
Your aunt’s dead, your cousin hates you, and you’re stuck in the dead-end town of Scarlet Hollow. Choose your path through a branching narrative so dense that you'll see less than 1/5 of the game on a single playthrough. You won't be able to save everyone. Good luck, and welcome home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 13 → 3.8/day in the week after.
About
From the developers of Slay the Princess, Scarlet Hollow is an immersive horror-mystery with sharp writing, impactful choices, and meticulously hand-drawn art.

Coal mines sealed off after a deadly collapse. Strange creatures preying on livestock. Houses infested with vengeful spirits. The sleepy town of Scarlet Hollow has suddenly come alive with horrors, just in time for your arrival. This was supposed to be a quiet getaway in the rural mountains of North Carolina. All you had to do was finally meet your long-lost cousin and comfort her through her mother’s funeral. But now, each new day welcomes new nightmares.
You only have to survive a week. But can you get to the bottom of the horrifying mysteries haunting Scarlet Hollow before they claim your life?
The first five episodes are available now, with one major content update planned before the story reaches its conclusion.
Features
A heavily branching narrative where your decisions (actually) matter. The relationships you forge and the decisions you make will dramatically alter your journey.
A complex paranormal mystery. Investigate haunted houses, strange sightings in the woods, a deteriorating mine, and more as you try and piece together what happened in Scarlet Hollow.
Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? Can you talk to animals? 21 different character builds change how you interact with the world and how your story unfolds.
A dynamic relationship system that reacts to your every choice and changes how your story unfolds. People won't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
Original monster designs inspired by Appalachian myths and cryptids.
No jumpscares. All of the horror in Scarlet Hollow comes from dread, tension, and a sprinkle of disturbing imagery.
A touch of romance. Whether you're into goths, dads, moms, paranormal investigators, mysterious recluses, or actual monsters, you'll find something waiting for you here. And if you'd rather avoid that entirely, your story won't be any less for it.
Hundreds of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is hand drawn and inked by Ignatz-winning graphic novelist Abby Howard.
Fully immersive art. Each major character has dozens—and often hundreds—of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 5.3Kreviews | 98% | — | $3M |
| $23.99−20% | 93ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
请喜欢恐怖故事的大家都快来玩吧买了不吃亏!虽然还没有完结但目前五章已经很好玩了!我们Scarlet Hollow有可浪漫人外,有动物朋友负鼠(Slay the Princess也有长相一样的鼠!),有馒头卡魔女之夜拼贴风CG,有对话说服有力大出奇迹的战斗还有偷吃过期腐烂的化石盒饭! 虽然没有汉化,但B站有UP主"小似睡非睡"制作了统一名词的AI翻译补丁,非常能提升游玩体验(试着原文游玩但连大巴车都没下就放弃了) Black Tabby两部视觉小说的画风我都真的超爱,作者你们别累着但也别歇着希望今年就能玩上第六章啊啊啊! 因为朋友强烈推荐这部游戏所以产生了兴趣,但开玩前在网络上试着搜索了这部游戏的讨论,基本没有提到究竟是一个怎样的故事。实际开玩后发现”哦!这不就是我小时候很爱看的《鸡皮疙瘩》系列成年人黑暗复杂版吗!“开玩笑啦但给我的观感真的是有一点这样!主角来到美国南方的一个小镇参加家族血亲的葬礼,遭遇怪物、异象、巫术、幽灵、家族的黑暗过往,到处和NPC交谈,搜集线索,一点点拼凑真相,完全是鸡皮疙瘩视觉小说版嘛(这套小说也是真·时代的眼泪啊,我还挺喜欢这种少男少女冒险奇幻故事。) 主角可以点七个技能来获得一些特殊能力,比如和小动物对话,可以和负鼠交朋友对话特别好的!喜欢友好鼠🐀! 每个角色都很有趣,玩了三个周目基本没有太讨厌的角色[spoiler] (除了偷南瓜的老头!) [/spoiler]MC不同的选项会决定一个角色是生还是死,也会导致每个人玩出来的剧情大不一样[spoiler] (是谁一周目就打出Toxic Yuri啊!朋友们都说我一周目打出最坏结局(/_ \) [/spoiler]这一点对代入感来说还挺好的! 可浪漫角色这一块真的特别喜欢覆面系矿工Wayen,和Slay the Princess的公主一样都是有神秘力量的人外(?)矿工你带我走吧你带我走吧...[spoiler] (第四晚睡着就这样被拖走) [/spoiler]
There isn't a result I like that doesn't conflict with another. The game is good, but I cannot get over how much I did not like chapters 4 & 5. I felt like I had no actual autonomy in these chapters and that some of the decisions I made in the previous chapter were lost. Maybe this was the point but I didn't like it. Good art and story, but I'm too angry to give a positive review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been waiting for Episode 5 from the start, and I am quite disappointed by how this game and its story turned out to be. There is still one more extra episode to come out from what I know. I have played this game several times to understand the plot better, unfortunately. >Most of the dialogue options serves too little purpose for plot progression. Game gives you chances here and there to confront an angry person for example. But the most choice it gives are like "You are a bad person!" or "Don't do this!" Both are pretty much cosmetic than a 'choice' to use in that situation. That person just ignores you anyway. In each important scene plot gives you 6 or 7 options to choose from. But from that 7, at least 4 of them are things that shouldn't be said at that moment. When you see a man's daughter losing their legs because of the father's mistake, you don't go to him 5 minutes later and say "You should have been more responsible as a father!" He knows it. The problem is, he knows it in the plot, and choosing this option serves no purpose except getting yelled at.(As you should). -The choices given to me to roleplay shows no investment in the story and progression as well. If I become agressive to someone for no reason, they do not become aggressive towards me. Because game needs to progress certain plotlines for certain characters, and ignores my behaviours towards them. -You can literally pick out the dialogue option to progress these plotlines as well. It is obvious that for a character you are given two options, either continue or end that plot line. Rest are either there to praise their shirt or criticise them just to criticise them at that particular moment. The problem is, most of the characters have their own justified reasons to commit their 'Particular' acts. So even if you criticise them, they will just tell you they had to do it and you will move on to the next scene. >In some places there are "Quirky Chungus" dialogue options that absolutely destroys whatever relevance or seriousness the story have managed to preserve at that point. The world would be literally about to end, and there would be still that boiled peanut dialogue option for some reason. A joke not well-made, rather burnt from all sides. >Some of the choices doesn't matter as you have no control of the major events that were to happen. You just choose who is to react next to you. For example lets say you are against an armed vigilante that poses threat to you and to the cop next to you. You are a bit closer, and out of the direct gaze of the vigilante. You might think game will gave you and option to make a signal for the cop so you could tackle or distract the vigilante and cop can take him out. But for some reason, game doesn't give you that. Because you didn't use one or two "Polite" dialogue options to that cop at 9385495849 dialogue and scene before. So no clever option to you. Cop dies in that confrontation, gg nt. -I am aware I will not be able to change some points in the story as it says to you at the beginning. Then don't give me a choice. It feels like putting a delicious meal right in front of you, but not letting anyone eat it and letting it go bad. >Traits except Keen Eye and Street Smart are not sensible to pick in my opinion. Mystical for example doesn't let you uncover anything significant that you as a player haven't been suspicious of at any point. It just adds remarks like "This place's ultimate and extreme evilness is off the charts of your magical soul etc etc." as if you literally cannot grasp it from shackles and blood that are around. -Talking with animals especially has too little use because most of the time as they say useless things, and one that could just says "You cannot change anything boi, go back and close my door." I know game is made to play multiple times with multiple different traits to see most of its potential. But If I for example choose to pick Talk with Animals instead of Street Smart, an innocent girl loses her leg. And I also lose plenty of good information from important encounters with important characters If I do this. Yeah talking with a French Tsundere cat was fun. But I would rather save that girl's leg instead of talking with that cat. >Plot and story overall tries to avoid "Show, don't tell" and instead does "Tell, don't show." in most things. So although it somehow tries to explain some past things to you, you will forget them five minutes later as they have no significance at that particular moment. Most of the 'lore' is 'Your family did some bad things' and it only evolves to 'Someone -particular- in your family did some bad things.' hours later. >The story have led to a way that I hate. It is "No one is really evil." Especially with the episode 5, it really feels like I have wasted my time playing the game or trying to understand some things. I was quite invested with the story, but plot seems to run out of ideas and good points to tie up things together. >To finish, a VN that had decent story and progression has turned out to be something that has much less satisfactory payoff to me. I am not trying to indicate any anger, but disappointment. Very, VERY big disappointment.
♥♥♥♥♥♥♥♥♥ not even a full game and i already got 2 runs going and waiting for the rest of the chapters, i need more
Это чувство, когда после прохождения просто сидишь и смотришь в пустоту, улыбаешься от того насколько это потрясающе... И начинаешь новое прохождение, чтобы заново испытать те же самые моменты, но по-другому. Протагонист приезжает в шахтерский городок Скарлет Холлоу по приглашению своей двоюродной сестры Табиты Скарлет для участия в похоронах недавно скончавшейся тёти. На первый взгляд это ничем не примечательный сонный городишко, состоящий из одной улицы, где все друг друга знают и никогда ничего не происходит. Ещё после гражданской войны его основал наш предок, и вот уже больше ста лет семья Скарлет полностью контролирует город и прилежащие рудники. Сестра встречает нас кислой миной (но ты сама позвонила!), а старое фамильное поместье - пылью и разрухой. Неделя обещает быть томной... Но в первый же день нас бросает в водоворот мистических и кровавых событий, и фольклор и легенды аппалачских гор становятся явью. У нас есть неделя, чтобы распутать тёмные секреты своей семьи, неразрывно связанной со всей той чертовщиной которая происходит в городе, а заодно возможно спасти чужие жизни и свою. После великолепной Slay the Princess пыталась бить себя по рукам, потому что принципиально не играю в игры в раннем доступе, но оно оказалось сильнее меня. И, черт возьми, нисколько не жалею. ВН, в которой действительно твои решения влияют на сюжет, персонажей, их отношение к тебе, отношение друг к другу. Здесь выбор в диалогах существует не только ради отыгрыша, можно действительно получить разный исход. В самых интересных местах специально делала сейв и перебирала все возможные варианты, на каждую реплику и действие у персонажей была уникальная реакция. Некоторые сцены можно получить только при стечении определенных обстоятельств. В каждой главе есть несколько ключевых сцен, которые сами по себе неизменны, а вот прийти к ним можно совершенно разными способами. У каждой ключевой проблемы есть 3-4 решения (конечно же, не всегда все будут вам доступны), и все последующие события учитывают ваш выбор. За спиной пока только два прохождения, но уже удалось оценить, как билды влияют на сюжет. Полную картину событий можно составить только после нескольких прохождений, так как разные трейты и их сочетания подбрасывают совершенно разные инсайты. Для понимания сюжета вовсе не обязательно перепроходить на все возможные сочетания, но если интересно собрать все кусочки паззла, это того стоит. Механика трейт сейвов (когда тот или иной трейт даёт уникальный выход из трудной ситуации) получилась очень интересной и уникальной и мотивирует на разные прохождения. Отдельно хочу отметить музыку, просто, моё почтение. Тот же композитор, что работал над Slay the Princess, без его музыки игра и наполовину не была бы такой запоминающейся и атмосферной. Лучшая ВН из всех в которые играла. Теперь жду выхода концовки сильнее чем какой-либо другой релиз ближайших лет, надеюсь, финал нас не разочарует.
This is genuinely one of the best games and narrative experiences I've ever had the pleasure of enjoying, and I highly recommend it to everybody.
• I played the demo back in September 29 of 2020 at 12:55am for the first time back then. • My First Run was Keen Eye + Street Smart in Scarlet Hollow - Episode 1 • Brought the game back in June 13 of 2021 at 11:13pm for $19.18, (-10%) • I want to love, care, cherish and be with Tabitha Scarlet for the rest of my life, personally, i love and care for her. for all of the ups and downs of everything that has happened back then, it was worth it to keep this game in my library all this time, my character allegiance is just Tabitha Scarlet straight up, being a Tabbymaxxer/Tabitha Loyalist was a rough road but is it worth it for me today. Cousin Bonding Time literally means more to me than the residents of Scarlet Hollow, and i will block off all romance options for her personally, down the line, i love what has Abby Howard and Tony Howard has created the best visual novel on my steam library, Worth It. I Just Can't Wait For Episode 6 and 7 to be released.
Genuinely one the most PEAK games I've played in the last 6 years. An absolute masterclass in visual novel storytelling and character building from start to finish, with a brilliant art style and art direction to match. It's clear to me or anybody else who's played this game that it was made with passion and love for the craft. I myself have just finished chapter 5 and am absolutely frothing at the mouth for more and think It's a genuine crime how underrated this game is in both the indie community and mainstream gaming community. Well bloody done Black Tabby, you guys are killing it so far.
What an amazing game. There are so many branching paths and SO MANY consequences to your actions, I love it. They've done a great job of making each playthrough really feel unique. The characters are really well written, the horror elements are done extremely well, and the humor is sprinkled throughout in a perfect way. I've been watching it's progress since it was announced and finally decided to make the purchase for episode 5's release. Very excited to see it's progress.
You have to be kidding me. 5 years and can't even finish a visual novel. How about Screw You? What is the point of the replay value. IF THE CONCLUSION OF THE STORY CANT BE REACHED. i don't want to play 5 times only to be blocked repeatedly. Doubt it will ever be finished. Would give it a 10/10 otherwise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.8K | 128 | 95% | $7.99 | |
| $14.2K | 24 | 100% | $13.99 | |
| $1.2K | 3 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 704 | 96% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 8.6K | 77% | $14.99 | |
| $3M | 9.8K | 95% | $19.99 | |
| $3M | 7.2K | 77% | $19.99 | |
| $3.1M | 2.7K | 64% | $29.99 | |
| $3.1M | 5.3K | 89% | $29.99 | |
| $3M | 6.8K | 69% | $29.99 |