
You are a crab. Your goal is to climb. This game is hard.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
This game is INSANELY fun. Right away it seems a little clunky but give it a fair playthrough. The movement is actually very fun to learn and allows for some really fun skips. There are tons of different routes to take to get to the top. A lot of time and detail was put into each section. Visually appealing, satisfying and the music goes hard.
I found a red ball cap. I put it on. I made it to the floating suburban neighborhood and fell for what seemed like a minute and had to start all over, which I immediately did. 10/10 But seriously, this game is riddled with easter eggs and obscure references throughout so it's very likely that if you fall, you'll either find something hilarious that you didn't notice before, or some other way to progress back up. This is definitely one of those games where you can put on one of your go-to spotify playlists, and get lost playing for hours. For an indie game, I have found it inspiring so far, and you can tell the developer put his heart into it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
There I was. It was March 25th, 2025, and I had but a few measly dollars to my name. I was nearly broke. I had a choice... food, or Scuttle Up. I chose Scuttle Up. Was it worth it? I suppose I'll consider that in a few hours as I pass out from starvation. Perhaps as I drift away, I'll dream of the crab. Honestly, I could go for some crab right now. But I can't afford it, because I am broke (as mentioned earlier.) Regardless, I beat the game. The reward was glorious, yet the journey was full of peril. My rage momentarily distracted me from my hunger. I fell, only to climb and fall again. I was fueled by a new kind of hunger: the hunger for victory. And that hunger has been well satiated. My father once told me something about perseverance. I wasn't really listening at the time. I bet it would've helped. Play this game. It will change you. It changed me. TL;DR... no, there is no TL;DR. Read all of my words and heed them carefully. 10/10
Fun game. You can play with controller fine.
Scuttle Up is a brutally tough platformer where you play as a depressed crab trying to escape the 9-5 grind and claw your way to the top of a mysterious island. It’s all about precision platforming, physics-based chaos, and a whole lot of suffering. The game does not hold your hand—every failure is a “skill issue,” and you will fall, probably a lot. But with multiple paths, throwable objects, and creative ways to approach obstacles, the climb always feels unpredictable and (sometimes) satisfying. On top of the pain, Scuttle Up actually looks great, with dynamic weather, a full day-night cycle, and hidden secrets scattered across the island—including collectible hats because, of course, fashion is important. The snarky humor and ridiculous crab physics make it just as funny as it is frustrating, and somehow, that balance keeps you coming back for more. If you love skill-based platformers and enjoy a little self-inflicted suffering, this one’s definitely worth checking out.
I broke the game by jumping on a surf board. I love that this is possible and actually enjoyed my time with an Up game for once. Getting Launched into space is definitely a win! https://youtu.be/jXaJGyzKieU (On a side note, check out my board game! https://www.kickstarter.com/projects/ikarangi-labs/lifeship-a-narrative-skirmish-board-game-with-real-choices)
If you like speed runs and easter eggs this game is for you! With countless ways to get to the top, and countless easter eggs to both assist your runs and just for fun, this games has no lack of entertainment. From the beautiful UE5 graphics to the hilarious explosion/double jump physics, this game has it all (and your favorite wifu waiting at the top!). This game could not be more worth the price, buy it and try to beat it now before these runs get impossible to beat!
Great game especially for its price better than "Get to Work" only downside is this noob of a developer didn't actually give us any keybind settings so you're stuck with what you get so good luck. Also hint: after 80% if you press K while jumping you get a nice boost. <3 don't forget it cuz I love you.
I love rage games, including this one. I'm somewhat bad at them, but I love persevering and finally beating the game. This game is a testament to a mix of light-hearted fun and pain and suffering. The leveling is unique, well done, there are many ways up, even movable platforms, and TNT barrels that can propel you up. This only matters if you don't suck. I haven't beat this game yet, but this game has excellent and precise controls and platforming. Many other rage games make the player have to deal with terrible controls, so you get mad at the game not yourself. The controls and platforming in this game are so tight and well implemented, you can only look in the mirror and yell at yourself like the true failure you are. 10/10
Scuttle Up – A Brutally Unfair Masterpiece If you’re looking for a game that will ruin your mood, shatter your confidence, and make you question every life decision, then Scuttle Up is exactly what you need. This rage platformer isn’t just difficult—it’s a calculated act of cruelty. And somehow, it’s absolutely brilliant. From the moment you launch the game, Scuttle Up makes its bad intentions clear. The controls are deceptively simple, yet they have an uncanny ability to betray you at the worst possible moment. Every jump is either too short or too long—never just right. The platforms—those miserable little slabs of false hope—are placed with the precision of a developer who must have a deep, personal vendetta against humanity. The level design? Pure, unfiltered malice. Every stage is its own brand of torment, featuring moving platforms that exist solely to humiliate you, and jumps that require a degree in physics to execute properly. There are moments when you will swear—loudly—that a level is impossible. And then you’ll watch a replay of some speedrunner clearing it in five seconds while blindfolded, leaving you with no choice but to try again. And again. And again. But here’s the real horror of Scuttle Up: it’s addicting. You will fail—spectacularly, repeatedly, and often unfairly—but you’ll keep coming back. The rage fuels you. Every humiliating fall turns into a personal grudge. Every absurdly placed obstacle becomes an enemy you refuse to let win. And when you finally, finally succeed? That rush of victory is better than any real-world accomplishment. Scuttle Up is a brutal, infuriating, soul-crushing experience that will destroy your patience and somehow leave you begging for more. If you enjoy suffering (or just want a game that makes you appreciate the easier things in life), this is a must-play. Just make sure to reinforce your controller-throwing zone first. Final Score: 10/10 Painfully perfect.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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