Советский блок "Ударная группа Молния" и "Тихоокеанский удар" за НАТО и союзников США. Также ракетное вооружение теперь работает крайне реалистично и на дальность полёта ракеты влияет скорость самолёта-носителя и проходит ли её траектория на больших высотах или на низах в плотной атмосфере.
With the new Task Force mode its a really fun
Даже если я, понимаю английский, то это не значит, что "ОБУЧЕНИЕ" не надо переводить. Игра комплексная, обучение важная часть этой игры. И если не понять что-то, то и в игре нет смысла. Разрабы - допилите плз.
非常好玩,打折值得入手 你甚至可以体验到大猫上高甩不死鸟点名苏空 就是优化很烂,单位多一点就卡 而且小毛病有点多,什么叫云的图层会在燃烧烟雾图层上面? 但总的来说还不错,期待持续更新
Очень круто! Игру постоянно обновляют! Хотелось бы побольше сюжетных миссий таких как в последнем обновлении 8.0, это прям супер крутой режим!
Un gran juego, muy recomendado, a pesar de que tiene bug, es súper jugable, lo están actualizando constantemente y mejorandolo mucho
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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