
Scars of Mars is a real-time RPG. Make split-second decisions to defeat enemies quickly in thrilling and satisfying battles.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Polish, Simplified Chinese, Japanese
Engagement
Reviews
Des Idées de jeu très intéressantes,un gameplay original, fun et dynamique et le tout dans un cadre enfin hors des gamineries et niaiseries habituelles. Malheureusement le concept n'est pas poussé à son maximum, le jeu est bien trop TROP court et réduit à son minimum, on frôle même la sensation de démo légèrement rallongée, ce qui est rédhibitoire, surtout à ce prix.... Dommage il y a clairement quelque chose à exploiter dans le style et le gameplay, j’espère que les développeurs iront plus loin la prochaine fois! A tester en promo (genre 5 euros) dans tout les cas pour les fan de rogue/rpg, je pense....
I can understand this one being a bit of a hard sell. The art looks bad and is most likely AI-generated, dungeon exploration is very lackluster is terms of style and variety, metaprogression is largely simplistic statistical upgrades, and the game only lasts around 2-3 hours unless you count replaying the game on harder difficulties or doing the bonus Challenge modes, both which shallowly recycle the same content but with artificially inflated stats. But damn, in spite of all that, I really enjoyed my short time with this due to the very memorable and unique combat system! Moving your party members around on the grid in real-time to put them into position to attack while simultaneously dodging enemy attacks made for a surprisingly exciting dance, and it gets even deeper with mechanics like increased damage if you take the risk to counterattack an enemy during their attack, and how you can prevent a large enemy AOE from spilling out to your allies if you place an ally in front of it to block with a well-timed shield, among others. The game was rather challenging even on Normal and the boss fights were great spectacles that kept me on my toes. In addition to the great combat, the buildcraft wasn't half-bad either with a lot of potential for different party makeups, and I had fun playing around and optimizing with the different weapons and frames/classes. Perhaps it's not the deepest or most balanced since my playtime was short and I did end up sticking with a fairly generic party (tank/sniper/flex/healer) but it felt fun nonetheless. If it looks interesting to you and you're a fan of dungeon crawlers, I'd encourage you to give it a try on sale, at least. I truly wish more games would look to this for inspiration and adopt these combat mechanics, and if possible, I'd like a more developed sequel!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
够了短了,我的天,好玩是挺好玩,洛克人EXE的玩法
体験版をやって面白かったので購入 4体のキャラを操作するハックスラッシュゲーム よかったところ 1ループがサクサク進むので繰り返しがつらくない。 強化ポイントで装備のレベルが上げられるところ 悪かったところ どうにもキーボードで操作すると肩が凝ります。どうにかならないものか。 コントローラの捜査は絶望的なのでコンシューマだと評判悪くなりそう。。。 セールで買ったのもあるのですが、お値段に対して満足度が高くとてもよかったです。
Nice little action RPG! Short campaign but that works well for me as some people don't have a million hours to sink into a game! Aquire make great games!
游戏有多好玩,内容量就有多么少
推荐折扣的时候入手剧情内容很小很短。
全てがリアルタイムの戦闘は慣れると面白いですが、本当にそれだけのゲームです。 シナリオから何から全てが無味乾燥すぎて先に進みたいという気持ちが起きず、戦闘だけでそれらをカバーするにも限界がありました。いくら戦闘が面白いといってもあくまでRPGの範疇でしかありませんからね…。 最近のアクワイアを見ているとよっぽど予算が無いんだなと心配になる…全盛期の輝きをいつか取り戻して欲しいものです。
对画风有兴趣才买的,玩法像是没有进度条只有技能CD的回合制游戏。
O jogo é daora, é bem estratégico, pede raciocinio rapido para as situações e velocidade de reação. Gostei do que me foi dado, não acho que valha o preço cheio, se for comprar pegue em alguma promoção.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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