
SCP: 5K is a co-op or singleplayer tactical horror FPS project that puts players in the midst of a conspiracy where the SCP Foundation has turned on humanity. Enjoy Early Access as we continue to work towards a completed full release of the project!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The SCP Foundation has gone dark. Disturbing intel from one of the many Foundation sites, Area-12, an underground biological research and containment facility in West Virginia, has been forwarded to an anomalous branch of the FBI, the Unusual Incidents Unit (UIU).
Upon arrival the UIU are ambushed and trapped within Area-12 by a facility wide lock-down, leaving you alone and without backup. For reasons yet unclear, Area-12 has adopted a new agenda: creating weaponized hybrids of anomalous creatures. Now the UIU must get to the bottom of “why” and stop them before these monstrosities are unleashed on innocent civilians.

Anomalies are reality-defying objects, artifacts and creatures that inhabit the cracks in our world. These anomalies are what the SCP Foundation was supposed to contain; and their anomalous nature makes them dangerous to the likes of you.
SCP-173-B // The Sculpture
SCP-610 // The Flesh that Hates
SCP-7528 // Screen Anomaly
SCP-1262 // Seed of Destruction
SCP-3199 // Humans Refuted
SCP-621 // Hypnobulbs
SCP-098 // Surgeon Crabs
SCP-7566 // Door Squid
Within Area-12, there are reports of the Foundation experimenting with hybrid anomalies; brutal SCP combinations, bred for ultimate destruction.
Vx-026 // Infector
Vx-349 // Resonator

Raid on Area-12 // UIU Operatives infiltrate Area-12, West Virginia, which is at the center of disturbing events surrounding the SCP Foundation // 4-6 players
Ghosts of the South Gate // GOC Investigate a remote research outpost, NSIS-4, Antarctica after receiving intel from UIU operatives at Area-12 about development of a 'biological weapon' // 4-6 players

Discover Program // 1-6 players
Wave Survival Classic // 1-8 players
Raid on Outpost Axiom // 1-8 players
Outpost Axiom PvP // 2-16 players
Weapons Testing // 1-6 players
PvP Testing // 4-14 players

Tactical Gunplay // Grounded tactical combat utilizing vaulting, peeking corners, breaching doors, and detailed weapon customization
Investigation // Observe your surroundings to look for clues that will help you complete your objectives and find valuable resources or additional intel
Lore + Reporting // Take in as much or as little lore as you like by not only choosing what documents and audio logs you are collecting and observing with your tablet, but also what you find interesting enough to report over radio to your ToC
Immersive Audio // Detailed audio design with occlusion-based wall muffling and spatialized/proximity voice chat

Take advantage of NVIDIA® DLSS, NVIDIA® NIS, and AMD® FidelityFX Super Resolution (FSR) for enhanced visual performance.
Ultra-wide support for an immersive gaming experience.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good. I accidentally refunded it so ima try and get it back as soon as possible lol! Also plays well on steam deck
super
最高画质2k百帧左右,游戏不错就是解密太隐晦了,并且死亡复活点有时候太远,搜索自己尸体弹匣会消失,药品也不能拿着,新手教程约等于没有,不过画面效果和玩法很好,还需要继续优化,会有闪退,期待制作组继续改进,期待v1.0的大版本会优化这些问题
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Hungarian, Japanese, Korean, Norwegian, Polish +1 more
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very fun, and I do enjoy the shooter aspects. However there are some limitations beyond the visual aspect that I'm starting to show concern for. Technical debt is quite clearly starting to show, Many enemies behave and act exactly the same, from response to getting shot (Or lack there of) to how enemies approach combat, Ranged combat can at times feel unfair or unreasonable on behalf of the enemy performing hostile actions, where receiving these attacks can feel unresponsive or negligible in terms of feedback. This game has amazing prospects, but I fear that the majority of hostiles are beginning to be funnelled through a similar AI pipeline in terms of what style of attack they perform, leaving much to be desired in terms of deviance from norms regarding hostile factions. I have noticed that SCP-610 for instance has a quite similar baseline behaviour as many of the SCP-008/ Vx-026 Instances, leaving little actual difference between them when ignoring visuals such as model or texture. the same can be said for lack-lustre response to damage across all SCP & Human Enemies encountered, from surgeon crabs, to the various 610 & Vx-XXX Instances. There is no response to damage on really any scale until the entity is rendered dead. almost as if none of the entities are aware they are receiving harm in any capacity. I'm well aware that affray are more than capable of achieving potentially one of the most immersive horror FPS Experiences to date, but these concerns should be at the forefront of their concern when continuing. as if the baseline of their game falls through, then this will just become another game with some very pretty graphics that could've been something big.
It took me a long time to get a system to run the game since I started playing back when it was in closed beta. Since coming back, there's been only one map and a survival mode added. Don't get me wrong: the maps that are there are well made, but the story as a whole is empty. This game has been out half a decade and we still have so few places to explore and deal with as the SCP Foundation is trying to genocide humanity. I'm also still waiting for the promised GOC skin I preordered during closed beta. Nothing there, but I don't really care about it since it's been so long. Still, it shows that the game is a nothingburger.
Oyunun potansiyeli çok fazla ancak düzeltilmesi gereken şeyler var. Birincisi oyundaki çok bariz olan optimizasyon sıkıntısı. Oyun Unreal Engine ile yapılmış ve UE zaten optimizasyon sıkıntıları ile bilinen bir oyun motoru. Oyunu oynarken belirli bölgelere girdiğinizde oyun çok fark edilebilir bir FPS düşüşü yaşıyor. İkinci sorun ise yapay zeka. Oyundaki SCP'lerin yapay zekalarında çok bir sorun görmedim, ancak security yapay zekası aşırı sıkıntılı. Adamlar oldukları yerde duruyor, sizi fark ettiklerinde sağa sola koşuyorlar ve bir süre sonra ateş ediyorlar. Belirli bir mesafeden ateş edince ne yapacaklarını şaşırıp yine sağa sola gitmeye başlıyorlar. Bunun kesinlikle düzeltilmesi lazım. Son olarak ses tasarımında az sorunlar var. Belki benden kaynaklıdır bilmiyorum ama mesela bazen uzaktan bir düşman ateş açtığında silah sesleri gelmiyor. Oyun alfa evresinde ve daha çok gelişebileceğine inanıyorum.
Great gunplay and has the feeling of Outlast Trials with guns.
Baller gunplay. A bit rough around the edges but there's tons of fun and challenge to be had.
알파 테스트라지만 사람 혈압오르게 하는 요소들로 그득그득함 맵 곳곳에 널려있는 태블릿 찾아서 비번 입력하고 F 상호작용으로 증거수집하고 키카드 찾아서 문따는게 퍼즐의 전부인데 맵이 쓸데없는 공간이 너무 많고 낭비가 심해서 플탐 뻥튀기를 시켜 피로를 증가시킴 그런데 목표는 두루뭉술하게 지시하는데 그 어떤 핑도 화면상에 찍어주지 않음 맵 내부에 배치된 건물도면보고 직접 찾아서 이동 후 증거 수집해야하는데 현장에서 알아서 대응해야하는 꼬봉 입장에서 연필잡는 새끼들에 대한 분노가 절로 치솟음 위 두가지 좆같은 요소에 씨발같은 레벨 디자인이 첨가됨. <<<실패한 레벨 디자인의 표본>>> 일직선 진행 구조의 레벨임에도 불구하고 이거보다 길찾기를 ㅈ같게 만들 수 있을까 싶음 한번 더 되살아나는 적들 천지에 둘러 쌓여서 안 그래도 급한데 길이 없음, 누가 봐도 맵 경계를 표시하기 위한 반파 된 차량을 '상호작용'을 통해 밀어서 진행해야 했다는 걸 깨딹곤 정말 화가 났음. 세이브 포인트도 너무 ㅈ같이 띄어놈 특히 챕터 2 안그래도 공간이 고기벽으로 시뻘개서 피로도 높은데 보스전 들어가서 전멸하면 게임 중반부 부터 다시 시작함 그것만 그러면 모르겠는데 맵 곳곳에 끼임 요소나 버그가 숨쉬듯이 발생해서 억까로 재시작 해야함 그런데 아까 말했듯 세이브포인트가 ㅈㄴ 멀어서 혈압오름 그리고 2명까진 ok 3명부터 인원수에 맞춰서 적들 물량이 늘어나는데 레포데급으로 많은 것도 아닌데 최적화가 구려서 랙을 ㅈㄴ 유발함 결국 최종장 클리어 직전에 호스트 컴이 못버티면 그대로 서버가 다운되서 못깸 사람들이 총기 모딩에 호평하는데 그것도 좀 그런게 기껏 총기 모딩해놓으면 죽거나 챕터를 다시 시작할때 이어서 못씀 다음 총기 개조 방이 나올때 까지 달려야함 이건 챕터1 기준이고 2부터는 세이브가 되던거 같은데 챕터1은 왜 아직도 저장 안해주는지는 몰루? 그러니 좀 더 익으면 사세요 지금은 아닙니다.
bu oyuna acilen türkçe arayüz ve altyazı lazım
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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