
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is rare for a game to get me crying, but this one managed to do it in every single chapter. It is a beautifully melancholy story and one of those that will stick with you. Plus the gothic fairytale inspired artwork is so lovely and so is the music. Ugh
This was excellent. The narrative might've been a little formulaic, but it didn't stop it from hitting and hitting hard.
グラフィックから少しでも気になった人なら期待を裏切らないので絶対買ってプレイしてほしい! グラフィック、BGM、シナリオの全てが嚙み合って1つの素晴らしい作品として昇華している。 アニメやドラマ、映画などでたくさんの物語が見れる世の中だけど、やっぱり自分はADVゲームが好きなんだな、と思わせてくれる、そんな作品でした。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fairly short visual novel that is far from perfect, but still great. Episodes get somewhat formulaic after a while and there is quite a bit of repetition, which dampens the story's impact a little and can get annoying if you really mind that kind of thing. While the majority of the emotional moments didn't move me very much, the last episode absolutely made it all worthwhile, so if you have a similar experience to mine, try to stick with it until the end if you're enjoying it enough. [spoiler] I also just really wanted to say: Thank you, Mary. [/spoiler]
個人的な感想ですが、前半2章ほどがピークのゲームです。 とにかく演出面がめちゃくちゃ楽しめました。没入感◎。 ただ、後半はぼちぼちといったところで、理由としては ①演出面は前半でもう「慣れ」が生じてしまっている ②後半には比較的胸糞な話も出てくる ③エンディング後、かなり消化不良な要素がいくつも残ることになる このあたりになります。 特に③については、「世界の全体像」や「物語の真相」に納得感を求めるプレイヤーにとってはかなり厳しいものがあると思います。 他の方のレビューも少し読んでいるのですが、サムズダウン評価を付けている人で理由の一つにこの③を挙げている人がいて、実際かなり共感できるので買おうか悩んでいる方は一つ参考にしてみてもいいと思います。 手放しで褒められるべき作品とは言わないよってことですね。 ただ最初に述べた演出面・没入感◎の部分は「ゲーム体験」すなわち実際に手に取って遊んでみないと味わえない領域であり、この点において間違いなく素晴らしい時間をくれた作品だったので、私はぜひサムズアップ評価したいと思います。
One of the best visual novels I’ve ever played, right alongside *The House in Fata Morgana*. An incredible story filled with emotion and mystery, featuring an amazing ending. The game was just the right length, with beautiful music at key moments. Kudos to the developers!
Thank you Mary... CH.3 [spoiler]Violet deserve to eternal despair and Lucas made right choices.[/spoiler]
谢谢你,玛丽
4.7/5 늘어지고 반복되는 구간이 있는 부분 눈뽕이 심한 부분 의문점으로 남겨진 몇가지 부분 그럼에도 썩 괜찮은 여운이 남는다
视觉小说这种体裁,最重要的是什么?故事动人,叙事顺畅,音乐动听,演出华丽,还是互动有趣? 单看各个元素,这部作品除了演出和音乐音效属上乘外,其他可能只能算良好,甚至还有可能引发争议的缺点。但是这部作品做到了以上所有要素浑然一体,各种元素相互交织,编织成了只有视觉小说这个体裁才能做到的沉浸式体验。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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