
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't get me wrong, if there is an option for meh, I would go there. SCARLET NEXUS is a beautiful fun game, at its best moments. However, those golden moments are buried under uninspired level designs, fighting the same few monsters over and over again, not knowing how long those levels last. The two main characters are novel, however, the story couldn't get me to care about the teams nor the main characters nor the world from early on. In fact, somehow with the great developers from tales series, and the original God Eater, this story just bores me. Give me something like killing an important character early on or something. I know there are twists into the game. But I already bored before that. I do really think they have a game with very fun combat, and I hope if this game has a sequel, please try to tell a story that starts strong and give me something to care about.
The game is mid. If only Steam had a "neutral" option for the review. Total: 6/10 Story: boring 6/10 (just watch the anime adaption instead) Gameplay: repetitive 4/10 (whoever designed those side quests and crafting system should be fired at Bandai) Music: good 6/10 Visual: good 7/10 Optimization: 8/10 (can run 50-55 FPS on Steamdeck with low preset)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情非常好 但是对于姐姐直见的结局遗憾很大 希望下一部会更好
Un sacré morceau. Un thème intéressant (le "brainpunk"), une esthétique parfois enthousiasmante, des combats plaisants, mais aussi des dialogues absolument interminables (c'en est stupéfiant, ça ne s'arrête jamais), et une histoire qui finit par se tordre un peu dans tous les sens pour pas grand-chose (comme souvent quand on veut faire compliqué) Malgré tout une belle aventure, même si un peu balourde parfois.
おもしろい
grafik = leş (biraz üstü olabilir oda belki) oynanabilirlik = leş (evet belki birşeyleri sağa sola fırlatmak güzel olabilir ama özellikle kaçınma hareketi B.K gibi.hatta o kadar kötü ki souls oyunlarındaki kaçınma daha güzel).
Интересная вселенная , хорошая боёвка , стоит пройти хотя бы за одного персонажа и узнать классную историю. Вроде много побочных квестов и действий, но они настолько не обязательные что можно пройти вообще не касаясь этого
Good game
还不错
先通关了重线,然后隔了好几个月把结人线补完了。 战斗很爽,本身操作念力把各种物品扔向敌人就很酷炫,然后再这个念力技能的基础上,每条线给了玩家4个队友的额外SAS技能,可以理解为给自己挂上4种增益状态。同样是4个队友,这个游戏是可以同时释放多个队友技能,好感高了还能提供额外的4个主动技能,玩家受伤了会帮助抵挡伤害,倒地了会拉人。几年前的游戏做出了这么流畅的配合,而现在的很多游戏还在做4个人来回切出来放个技能就下场。后期两个小队合并后,更是能搭配出8个SAS被动+8个主动技能,后台回能+处决回能,能做到几乎全程都在释放技能,搭配上轻重攻击连招、场景投掷互动以及时不时来一个处决动画,操作感很强。 战斗系统这么顶,那为什么打完一周目突然不想开了呢,因为其他地方槽点太多。剧情前期很宏大,姐姐变成怪物、政府内乱,到最后变成了亲情爱情友情,最后BOSS的动机也让人十分疑惑。地图设计很一般,前期还有点层次结构,后面就变成了一条直道,跑直线和打怪循环了太多次,战斗比重太高以至于我二周目就切成了简单难度,不如考虑下精简后期地图,讲好故事就行了。然后是奇葩的支线任务,任务分散在街道上,打完一章弹出来几个,让我每一章都去跑一遍这个没什么互动内容的街道。任务内容也很恶心,有很多类似于用某一个招式打死xxx怪,为了完成任务经常要打断原本流畅的战斗节奏,把怪打到一丝血,再放个特定招式结尾。为了做成就挑挑拣拣做了30个支线任务就再也不想碰了,还不如移出击杀条件,在前几章的某个地区放个精英怪,让玩家重复跑图收集素材的时候顺便做完。 游戏有独特的美术风格和出色的战斗系统,但是很多地方又有很大的改进空间,整体是个不错的二游。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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