
A physics-based rage game. Control a ravioli can. Fight the physics. Accept the fall. Inspired by an iconic early 2000s ravioli commercial.
Modeled estimate, not a reported figure. How we estimate →
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A physics-based rage game. Control a ravioli can. Fight the physics. Accept the fall.
RAVIOLI CAN:
You are a can. A heavy one. It doesn’t jump unless you mean it. Build momentum, charge your jump, and hope physics is feeling merciful today. It usually isn’t.
THE JOURNEY:
A humble "can" leaves the factory to find a dining table. The path winds through multiple environments. None of them are kind.
FREE COSMETICS:
Unlock and equip cosmetic upgrades along the way. They won’t help. But you’ll suffer in style.
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Languages: English*, French, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian*languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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