
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's got it for me due to the JRPG tag back in the day, as I was somewhat interested in figuring out what to expect. Scarlet Nexus's been the first JRPG that I've ever tried, although I got warned by a couple acquaintnaces that this is more of a [i]light[/i] JRPG with slight differencies that do make it play out quite differently. The plot of the story is.. Mysterious. At first, it appears to be missing and I haven't felt like progressing despite believing that the game's got a good story. Sure, some are scattered left and right by the designed quests in-game, but I would've never thought of them as pieces of puzzle to later on connect to. It's not that much of a bad design, but it felt a bit overwhelming at times and I didn't really know what to think. I got confused instead, leaving me to progressing further and hoping that the mystery will unreveal itself eventually.. Which it did. The story is branching at two main protagonists, Yuito and Kasane who are .. Connected, in a way. Not that it's gonna make sense, but playing it will untangle it. My very first playthrough had next to no understandings towards the characters; They've felt superficial, not like humans with emotions to me.. But the third or fourth playthrough has finally made me aware of what's going on, and I started to actually relate, emphatize, and sometimes even symphatize with the characters throughout the story. It is so well written, but leaves the details scattered around and the connection to them is somewhat misleading, leaving me kinda unsure of what to think about the character and their development in general. I've also managed to surprise myself by expecting some romance to occur and be involved here, which there clearly isn't and wasn't meant to be.. Although there were moments and even space that'd easily allow for that. Oh, well.. So much for the daydreaming.. The graphics, as one can see from the showcased screenshots, is somewhat of a live-action comics, if I may. There isn't anything too deep or detailed to make you think that [i]this is how it also works in reality,[/i] it's far more polished; It's all about sparks, slashes, and.. Some ground impacts that do sometimes shake the ground and objects around. The scenery is very much futuristic, but the polishment to the anime art style that it includes does disconnect it from appearing realistic whatsoever. It's nowhere close to what Cyberpunk or other worlds set in the future look like. It's still nice enough, especially the sceneries of the setting evenning sun.. The light reflections, those sure are at the top-notch quality. The soundtrack that does accompany the player seems well polished aswell, although it's a bit too modernized for my likings. The mentions of rock / metal guitars, ... No, that's nowhere to be heard of. It's mostly relaxing, slow paced, but features a couple more fast paced tracks to support the thrills for a challenge, add to that dramatic moment from time to time, especially for specific sequences while in combat. As I initially mentioned and touched only briefly, the gameplay is absolutely satisfying. I don't know if this game deserves the JRPG tag, but if so.. Then it's probably gonna be my favorite JRPG of all times, because it's so smooth, albeit with a couple missing actions that I would've liked to see. With two playable main protagonists, as well as many supportive characters, each with unique animations for attacking, running, jumping.. As well as using the .. Abilities, to make it easier to undestand, creates for a variety of options on how to approach each of the combat scenario. Some of the abilities will however prove to be necessary from time to time, but most should be just fine with a support of a couple of them together. The lacking part here is that you can't block the incoming attacks; It is necessary to dodge them, otherwise get punished by losing some portion of your HP; And even then, there is usually an opening, an option for other characters from the party to revive the downed ones, fully controlled by AI so you don't get a say in that matter. With that, there are a couple skills that get unlocked by playing and earning XP, contributing towards the increased combat capabilities, but completely unrelated and unnecessary to the story and its unfolding. For proper understanding of the story and better feel for the gameplay from all characters, it is necessary to play the game at least twice, meaning at least once from the perspective of Yuito and Kasane. The game also features a New Game+ feature, allowing the player to replay the game with the collected and mastered skills, leading to far more satisfying combat experiences, as that's truly the experience you don't get to see much anywhere else. What next.. Right. I'd especially recommend this one to any JRPG beginners and people who are looking for some smooth combat from the third person perspective. The optimization is of no concern, it is very well done, and.. Yeah. The story might take a bit of a punch, but that's probably only for those who aren't gonna skip through the dialogue, which should be possible by the way. The game is based on anime adaptation of the same name, or maybe the other way around..? Unrevealing some of the mysteries is directly tied to the anime and its references to it, but that doesn't mean it's necessary to give it a go; There should be several published guides that do mention and contain the clues for them, as those aren't to be found in the game. - The issue with the game x anime crossover comes with the story and character development spoilers. If the player decides to play the game first, then they will find the anime boring and will be able to predict how is it gonna end.. And vice-versa, the other way around. That's one of the major flaws that this game has, so.. Take that into consideration, I guess? Not that it's necessary to watch the anime afterall, I've dropped it myself after finishing the game first. I believe that this shall cover it all. Enjoy!
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
起初以为是个魂游,没想到是个日式动作RPG,所以像这种典型日式“你打你的,我打我的”的战斗模式并不能激起我太多的战斗热情,况且玩久了会发现此游所谓的技能其实更偏“附魔”这种感觉,玩久了翻来覆去就那么几招容易生腻。 既然战斗吸引不了我,那就看看剧情吧。但这剧情我真是忍受不了一点。先不说男主线是否谜语人,不好好说话(我觉得这反而是最小的问题),关键是人物行动毫无逻辑可言,故事内容分段也跳脱严重。比如剧中男主看到父亲正倒在某人的“刺杀”下,他没有第一时间愤怒砍向行凶者我倒也佩服他在这种情况还能冷静下来,可行凶者转身对男主说“我要取你性命”都主动打过来了,男主还在淄哇啦乱叫“啊,快停手啊,快冷静下来好好谈谈啊,为什么要杀我啊吧啦吧啦“。大哥,正常人看到自己父亲还躺在地上尸骨未寒,”行凶者“还这么硬气上来就怼脸,是我还正愁找不到理由砍死你呢,你他妈还能还能跟对手说不要打架?能有点行动逻辑吗? 玩到这里我就对此游剧情不抱幻想了,结局留下的bug你也别多想,反正编剧把该死的写死了,该活的活了,包饺子皆大欢喜,徒留我在屏幕前看完剧情大脑混乱,无能抓狂——浪费我20个小时就让我看到这样一堆狗屎剧情,只能差评到底来泄愤了。 剧情上还有个跳脱点不得不提就是好感度系统,作为日式RPG必不可少的环节,硬插在此作中却显得格外突兀。因为游戏将好感角色设立了两个不同”阵营“,这就导致前面剧情两方刚大打出手不死不休,然后休息环节马上又跟你发短信说放下立场好好聊聊,或帮我个忙,或帮我解个心结。某些角色的好感系统在游戏的前半时间并不适合出现,但又迫于游戏内容只能硬塞进去,使得玩家更加觉得出戏无法代入角色。 目前花了20小时体验的男主线,但已经如此坐牢的情况下,我现在真的在犹豫要不要体验女主线。有鉴于男主线中女主的侧面表现,我也很难对她自己的剧情有什么更好的表现有所期待,大概率是那种小仙女思维,话不好好说强行制造冲突,看着只会让自己的厌蠢症更加恶化。还有关键的一点我花了100块钱买的完全版(主要看评价也都是好评没那么不堪就买全套了,没人告诉我这游戏剧情这么屎啊),到目前为止我还没体验到DLC带来的好感剧情,我心有不甘——不体验这钱就白花了,但要想看又得坐牢继续玩下去,难受。 鉴于这些年对这些日式二次元游戏的失望——弹丸论破V3,战场女武神4,二之国,破晓传说,AI梦境档案,绯红连结,我现在对二次元剧情愈发祛魅了。好像也就嗜血代码,伊苏7,勇者斗恶龙11堪堪合我胃口。日式剧情的辉煌期看来真的早已过去了。
"Vamos a explicarle algo a Yuito" *pasa algo* "Vámonos. No tenemos tiempo para explicarle esto a Yuito" (repetir 61981 veces) Lamentablemente lo tuve que dropear. Digo lamentablemente porque, me gusta terminar los juegos que empiezo. Jamás he dropeado un juego porque me aburra. El combate y la música son geniales (dos de los aspectos que mas me gustan de los juegos). Pero bueno hay muchas más cosas que no me gustaron. La historia empieza bien pero después se cae a pedazos entre cliffhanger y cliffhanger en el que no te terminan de explicar nada. Los personajes son sosos y no me llama a conocer a ninguno y menos hacer sus eventos. Y dioss no puede ser que el diseño de enemigos se base en hacer el mismo modelo de enemigo una y otra vez, cambiarle el nombre y subirle el daño y listo. Supongo que más adelante la historia podría tener giros interesantes pero todo me aburrió demasiado como para descubrirlo.
便宜买的,只玩了一条线,战斗有新意,都市风景不赖,剧情是又臭又长,,而且开局就写死了我最喜欢的角色,后期地图堆怪明显,但是值回票价了啊
Satisfying mechanics, tolerable story, and not-horrible characters with development corresponding to maturity level. I like this game, and I wish I could see a sequel. If you want a game more souls-like, go for the hardest difficulty level, but if you want to progress, the second to hardest difficulty level is pretty satisfying.
yuito is dense af
地图指引闹麻了,谜语人剧情,也就地图看得下去了
Unexplained systems, boring story, really mediocre characters, another Bandai Namco classic that follows the 'make a copy of a popular game but with anime waifus' pholosophy like God Eater and Code Vein before it. Just play a Tales game man. This is NOT worth your time or money, even on a CRAZY sale, which it goes on often.
Finally got around to finishing this one. Some frustrating parts but still a lot of fun overall.
作为一款几年前发行过的二次元大作,《绯红结系》在发售时可谓红极一时。它不仅拥有联动动漫的热度,更在玩法上融合了《嗜血代码》《寄生前夜》等作品的末世幻想风格,甚至能在后来的《剑星》中看到对其怪物设计的参考——当然,本作的怪物造型相对更“温和”一些。 游戏最亮眼之处在于战斗系统和平行世界:第三人称过肩视角下,通过念力投掷、组合技与连招的搭配,打造出富有策略感的动作体验。以及熙熙攘攘,繁花似锦的赛博风格街区,扣人心弦。在B站,相关实录视频至今仍有数十万播放量,足见其战斗设计的吸引力。 然而,它未能持续走红的原因也很明显:角色互动表情生硬、任务重复度较高,容易带来网游式的枯燥感;同时,游戏模组与改造内容有限,后期可玩性不足。能否坚持下去,很大程度上取决于玩家对二次元与动作游戏的偏好。 【入手前必读】 对暗黑末世题材或精神敏感者慎入,部分怪物设计与灾难情节可能引发不适与焦虑。 非二次元玩家,请谨慎尝试,游戏美术与叙事风格具有强烈日漫特质。 不喜欢重复任务与线性流程的玩家可能会被后期内容劝退。 【结语】 二次元的世界浩瀚如星海,愿每个人都能找到属于自己的那份热爱。本评测力求客观如实,希望能为你提供有价值的参考。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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