
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
잘만듬
Gaslighting simulator.
在生与死的21纳秒间,接起那通电话,成为你--世界最后的倾听者。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has had one of the most profound affects on me in recent memory. If you ever feel like you dont belong, or that you have no one. Play this game.
最nb部分的放demo里,又是赛博诈骗,说实话倒是不至于给差评,但不给钱包疼
我们承担着同样的悲伤,不是吗?
The premise of this series is what people on the internet these days refer to as larping. Don't larp kids. Episode 5 wrecked me.
완벽한 서사...완벽한 반전...완벽한 결말...이 모든것들이 모든 에피소드에 담겨있는 게임. 그냥...너무 완벽한 게임이였다. 마노사바만큼의 임팩트가 있었던 그런 인생게임이 될 것 같음.
因為這份遊戲,我會願意多相信自己一點
满分5分我打3.5分。总体还是比较推荐的。美术和音乐尤为精美,大赞。我感觉我的眼泪能流出来全靠第一个故事以及美术和音乐的感染力。 扣分点在于:第二个剧本开始故事就有些无趣了。尤其第三个故事的女主角,我觉得这个角色实在单薄,压根立不起来,张口爱闭口相信,太流于表面了,反观第一个故事嘴上不强调爱不强调亲情,但依旧能给人巨大的情感冲击,第三个故事把那些概念来来回回的讲一万遍也打动不了人,说难听点就是太过矫情。 选项让人恼火。无论选什么都是一样的,就算是线性走向,但居然摆出选项了,好歹给人一点操作的自由吧?明明选了A,结果主角os:还是不要选A,我想选B。硬生生地掰正人的选项真的很让人火大啊喂!!那你一开始别让我选不好啦?! 有些剧情、台词、画面等反反复复来回过,跟车轱辘一样来回滚,有些是为了回顾剧情(真的不用啊我不是金鱼),有些是为了强调角色的感受试图触动玩家,但每次这样我都好想好想快进,给我看困了都,玩家的记忆真的没有那么差,理解能力也没有那么低,情感的渲染太冗余了是会让人腻烦的,强调一次我会感动,强调第二次我会疲惫,强调第三次我会想笑的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 67 | 100% | $34.99 | |
| $5.5K | 18 | 100% | $7.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $1.2M | 2.6K | 94% | $29.99 | |
| $81.6K | 254 | 97% | $16.99 | |
| $38.1K | 82 | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.2K | 729 | 71% | $14.99 | |
| $343.3K | 983 | 71% | $11.39 | |
| $342.9K | 2K | 96% | $14.99 | |
| $342.8K | 3.4K | 84% | $4.99 | |
| $343.4K | 724 | 49% | $29.99 | |
| $342.6K | 410 | 77% | $19.99 |