
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 618 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No map. No dialogue. No clue. Still finished it somehow. 8/10 confusion, 10/10 atmosphere.
这破游戏除了独特的美术风格以外,没有任何激起我游玩欲望的地方,先不说主角长得像一个亚文化老gay最喜欢玩的毒屁股,光这些个操蛋的解谜就够我玩一辈子,关卡指引更是毛都没有,所谓的‘游戏全程没有任何文字‘也只不过是玩家之间人传人的噱头罢了,实际游玩体验极差,战斗就是拿着一个会伸缩的血肉龟壳假屌去抽打那些长得像劣质飞机杯的小怪物,毫无手感可言。 我是花20多的低价入的,但真给我玩恶心了,找路找一辈子,解谜不看实况真过不去。 听着,如果你是一个和我一样想玩点小众游戏装消肿b的玩家,我希望你现在是打开这个游戏的玩家社区,去截图一些优质图片,并将它发在你那该死的抖阴和B站账号上,然后招摇撞骗的发一句:SCORN牛逼。骗其他不明真相的亚文化小众逼充满激情地花原价100过来玩玩这坨被玩家们的口口相传包装得富丽堂皇的赛博大愤,而你,我的朋友,你只需要像一个暗影嘉豪一样,省着这看到我这条评论的23块钱,大摇大摆到平夕夕上买一个飞机杯并狠狠的玩自己的牛子就可以了,或者是像一个陈龙玉一样,像一个真男人一样,在王者里冲288点券只是为了购买程咬金的基佬爱与正义皮肤,并对着他狠狠地手淫,事后再拿着他,到对抗路狠狠地强奸你的骚逼对手就可以了
Дизайн у игры крутой, за созданную атмосферу плюсик поставлю, музыка шик. Но бегать по бесконечным мясным коридорам в поисках подсветки очередного предмета, с которым можно взаимодействовать, довольно быстро заебывает.
If it's in a deep sale i guess it worth to buy but I definitely wouldn't recommend it to buy it at full price. For 5 eus i can recommend but for 40 just skip.
[h2] [b]血肉与机械融合的血腥视觉盛宴 [/b] [/h2]整体流程不长在7个小时左右就通关了,没什么游戏性主要就是来回跑着解密。大概就是在一个怪诞猎奇、诡异血腥以及血肉机械融合于一身的外星球进行冒险解密的游戏,画面到处充斥着血腥诡异的氛围,能看出他们对生殖以及意识飞升有着极端扭曲的崇拜,血肉与机械融合非常有视觉冲击力和感官刺激,画面美术有异形和普罗米修斯的风格。[h2] [b]总 结 [/b] [/h2]画面美术真的很赞,推荐打折十块左右购入体验,原价就算了。
Visually, this is a great game. Like seriously, Scorn is nothing short of an interactive art piece. Being able to pull themes from the environment about the corruption of advancement and the greed of society makes this experience undeniably though provoking, if not simply beautiful. Unfortunately, that is where the positives end. The gameplay itself is lackluster, the combat is clunky and boring, and the story is almost non-existent. In terms of gameplay, all you get are puzzles that fall into the category of "frustratingly long" or "something a child could complete with ease." Combine this with the walking-simulator feel where objectives require you to navigate unidentifiably similar passageways back and forth to progress, and you start to think the game is trying to waste your time. Combat isn't fun either. When an enemy appears on screen my first thought ended up being about the tedium I was going to experience, rather than being excited for the fight. There is also a resounding lack of mechanics. You only have your primary or secondary weapon. There is no dodge, no parry. There is no melee, and there are no finishers. Thankfully third party cheats/trainers exist so I could just flip a switch and not have to worry about dying over and over or spending lots of time dealing with these enemies. The story also isn't really present. Truthfully, there is only so much you can do in ~4-6 hours with no dialogue, no pickups/items, and no NPCs (that aren't a mutated white mass), but even then it feels lacking. Without getting into spoilers, you really get a feeling at the end of the game along the lines of "that's it?" Also, it's worth mentioning the artbook here. Funny enough I learned more about the environment and atmosphere in the 45 minutes I spent looking at the artbook than the 4.5 hours I spent actually playing the game. There are plenty of things that are only explained in the artbook that you could only understand by reading it. Even then, there are also lots of things that are left completely unexplained; notes in the artbook state that the authors and directors wanted it to be this way, I assume to be more "thought-provoking", but it wholly just feels like lazy writing and an inability to explain things though gameplay. All of these things together make Scorn feel like more of an art-piece rather than a video game. I personally don't know if I'd be willing to complete a playthrough paying full price and without trainers. All in all, scorn is great artistically, but not so great of a "game." The story feels lazy and combat feels like a complete afterthought. Great purchase for 4 dollars on sale, a very disappointing purchase for full price.
а член так и не дали никуда засунуть(( xD а ну да, голый ГГ без члена (и яиц), поэтому [spoiler] не смог справиться с паразитом при первой встрече и терпел всю игру и не справился в конце [/spoiler], короч непонятного пола, непонятно кто, непонятно что, хозяйства нет, сисек нет, смысла существования как будто тоже нет при чём там есть статуи вроде этих же существ М и Ж пола, статуи поз камасутры, к чему они там, о чём вообще всё это, о чём концовка я так и не понял, как будто её в принципе нет... то ли геймдизайнер употреблял что-то, чтобы увидеть всю эту концепцию, то ли всё это было смоделировано какой-то нейронкой, иначе я просто хз какой вывод у всей этой игры и что это вообще было под конец... в общем, имхо произведение не закончено или закончено впопыхах но, тем не менее, то, что было увидено, довольно сочно и мясисто и чарующе гадко
建议策划去给美术和音乐磕个头,如果不是为了美术,我根本不会购买这个游戏。游戏引导做的极其差劲,甚至可以说没有引导, 游戏中道路九曲十八弯,且没有地图,对路痴很不友好。游戏无剧情无叙事,刚上手完全不知道要干嘛。
[h1]Scorn — красиво, но неиграбельно[/h1] Давно хотел написать, но руки не доходили. Визуально круто: биомеханический мир, атмосфера, мясо, кишки, вот это всё. Первое время действительно хочется просто ходить и [i]СОЗЕРЦАТЬ[/i]. Но чем дальше, тем сильнее игра упирается в то, что кроме визуала ей особо нечего предложить. [hr][/hr] Да, локации красивые, [b]НО[/b] ориентироваться с таким дизайном максимально неприятно. Всё сливается в одно: стены, проходы, механизмы, двери, интерактивные штуки. Я понимаю, что игра хочет быть загадочной и не вести за ручку, но тут часто ощущение не «вау, я исследую интересный мир», а «пердец куда мне вообще идти». Ни пазлы, ни боевка не могут вытянуть, то насколько беготня туда-сюда начинает душить. В какой-то момент созерцать просто заябывает, и хочется уже поиграть в игру. [hr][/hr] [b]Итог:[/b] как артбук/атмосферная прогулка — круто. Как игра — ну такое. P.s. [spoiler]Допрошел на YouTube. Это невозможно[/spoiler]
flesh and blood
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |
| Sons Of The Forest | $201.1M | 314.9K | 88% | $29.99 |
Related
| Squad 44 | $15.1M | 25.4K | 75% | $19.99 |
| Bastion | $15.1M | 38.1K | 95% | $14.99 |
| Borderlands Game of the Year Enhanced | $15.1M | 27.6K | 81% | $29.99 |
| Warhammer 40,000: Darktide | $15M | 106.7K | 72% | $9.99 |
| LEGO® Marvel™ Super Heroes | $15M | 30.4K | 96% | $19.99 |
| Shovel Knight: Treasure Trove | $15M | 16.9K | 96% | $39.99 |