
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
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About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an amazing game. I have literally only two thing to complain about and thiese two things brake everything. Attack the enemy --> Crash Cancel attack order --> Crash Stop the game --> Crash Resume the game --> Crash Press Escape --> Crash Save the game --> Crash If this sounds like the game crashes evertime. You are WRONG it is even WORSE. You play your missions for the last 40min you have dismantled the whole enemy fleet and then just a blackscreen...... You have to restart you PC to get rid of it. Once you load back in you remember there is no AUTOMATIC SAVE FEATURE!!!!!! You get reset (if you remember to save the game and it does not crash while you do it) sometimes 2 hours or you have to completly restart the mission. I mostly only have 2-4 hours a day to play a game so what the ♥♥♥♥. PLS FIX THE CRASHES IT IS SUCH A GOOD GAME P.S. Everything above happened while playing the new campaign which is ♥♥♥♥♥♥♥ amazing. But so far i lost like 5-7 hours due to crashes
8/10 and developing nicely.
Great game. Absolutely wild.
Sea Power é um excelente simulador de batalhas navais do período da Guerra Fria. Combina divertimento com complexidade como bons jogos do gênero exigem, o mesmo vale para as listas de equipamentos, o jogo conta com embarcações que nunca foram realmente construídas (digno de nota são os porta aviões da classe Ulyanovsk que seriam os super porta-aviões soviéticos para competir com os classe Nimitz estadunidenses que foram cancelados com o fim da URSS) mas que servem justamente para dar tempero e equilíbrio ao jogo já que inegavelmente a marinha estadunidense era na época que o jogo pretende retratar o grande peso pesado naval. O gerenciamento como um todo é bem simples de aprender, o jogo conta atualmente com algumas missões de tutoriais que achei muito úteis e que pela minha atual experiência permitiram entender bem como controlar as coisas e sacar um pouco da dinâmica do jogo. Para jogadores solo o jogo conta já com uma série de cenários e missões bacanas em boa quantidade (pelo menos para mim que sou uma pessoa que tem tempo restrito para jogar e não consigo passar o dia todo nisso) e também estão desenvolvendo algumas campanhas dinâmicas que me pareceram bem interessantes mas que ainda não experimentei. As batalhas em si tem momentos de ação mais acelerada com o tempo de tomada de decisões podendo ser fatais mas principalmente conta com muitos momentos lentos de tensão que estão sobretudo ligados ao processo de entendimento da missão e seus objetivos, da localização e do processo de reconhecimento necessário para diferenciar aliados, neutros e adversários, regras de engajamento também são relevantes. De toda forma o jogo consegue engajar a atenção de forma constante ao longo de toda a duração da missão ou cenário. Em conclusão, acredito ser uma das boas opções de compra para quem gosta dos gêneros de simulação e estratégia, consegue entregar uma simulação que equilibra bem o realismo com ser um jogo divertido e engajante.
Really good especially with the addition of the Pacific Strike '85 campaign.
I will preface by saying I like this game, It scratches a itch I didn't even know I needed scratching. However as of the last major update that includes the Pacific Strike 85' Campaign and Task Force Mode I have some gripes that I have to get off my chest. All of my problems are fixable I feel like so its not the end of the world. Russian Navy in Pacific Strike 85' is cracked, over-tuned, and flat out unfair and unfun to fight against. Torpedoes either from planes or ships cannot engage surface ships for whatever dumb reason so you're mostly left relying on your missile stores which you will burn through in a matter of minutes to either watch them miss entirely or get intercepted. Which is fine if its one or two here or there; not 6 out of 8 not making it to ONE ship. The amount of abuse you can give some of these Russian ships is straight up ridiculous; I'm talking tens of RIM-67A missiles and hundreds of 127mm rounds and no kill (looking at you Sverdlov) but you just know you would have lost after the FIRST missile hit you lol. It's just really sucky cause sometimes these missions can take hours even with heavy time compression usage I just want the game to respect my time and not feel like the AI isn't following the same rules as me.
Just an amazing naval combat game. Thanks to all the modders, this platform offers content from the missile age until today. The team is constantly improving the game. If you like naval sims, this is a no-brainer.
I’ve just finished Pacific Strike ‘85 twice, once on Moderate and once on Difficult, and I think Task Force Mode is one of the best additions to the game. It’s what keeps me coming back. I became genuinely attached to ships that survived multiple missions, and every purchase felt meaningful. One thing I’d love to see expanded is the persistent campaign system. Instead of repairs only costing points, I’d love to see repairs also take time or missions depending on the severity of the damage. That would make protecting veteran ships even more important and create interesting strategic decisions. I’d also love to see logistics become part of the campaign. Fleet oilers, ammunition ships and repair ships could become optional purchases that let you rearm and repair away from port. It would add another layer of planning without changing the excellent tactical gameplay. Finally, I think the ultimate evolution of Task Force Mode would be a longer campaign where you start with a small escort force and gradually build a complete carrier battle group. Choosing whether to spend points on a Spruance, a Kidd, an E-2C Hawkeye, more Hornets or eventually a carrier would be incredibly satisfying and would make every campaign feel unique. Sea Power already has some of the best Cold War naval combat I’ve played. Expanding the persistent Task Force system would make it something really special.
Awesome game!
还行,这游戏目前竞品很少,就是优化一坨,这次太平洋85更新后很容易打着打着就卡住。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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