
Your aunt’s dead, your cousin hates you, and you’re stuck in the dead-end town of Scarlet Hollow. Choose your path through a branching narrative so dense that you'll see less than 1/5 of the game on a single playthrough. You won't be able to save everyone. Good luck, and welcome home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 13 → 3.8/day in the week after.
About
From the developers of Slay the Princess, Scarlet Hollow is an immersive horror-mystery with sharp writing, impactful choices, and meticulously hand-drawn art.

Coal mines sealed off after a deadly collapse. Strange creatures preying on livestock. Houses infested with vengeful spirits. The sleepy town of Scarlet Hollow has suddenly come alive with horrors, just in time for your arrival. This was supposed to be a quiet getaway in the rural mountains of North Carolina. All you had to do was finally meet your long-lost cousin and comfort her through her mother’s funeral. But now, each new day welcomes new nightmares.
You only have to survive a week. But can you get to the bottom of the horrifying mysteries haunting Scarlet Hollow before they claim your life?
The first five episodes are available now, with one major content update planned before the story reaches its conclusion.
Features
A heavily branching narrative where your decisions (actually) matter. The relationships you forge and the decisions you make will dramatically alter your journey.
A complex paranormal mystery. Investigate haunted houses, strange sightings in the woods, a deteriorating mine, and more as you try and piece together what happened in Scarlet Hollow.
Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? Can you talk to animals? 21 different character builds change how you interact with the world and how your story unfolds.
A dynamic relationship system that reacts to your every choice and changes how your story unfolds. People won't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
Original monster designs inspired by Appalachian myths and cryptids.
No jumpscares. All of the horror in Scarlet Hollow comes from dread, tension, and a sprinkle of disturbing imagery.
A touch of romance. Whether you're into goths, dads, moms, paranormal investigators, mysterious recluses, or actual monsters, you'll find something waiting for you here. And if you'd rather avoid that entirely, your story won't be any less for it.
Hundreds of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is hand drawn and inked by Ignatz-winning graphic novelist Abby Howard.
Fully immersive art. Each major character has dozens—and often hundreds—of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 4.8Kreviews | 98% | — | $3.1M |
| $23.99−20% | 93ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!恐怖氛围很浓郁!
You have to be kidding me. 5 years and can't even finish a visual novel. How about Screw You? What is the point of the replay value. IF THE CONCLUSION OF THE STORY CANT BE REACHED. i don't want to play 5 times only to be blocked repeatedly. Doubt it will ever be finished. Would give it a 10/10 otherwise.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I made it through Chapter 2 before quitting. I played Chapter 1 twice to try different options and get a better feel for the game's potential depth. The game is very Gen Z, with a sprinkle of undisclosed AI writing on top. Most of the writing is slice-of-life interactions between quirky townsfolk, with the occasional generic horror plot thrust in. The choices you make seem to revolve solely around building personal relationships with the townsfolk. The actual story can't be affected by your choices, you are forced to go to the same places with the same people no matter what you do. NPCs even comment on this, telling you there's "mysterious forces at work" - the mysterious force in this case is the writer providing the illusion of choice and then railroading you along one path. It plays less like a horror game, and more like a social conversation with people who calmly live in an occasional horror world. Characters seem to have no real emotional impact towards what happens around them - one character loses her family dog, the last surviving member of her family, and is just fine with it. One throwaway line about how much that dog meant to her, and then she's perfectly okay a moment later, going on quirky adventures the very next morning. I absolutely ADORED 'Slay the Princess'. Scarlet Hollow is nothing like it, and a tremendous letdown. EDIT: The dev has responded below to claim that AI writing tools did not exist in 2020-2021. This is blatantly false - AI writing was already advanced enough that Latitude's project AI Dungeon was fully released in December 2019. The "It's not X, it's Y" and "They don't X, they don't Y, instead they Z" AI writing tropes appears nonsensically at several points. The mine collapse segment of Chapter 2 stands out particularly strongly, with large portions of it making no sense, and other parts describing events nobody can witness and then explicitly saying "But nobody was around to see it". This was very common in ~2020 era AI writing. Slay the Princess didn't have any of these failings.
What an amazing game. There are so many branching paths and SO MANY consequences to your actions, I love it. They've done a great job of making each playthrough really feel unique. The characters are really well written, the horror elements are done extremely well, and the humor is sprinkled throughout in a perfect way. I've been watching it's progress since it was announced and finally decided to make the purchase for episode 5's release. Very excited to see it's progress.
I really enjoyed Slay the Princess so I was looking forward to this game but so far I did not find it enjoyable. The pacing is extremely slow with drawn out and uninteresting dialogues. There are some interesting moments but I expected a mystery adventure game and instead got a social simulator where you meet people for coffee and talk about their families. Instead of a million different branching paths I would have like less but with a tighter story and better writing.
This is my first time writing a review for any game and I think that's the first thing you should know, about how much I've enjoyed and keep enjoying it. I showed it to my brother after playing only a bit of the first and second chapters, already liking it but unaware yet of just how much I'd end up loving it. Work kept getting in the way. Well, a week later and we've played and talked of nothing else. We are excited to keep playing all possible routes, the branching is insanely detailed and all your choices matter. Of course it's going to be painful for us to play in a way that makes Tabby mad or sad in any way (what a character, what a character!!!), but we'll do it for the love of the narrative. We'll suffer not being her favorite (and only) cousin for just a few runs. Anyway, yeah, please give this game a chance. Keep exploring. Go check out all those forbidden, inhospitable places. It'll be so worth it.
This is the cream of the crop in terms of visual novels where choices really matter. I cannot recommend enough for people to play it before the final chapters release.
i have a problem and it is that i cannot stop replaying and thinking about and talking about and theorizing about this game. very good. i have lost count of how many characters i've made up to this point - okay i checked and i'm at 16 characters. its about to be 17, i feel really normal about this game
Gonna be an all-timer once it's all out. Well worth playing now. I've seen let's plays that went in totally different directions than my own playthrough. The amount of art and branching in this game is crazy.
A fantastic game with great storytelling that will surprise you with the smallest of details, details that tell you just how much the devs care about the writing. The characters feel like people and have depth to them. The twists, the audacity, the joy, love, hate and everything in-between. It's not even completely finished yet [i](don't let this hold you back! Playing the game again to find out more information and theorizing with what we have now is SO fun, besides, most of the game is already there ready for you to experience!!)[/i], but it is already one of my most favourite games. Also huge props to the amazing soundtrack. I've spent so much (fun) time diving into pages and pages of wikipedia articles about all kinds of topics in search of what the given lore pieces might mean.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 4.8K | 60% | $29.99 | |
| $3.1M | 6.5K | 86% | $19.99 | |
| $3.1M | 2.9K | 58% | $39.99 | |
| $3.1M | 2.7K | 94% | $44.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 2.2K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.8K | 128 | 95% | $7.99 | |
| $14.3K | 33 | 100% | $13.99 | |
| $1.2K | 3 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 704 | 96% | — |