
Do what it takes to make your fledgling security agency thrive in this 80s noir crime bustin', dirty crossing, vengeance-seeking board game inspired strategy game with dice and cards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The vibes looked cool on the store page, but I found the game to be quite repetitive. It just becomes a chore of sending the right agent to the job and maybe doing a puzzle, all of which are interesting at first but become boring since that's all you do in game.
Rough Justice 84 is a case of good ideas that don't necessarily make for a good game. First of all, the description isn't exaggerating when it says this is a board game, so if you're not into board game-esque dice rolls, this won't be for you at all. But once you're in, the game makes a strong first impression. The 80s aesthetic is excellent, and everything from the font to the colors to the way the character models appear nails the time period. There's also a strong roleplaying element to the game, and input from the player, both in who should tackle what tasks and some simple dialogue options give the player some agency. Where the game fails comes down the board game part of it. The entire game feels like it comes down to chance. Whenever you send an agent to do nearly anything, the outcome is based on a dice roll. Fail this completely random minigame and the mission fails, and this is the case for most missions in the game. There are some other simple minigames here and there, but they're either painfully easy to complete or obtuse with tutorials that barely help. The concept of an 80s roleplaying crime simulator is a perfect set up and is clearly what this game is going for, but once you realize nearly all of your success and failure comes down to random dice rolls, the motivation to continue dries up.
Grafik und Musik an diesem Spiel sind toll. Ersteres führt dazu, dass mein mittelguter Gaming-PC Schnappatmung kriegt. Dafür, dass es nur ein simples "Strategiespiel" (Würfelglück ist alles, was wirklich einen Unterschied im Verlauf macht) mit ein paar Puzzles ist, ist das lächerlich. Meiner Erfahrung nach hat das Spiel nicht viel zu bieten und war das Geld daher nicht wert.
[code] White Night的个人评测[/code] [table] [tr] [th]问题[/th] [th]回答[/th] [/tr] [tr] [td]这游戏好玩吗?[/td] [td]个人认为10分可以给3分[/td] [/tr] [tr] [td]这游戏价格值得吗?[/td] [td]不值得[/td] [/tr] [tr] [td]有必要买dlc吗?[/td] [td] 靠爱购买 [/td] [/tr] [tr] [td]哪些dlc要优先买?[/td] [td] OST和设定集,靠爱购买 [/td] [/tr] [tr] [th]dlc建议原价购买吗?[/th] [th]靠爱购买[/th] [/tr] [tr] [th]这游戏对配置要求高吗?[/th] [th]3050全高无压力[/th] [/tr] [tr] [th]游戏有什么需要特别注意的吗?[/th] [th] 1.太肝。自动掉级这个设定就很烦人。拿到阶段性奖励还能给我收回去的我也是第一次见。我寻思我的投入就是换那点小小的探员经验?纯纯弱智设定。 2.玩家的成长曲线非常缓,感觉投入很多但是收成很少。有点恶意拖长玩家游戏时长的意思。 3.解谜小游戏玩个几次体验体验就够了。反复刷的话就是又臭又长,玩的很累。 4.以上这几点一结合,玩了一小时我就实在玩不下去了。爽也爽不起来,肝又比较肝,玩的非常累。如果你闲的很无聊的话倒是可以试试。不然还是算了。 [/th] [/tr] [/table]
Salut mes petits agneaux ! Nous allons voir un jeu, tous ensemble qui va vous mettre dans la peau d’un ancien super flic de la ville de Seneca, dans les années 1984, dans un vrai bazar où la criminalité est plus en hausse que le taux de glycémie d’un flic du FBI avec ses donuts. La loi a abandonné et les agences de détectives ont fleuri un peu partout. C’est à sa sortie de prison que Jim est contacté par un ancien de son équipe : Hank. Ce dernier est le pur produit de son époque, et donc il manque pas mal de tact. Vous allez devoir gérer tout une agence, contacter les agents, les recruter, les envoyer dans les différentes missions, et gérer leur endurance, acheter des objets pour les aider dans les enquêtes, et parfois résoudre des casses tête à leur place ! Dans une joyeuse ambiance des années 80 et des notes de synthé qui vous chatouilleront les oreilles. Reprenant les étapes d’un tabletop, vous aurez des lancés de dés des plus frustrant si le RNGod n’est pas avec vous. N’oubliez pas de sacrifier votre patron pour augmenter vos chances de réussite, c’est prouvé par la science. Mais vous aurez plusieurs styles de mission : la sécurité, basée surtout sur les lancés de dés, les 24/7 qui se baseront surtout sur les mini jeu, et vous permettront d’avoir plus facilement l’argent, les saisines, qui vous demanderont des étapes supplémentaires (et de la chance) pour trouver un objet bien précis comme une voiture par exemple, vous aurez également de la traque de fugitif, et bien évidemment, l’histoire principale. Tout se fait à la souris, ou au clavier, mais vous aurez aussi votre manette pour vous aider. Le tout a jouer avec une playlist des plus belles lostwave des années 80, ce jeu est un exemple typique de comment utiliser à bon escient la nostalgie dans les jeux vidéos. Même si les tutos sont un peu intrusifs, je vous conseille de les suivre. Le jeu n’est pas dur au début, mais il risque de rapidement devenir difficile si vous n’avez ni chance, ni subtilité, car il va vous demander quelques petits efforts de gestion. Tout est chronométré, et mention spéciale pour la carte du jeu, on se croirait dans un animé comme Ghost in the Shell ou un centre d’opération. C’est très réussi, mais ne vous attendez pas à une tonne d’action, car c’est surtout un jeu de gestion, finalement. Voyez cela comme une version des années 80 d’un jeu comme Tharsis, c’est bien, mais attention à l’ennui qui risque de venir si vous faites sans cesses les mêmes choses, et que vous devrez farmer. Vous avez une démo pour vous donner envie, n’hésitez pas à l’utiliser pour voir si le jeu vous plait ! C’était Ookamiette, Devenez Viral ! [h1]Les liens[/h1] La page de la vidéo: https://www.youtube.com/watch?v=NlgF2JhJumk Le site d’Ookamiette : https://ookamiette.fr/ Mon BlueSky : https://bsky.app/profile/ookamiette.bsky.social Mon Discord : http://discord.gg/HJDRhE3txa Mon groupe de curation : https://steamcommunity.com/groups/ookareview Mon Ko-fi si tu veux me soutenir : https://ko-fi.com/ookamiette Ma page Humble Bundle : https://www.humblebundle.com/?partner=ookamiette
I had been watching this game for a couple years before I decided to purchase and was pretty hyped for the game. I decided after a couple months that the time had finally come to give it a spin. I was concerned due to the mixed reviewed, that it would be a very tedious game, however I've been pleasantly surprised. The vibe of the game is fantastic and the developers have clearly put a lot of work into nailing the 80's vibe. The main story makes great use of it's setting, and at times feels like a classic action/cop movie in the vein of the lethal weapon series. It has enough twists and turns to keep the user interested throughout it's duration. The gameplay despite at first seeming rather simplistic opens up the further you get into, allowing the unlocking of new case officers, mini games and variables and the dice rolling mechanic I found surprisingly didn't get old for me. One big negative where I think the game really suffers is simply it's lack of non main story cases. Unfortunately, you'll probably find the you'll see the same cases play out up to 8 - 10 times throughout the game. It's a shame as I feel it wouldn't have taken much more effort from the devs just to introduce more cases. I reckon it needed about 3x as many as it currently has to maintain consistent interest and to have kept things feeling fresh and unpredictable. Character art also suffers in the late game, as strangely the devs use the same trechcoat body style for nearly all level 3 characters making them feel less individual. Which is a shame as most of them are teeming with personality, even if voice lines are re-used a little too much for my liking. Despite these issues, I had a lot of fun, and I think the price is fair for what it is. I think the game does deserve more recognition, as it does a lot really despite seemingly haven fallen slightly under the radar.. 8/10
Just completed the first story chapter out of 5, and God it's a shame this game didn't get more traction. If it did, the map controls could've been polished, the bugs could've been eradicated, the occasional voice drafts (I'm sure some of the draft placeholders seeped into the final game) would be replaced. And then, it would be a very solid game with original premise, palpable atmosphere of the 80s, and the soundtrack to kill for (I even bought it which is something I never do). In any case, even if it's not perfect and will never be, give it a shot. The stylish appearances of the agents alone are worth a bit of your time.
I love the aesthetics but the gameplay really sucks
Rough Justice: ’84 is a strategy and management game developed by Gamma Minus and published by Daedalic Entertainment that blends detective storytelling, board-game mechanics, and puzzle-style mini-games into a distinctive crime-themed experience. Set in the stylized environment of a fictional American city during the mid-1980s, the game places players in charge of a private security and investigation agency attempting to restore order in a crime-ridden metropolis. Rather than focusing on traditional action gameplay, the title emphasizes decision-making, probability management, and strategic planning as players attempt to solve cases while managing a team of operatives. The narrative centers on Jim Baylor, a former police officer who has recently been released from prison after being wrongfully convicted of corruption. Returning to a city that has grown far more dangerous in his absence, Baylor struggles to rebuild his life and reputation. With the encouragement of old allies, he establishes a private agency dedicated to solving crimes and protecting citizens in ways the police can no longer manage. This premise sets the stage for a story that unfolds through conversations, case reports, and comic-style story panels, gradually revealing a web of criminal organizations and hidden conspiracies that threaten the stability of Seneca City. Much of the gameplay revolves around managing Baylor’s agency and assigning cases to a roster of hired operatives. Each character has a unique set of skills represented by numerical values that determine their effectiveness at different types of missions. Cases appear across a stylized city map, ranging from debt collection and security work to more complex investigations involving organized crime. When assigning an agent to a mission, players must carefully consider whether that agent possesses the right skills to succeed. Choosing poorly can result in failed missions, lost resources, or damage to the agency’s reputation. A major component of the gameplay system is the use of dice to resolve mission outcomes. When an agent begins an assignment, the game calculates the number of dice they can roll based on their abilities and equipment. Higher rolls represent greater success, while low results may cause setbacks or incomplete outcomes. This system gives the game a tabletop-style feel, similar to board games where probability and risk assessment play important roles. Players must constantly weigh the likelihood of success against the potential rewards before committing their agents to difficult tasks. In addition to the strategic planning elements, many missions trigger short interactive mini-games that represent the challenges faced by agents during their assignments. These mini-games vary widely in design and may involve tasks such as picking locks, solving pattern puzzles, or completing reflex-based sequences. Some rely on observation and memory, while others test quick reactions under time pressure. Successfully completing these mini-games can improve the outcome of the mission, adding a layer of player involvement beyond the statistical dice rolls. Managing the agency itself is another critical aspect of the experience. Each agent has limited stamina, meaning they cannot be sent on endless missions without rest. Hiring new operatives costs money, and maintaining the organization requires careful financial planning. If the agency runs out of funds or fails too many assignments, its reputation within the city can suffer, reducing the number of clients willing to offer new cases. Balancing income, expenses, and workforce management becomes a constant challenge as the campaign progresses. As players continue solving cases, agents gain experience and can be equipped with specialized gear cards that improve their performance. These items may increase skill values, provide additional dice rolls during missions, or introduce special bonuses that make difficult cases easier to manage. Over time, building a well-balanced team of operatives becomes essential for handling the increasingly complex assignments that appear later in the game. The progression system encourages players to experiment with different agent combinations and equipment setups in order to maximize their efficiency. Visually, Rough Justice: ’84 strongly embraces the aesthetic of the decade in which it is set. Neon colors, grid-like city maps, and stylized character portraits evoke the visual language of 1980s crime dramas and arcade culture. Characters appear in comic-book-inspired panels during story sequences, giving the narrative a graphic novel presentation that suits the gritty detective theme. The overall art direction captures the era effectively, blending retro nostalgia with modern visual clarity. The audio design further reinforces this atmosphere through a soundtrack inspired by synth-driven electronic music reminiscent of classic action films from the 1980s. These energetic tracks accompany the gameplay while maintaining a sense of tension during high-stakes missions. Voice acting and character dialogue add personality to the cast, helping bring the world of Seneca City to life and emphasizing the dramatic tone of the story. Despite its creative approach, the game does have some limitations that become noticeable during extended play sessions. One of the most common criticisms is the reliance on randomness in the dice-based mission system. Even with careful planning, unlucky rolls can sometimes derail an otherwise well-prepared assignment. While this mechanic is intentional and part of the tabletop inspiration behind the design, it may occasionally give players the impression that outcomes are determined more by chance than strategy. Another issue is the repetitive nature of the gameplay loop. Much of the game revolves around accepting cases, assigning agents, resolving missions through dice rolls or mini-games, and repeating the process. Although new story developments and upgrades add variety, the overall structure changes very little as the campaign continues. Some players may find the repetition gradually reduces the sense of excitement after many hours of play. The pacing of story progression can also feel somewhat slow. Advancing the narrative often requires completing numerous smaller cases to build reputation within the city before major plot events unlock. While this design encourages players to engage with the management systems more deeply, it can occasionally disrupt the momentum of the central storyline. Even with these drawbacks, Rough Justice: ’84 stands out as an ambitious and unusual blend of genres. By combining elements of strategy management, detective storytelling, board-game probability systems, and interactive puzzles, the game offers a gameplay experience that feels unlike most traditional strategy titles. Its strong retro presentation and creative concept help it maintain a distinctive identity within the indie gaming landscape. Overall, Rough Justice: ’84 delivers a stylish and unconventional strategy experience set against the backdrop of a neon-soaked 1980s crime drama. While the reliance on randomness and the repetitive mission structure may limit its long-term appeal for some players, the game’s creative mechanics and atmospheric presentation make it a compelling experiment in genre fusion. Players who enjoy strategic planning, narrative-driven management games, and retro aesthetics will likely find it an engaging journey through the criminal underworld of Seneca City. Rating: 7/10
Unfortunately, I cannot recommend this game in good faith. Right from the intro, there are a few typos and misspells, which wouldn't be so bad if the game weren't so text-based. This game is REALLY rough around the edges and you can see so right from the title screen. Sloppy work. Also, the game is VERY poorly optimized and runs VERY choppily even in its lowest graphics settings. Combine that with the now slower-than-intended "typewriter" text effect and you're in for a sluggishly slow ride. At least you can turn the typewriter effect off. Also, it could really use some really easy to implement quality of life features, like auto-pausing the game everytime an agent reaches their destination spot. I guess it doesn't do that to artificially increase difficulty. I had fun playing this, but the bad fairly outweighs the good. Very sorry.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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