
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전투 손맛이 좋아서 초반엔 재밌게 했는데 뒤로갈수록 재미가 없음 초반엔 단순한 조작에 화려한 전투는 흥미로웠는데 이것도 뒤로갈수록 조작이 점점 복잡해짐 피로도가 상승해서 더는 못하겠다 리뷰중에 누가 씹덕 크라이 라고 했는데 그 말이 맞는것 같음
Unfortunately I thought I was getting into something that had more combos or real time ability consequences... It's not a bad game... It's just not what I thought I was getting into... I was heavy into the first 5 hours. Then I kind of lost interest...The story is good from what I've seen so far, I just personally didn't find it challenging enough without turning the difficulty to max... Then everything starts to feel like the same combo over and over again... I don't know... I'll give it a try again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一款几年前发行过的二次元大作,《绯红结系》在发售时可谓红极一时。它不仅拥有联动动漫的热度,更在玩法上融合了《嗜血代码》《寄生前夜》等作品的末世幻想风格,甚至能在后来的《剑星》中看到对其怪物设计的参考——当然,本作的怪物造型相对更“温和”一些。 游戏最亮眼之处在于战斗系统和平行世界:第三人称过肩视角下,通过念力投掷、组合技与连招的搭配,打造出富有策略感的动作体验。以及熙熙攘攘,繁花似锦的赛博风格街区,扣人心弦。在B站,相关实录视频至今仍有数十万播放量,足见其战斗设计的吸引力。 然而,它未能持续走红的原因也很明显:角色互动表情生硬、任务重复度较高,容易带来网游式的枯燥感;同时,游戏模组与改造内容有限,后期可玩性不足。能否坚持下去,很大程度上取决于玩家对二次元与动作游戏的偏好。 【入手前必读】 对暗黑末世题材或精神敏感者慎入,部分怪物设计与灾难情节可能引发不适与焦虑。 非二次元玩家,请谨慎尝试,游戏美术与叙事风格具有强烈日漫特质。 不喜欢重复任务与线性流程的玩家可能会被后期内容劝退。 【结语】 二次元的世界浩瀚如星海,愿每个人都能找到属于自己的那份热爱。本评测力求客观如实,希望能为你提供有价值的参考。
Начало максимально многообещающее. Приступаешь к игре за парня (либо девушку), которых зачисляют в кадеты спецотряда по борьбе с монстрами. Почти сразу в организации происходит раскол и бывшие союзники оказываются по разные стороны баррикад. Кажется, что самое время потирать руки в ожидании двух взглядов на один конфликт в стиле FE или Triangle: внутренняя борьба, интриги, сменяющие сторону союзники, теневой антагонист, который дергает за ниточки. В общем, все сюжетные прелести, которыми славятся японские сценаристы. Да ещё и с сочной боёвкой уровня Тэйлз, ух! А затем ожидания лопаются, как мыльный пузырь. В конфликте не участвуем, носимся за спятившим другом по каким-то подвалам и вырезаем монстров. Параллельно пытаются подсунуть предысторию этого дженерик парацетамола, хотя в настоящем времени события поинтереснее происходят. Но даже флэшбеки подаются крохами, в которых сложно уцепиться за смысл. Ещё есть брат-начальник этого спецотряда, который по идее должен быть в эпицентре гражданской войны, но даже в вацап не пишет. Когда встречаемся со вторым протагонистом, возникает желание заорать вместе с ГГ: "Касанэ, объясни, о чем у вас здесь история!?". А она не отвечает. Отвечают только сопартийцы. При чём из обоих лагерей. Отвечают о чём угодно, кроме вопросов о продвижении сюжета с мертвой точки. В общем, я протерпел девять глав и потерял интерес. Касаемо геймплейной составляющей. С удовольствием записал бы боевую систему в плюсы, если: а) дали поиграть другими персонажами со своими способностями, б) включили хоть какую-нибудь озвучку на фоне. В сухом итоге на мой взгляд разве что нарисовали стильно. Все остальное на максимально поверхностном уровне, как ветка развития и экипировка. Есть более интересные JRPG/ARPG, от которых не пахнет боссом с требованием сделать готовую игру к понедельнику.
Game plays well the combat system is good, story fails where it matters and will bring you sadness
SCARLET NEXUS is an instanced-based action RPG with a strong anime aesthetic, set in a post-apocalyptic world. I purchased this game because I love CODE VEIN and expected a similar souls-like experience. However, this game is very different from a souls-like and moreso resembles hack and slash like GOD EATER. The gameplay feels fast and snappy, and the animations are pretty nice, but the controls felt awful to get used to. Even during the forced tutorial stage near the beginning, I was stuck for multiple minutes trying to figure out how to perform a single action. The menus are also a bit tacky and not really my style. And I'm not really a fan of how they delivered their story through these strange comic-style panels. Personally, I haven't played many of these super anime-like RPGs. I haven't explored much of the game at all but find it difficult to come back to it. Maybe will give it a try in the far future when I have more time and feel ready to tackle an experience like this. No score/10
Scarlet Nexus es un juego que me gustó, aunque al principio me costó mantener la atención. La historia arranca tan enredada que más de una vez me dio sueño intentando entender qué estaba pasando. Cuando por fin le coges el tranquillo, se vuelve interesante… pero el inicio no ayuda nada. El combate empieza siendo algo tedioso, pero mejora bastante conforme desbloqueas habilidades. La telequinesis es satisfactoria una vez que aumentas la cantidad de usos, y ahí es cuando el juego realmente se vuelve divertido. Personalmente, disfruté mucho más jugar con Yuito, ya que su estilo de combate cercano se me hizo más entretenido. Con Kasane no conecté tanto, y pelear contra Yuito y su “modo invencible gracias a Gemma” se me hizo más tedioso de lo necesario. La historia tiene buenas ideas, pero apenas te das cuenta, se cuenta sola. Los personajes son MUY CLICHÉS, al punto de que puedes adivinar su personalidad en los primeros cinco minutos: el serio, la tsundere, la energética, la loli… están todos. Funcionan, sí, pero no esperes nada nuevo. Los capítulos de vínculo son algo interesantes, aunque se sienten más como una excusa para alargar la historia que como algo realmente necesario. Ahí es donde más se nota el relleno. Las misiones secundarias… ni las entendí. Eso sí, el juego gana muchos puntos con su banda sonora, que es excelente, y con su estilo visual, que cumple muy bien. El estilo anime, para bien o para mal, está bien logrado. ¿Recomendado? Sí, pero depende mucho de tus gustos. Historia: interesante, pero pesada al inicio Combate: mejora con el progreso Relleno: bastante Música: 10/10 Conclusión: buen juego, pero no para todo el mundo
已通关男女主双线主线+双线全角色羁绊章节+双线全任务,已完成敌人图鉴。已全成就
Es gibt viel zu lesen, mittelmäßig viel zu laufen und der Rest ist kämpfen.... Auch fürn 10ner nicht unbedingt ein Spiel das man haben muss.
Boring Ass Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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