
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 9/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 15.5Kreviews | 89% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i don't like games without any mouse support in the interface.
awesome game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absoluta barbaridad de videojuego.
eines der besten rundenbasierten Spiele, die ich gespielt habe. - geiler Soundtrack - geiles Gegner/Bossdesign - sehr spannende Story - lustige Easter Eggs Nur das DLC hätte man ruhig weglassen können, dass war absolut gar nicht mein Fall.
Jogo totalmente incrivel
bom
游戏是用来玩的,不是用来看的,美术再好也无用,你这个序章就让人昏昏欲睡是何以味? 故事冒险游戏人物塑造的这么扁平的,头一次玩冒险类游戏能让人昏昏欲睡的感觉。 可惜steam没有中评,我很想打个中评的,因为它既不是特别的差劲,但是也达不到我心里预期的好评,我只能说中规中矩,在游戏玩法上面没有打败美术的付出。
Juste merci pour l'expérience :)
It’s fine. I just don’t like the lock-system. It feels like a less interactive version of Octopath Traveler. I felt OT2 pushed that system a bit too far. Here’s the thing, I like the expression. Being able to build my party and then feeling as if I can exert a decent level of control with what is there. In OT1 that felt perfect to me, in OT2 I felt it was leaning on too much switching and forcing systems. Sea of Stars feels like a forced system. You are forced to deal with the game’s challenges in a very particular way, or you will have a really bad time. Or you can neuter the experience like I did after a while, and render most of the game’s abilities pointless. This is something I really, really dislike about modern games. There are too many rules! F you, let me break the game, or let me play how I want. Mind you, this is not a bad game, not even close. Characters are charming, sprites are wonderful and the world is worth exploring. Good game, but bad fit for me =) I’m out after about 65% of the way through.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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