
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been with this game since it was launched, I have spent many hours, actually something like 1100 hours now....it is a good way to waste you afternoon and a few OPFORs at that...
Not much of a reviewer, so I'll keep this brief. My introduction came in the form of Larry Bond's Harpoon game. I became I GIUK guru while stationed in Germany in 1990. Playing out different Cold War scenarios, DURING the Cold War, was often surreal. While Harpoon is now dated beyond belief, Sea Power has stepped up to assume the mantle of the premier modern naval warfare game. Launching ASuW missiles at confirmed hostiles is a treat, but the real fun is when you get a VAMPIRE VAMPIRE message. Really gets your blood pumping a bit. HIGHLY recommend Sea Power. The mod community is vibrant, and this game will only continue to grow.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awful
I have waited a while to give this game a review. At first it was pretty bare bones but I have to say I did the right thing by waiting. The development team is clearly working overtime to make this an incredible naval combat sim. The attention paid to sensor suites and weapon profiles is absolutely incredible. But where this game really comes into its own is when you utilize the workshop. Workshop creators have made this game infinitely re-playable. They have also brought the sim into a much greater scope than just the cold war era. From WW2 combat all the way to near future. It is all available in the workshop. I would like to see a better mission editor but I am sure this is coming in the future as this is being constantly and regularly updated. Hands down, the best naval combat sim out there right now.
Le falta bastante, cada actualización es más inestable
Interface is buggy and poorly designed. Feels VERY early access. Developers do not seem responsive to community. Example: People complaining about individual ship rudder position not being visible in controls for years. Still nothing. Just a minor thing in a huge list of minor things. Make in $20, and ok ... But asking close to full price for something like this is crazy.
哎,比勾八窝窝屎有意思
u can blow up whales with torpedo
Bin raus hier. Für künftige Käufer : ihr kauft nicht Sea Power sondern Air Power ( dieses Game ist so Luftwaffen lastig ----- die im übrigen nicht anständig funktioniert ) Die US Navy sollte sich schämen , , , solch miese Piloten auszubilden ( natürlich Game bedingt ). Die Kirov scheint nie leer zu werden und fängt mal locker 28 Harpoons, aus verschiedenen Vectoren, ab. An Schwachsinn nicht mehr zu überbieten. Von den U-Boot Missionen will ich gar nicht sprechen. An die Entwickler : RNG hat noch jedes Game kaputt gemacht, so auch dieses. 8 Rims für ne Jak 38...klar doch. Na dann...
Game is really good but the AI is so incredible stupid its insane its so bad that complex missions are not playable because units do not follow commands.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.