
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a difficult game. Many bad reviews are complaints of difficulty.
this came recommended by grokitach! it definitely does capture a little of that stalker gamma kind of feel/depth. it's fun so far! my main complaints about it are these: 1. gunplay feels really clunky for a few different reasons, one is that there seems to be very little feedback on when you can fire your weapon again/if at all. i line up my shots and click and sometimes nothing happens, no feedback on why. another is that you can't interrupt a reload without rolling, so it can lead to situations where i want to instantly fire out of a tube/cylinder fed weapon and i can't because i need to roll first. 2. the environment itself doesn't feel dangerous right now. there's apparently no anomalies to step in, no actual terrain hazards to navigate, just cover/uncovered. 3. environment cover doesn't make sense, ie sandbags can't be shot over. everything just sort of acts like a wall that eats 100% of all bullets and doesn't model penetration. i think $20 is pretty steep given the issues with the core/gunplay, but it looks promising!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 532 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is some good bones here. Fantastic music and sound. Love the gunplay. It is very difficult and there is jank. If youre a lootwhore and like the apocalyse scenario. Pick it up.
I'm having a great time with this game. Loving the art, atmosphere, sounds design, and music. Even though its in EA I'm having a great time exploring the world and talking to NPCs. Will definitely keep playing!
コア向け高難易度オープンワールドルーターシューター 最初は脱出ルーターシューターかと思ったけどオープンワールドだった NPCとの会話がすごく細かくて作りこまれてるし、クエストも豊富! ドットなのに、綺麗で細やかな動作をしてて感動 賛否両論になってたけど、操作性や道中の難易度含め全然ひどくなく、ただただ高難易度に慣れてない人たちのコメントに見えるので、かわいそう... 画面外からの攻撃とかにいろいろ言ってる人も多いけど そもそも音とかしてるし、常に警戒するのは当たり前だし、 これ系のゲーム(ゼロシーベルトとかブラッドランニングとかもやったが)では常だし そもそもFPSでも遠距離スナイパーなんて普通にあるやん ただ下手なだけでしょう? この難易度・この世界観は素晴らしいので、 このままを貫いて開発を続けてほしい...
It's like Zero Sievert but 10 times better.
Está muito no inicio ainda, não da pra aproveitar muito se você só quer jogar. O jogo não é difícil, só está extremamente desbalanceado. Se você se tem vontade de ajudar no desenvolvimento ou comprar só pra incentivar, acho que vale. Apesar de tudo o game é bonito e tem bastante potencial futuramente. Obs: Que tanto de análise de bot ta tendo na steam ultimamente mano! já ta quase batendo 50% da reais, credo.
一言で言えば見下ろし型Stalker。難易度高めの物漁り、リスクを負って徒歩で探索するゲームの緊張感が好きな人向け。追加された低難易度での信用度上昇量が個人的に丁度良いので、改めてそちらでやり直し中。 ・敵が強いとはいえ初期拳銃でも複数当たればバンディットは怯んで逃げるし、野生動物に近接されたらナイフ振り回しが有効、お金が溜まったら村から右下にある教会辺りの青い人が売ってる狙撃銃も対人で非常に便利と、人が超人してない類のゲームとして戦闘バランスは良好。 ・一部ドロップの無い敵や、見る限り同じ武器のはずがサイズが違ったり、近所での自害が一番回復薬や食費を浮かせられたり、さすがに一睡もしてないしできないのは不自然など粗があったりするものの、アプデが早いのと現状既に面白いのでおすすめ。 ・今後塩やバター、ジャガイモやミュータント肉で何か料理したいなとか、ZERO Sievertみたく軽い拠点改装とかがあったらいいなと思ったり。Stalker2ではゾーン飯の自炊とかできなかったから……。 ◆他の方も言うものを含め、プレイで気付いた現バージョンの知識 焚火の前に立つとじわじわ回復する。 リスポーン地点の隣などに生える黄緑色の草は薬草、ナイフで刈り取って集めれば薬の節約になる。 自爆ゾンビは近寄らせてからでんぐり返しで逃げれば攻撃不要。 ミュータント素材はたくさん集めれば肉屋がそこそこ高値で買い取ってくれる。 特に緑色の酸で爆撃する植物から採れる枝は10スタック10000くらいで売れる、その割に弱く簡単に倒せるので湧きスポットを見つけたら狩るといい。 でかいネズミは特別戦利品が良い訳でもなく、消耗しがちなので戦闘はなるべく回避したほうが良さげ。
This game game came out of nowhere for me. Thank Splattercatgaming on Youtube for that. I like my survival and stealth exploration games. This game satisfies these gaming urges like nobody's business. It's still early access so expect a couple of glitches here and there. Nothing game breaking. Game is a complete loot fest, and exploration survivalists will be right at home. This game is phenomenal. I've been playing these genres for a couple years now, this is one of the best I've played. Forget about the no dialog. Who cares. The atmospheric sound and gun shots will keep you coming back no doubt. It's great. Try it out, it's not going to break your wallet!
The repair systems and durability in the game are absolutely atrocious. Why not make it so the vendors can repair your gear in town if needed for a cost. It’s easier to just throw away your cheaper gear and rebuy it. I just started but I can see this being even worse once you get farther into the game. Some repair items won’t even be able to repair your gear once it drops below a certain durability level and the durability drops super fast
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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