
Your aunt’s dead, your cousin hates you, and you’re stuck in the dead-end town of Scarlet Hollow. Choose your path through a branching narrative so dense that you'll see less than 1/5 of the game on a single playthrough. You won't be able to save everyone. Good luck, and welcome home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 13 → 3.8/day in the week after.
About
From the developers of Slay the Princess, Scarlet Hollow is an immersive horror-mystery with sharp writing, impactful choices, and meticulously hand-drawn art.

Coal mines sealed off after a deadly collapse. Strange creatures preying on livestock. Houses infested with vengeful spirits. The sleepy town of Scarlet Hollow has suddenly come alive with horrors, just in time for your arrival. This was supposed to be a quiet getaway in the rural mountains of North Carolina. All you had to do was finally meet your long-lost cousin and comfort her through her mother’s funeral. But now, each new day welcomes new nightmares.
You only have to survive a week. But can you get to the bottom of the horrifying mysteries haunting Scarlet Hollow before they claim your life?
The first five episodes are available now, with one major content update planned before the story reaches its conclusion.
Features
A heavily branching narrative where your decisions (actually) matter. The relationships you forge and the decisions you make will dramatically alter your journey.
A complex paranormal mystery. Investigate haunted houses, strange sightings in the woods, a deteriorating mine, and more as you try and piece together what happened in Scarlet Hollow.
Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? Can you talk to animals? 21 different character builds change how you interact with the world and how your story unfolds.
A dynamic relationship system that reacts to your every choice and changes how your story unfolds. People won't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
Original monster designs inspired by Appalachian myths and cryptids.
No jumpscares. All of the horror in Scarlet Hollow comes from dread, tension, and a sprinkle of disturbing imagery.
A touch of romance. Whether you're into goths, dads, moms, paranormal investigators, mysterious recluses, or actual monsters, you'll find something waiting for you here. And if you'd rather avoid that entirely, your story won't be any less for it.
Hundreds of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is hand drawn and inked by Ignatz-winning graphic novelist Abby Howard.
Fully immersive art. Each major character has dozens—and often hundreds—of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 4.8Kreviews | 98% | — | $3.1M |
| $23.99−20% | 93ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic game with great storytelling that will surprise you with the smallest of details, details that tell you just how much the devs care about the writing. The characters feel like people and have depth to them. The twists, the audacity, the joy, love, hate and everything in-between. It's not even completely finished yet [i](don't let this hold you back! Playing the game again to find out more information and theorizing with what we have now is SO fun, besides, most of the game is already there ready for you to experience!!)[/i], but it is already one of my most favourite games. Also huge props to the amazing soundtrack. I've spent so much (fun) time diving into pages and pages of wikipedia articles about all kinds of topics in search of what the given lore pieces might mean.
This is the cream of the crop in terms of visual novels where choices really matter. I cannot recommend enough for people to play it before the final chapters release.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game two days ago as part of the summer sale along with Slay the Princess, and have already spent 13 hours on it! The number of choices and different paths you can take is phenomenal! I adore interactive fiction, and it's notoriously difficult to create, since most paths lead to only one or two final outcomes, and doesn't hold a ton of re-playability, or feel as weighty in their choices, due to that. I just started Chapter 4, and I can't wait to see what happens in Chapters 6 and 7! I will definitely be replaying this, just to see everything that I've missed... While I'm not big on visual novels, both the art style, and the mind-boggling number of nuanced choices and paths that can actually impact the game down the line, is breathtaking. Everything up to Chapter 5 has been released as of June 2026.
If you love Visual Novels and the medium, if you love horror, if you love mysteries and trying to solve them alongside the characters, if you love multiple choices and decisions in games, if you love roleplaying, if you're queer or an ally of queer people, this game will be for you! If it's not obvious, (stares at the hours and achievements I have), I love this game. It's got an amazing soundtrack that helps unsettle and invest the player, the art is all traditionally hand drawn, there's so many CGs and Sprites and backgrounds. I didn't look too deeply, because I love thinking about the cast like they're people rather than NPCs, but the way the devs set up the relationship charting so it would allow for variations of interaction is really cool. You can tell someone they're being a ♥♥♥♥♥ right now and they won't instantly hate you for it, they may even think better of you for standing up for yourself or someone else. Despite playing this game over and over, I'm still fond of my first playthrough and I plan on completing the game with it once the final two episodes get released. I remember seeing reviews about transphobia in the recent Episode (5), and after playing the game, I believe it's a vague hint in like, 1 line of dialogue from 1 or 2 characters... Being Non-Binary myself, I never really noticed? I can say there's a line from a character in Episode 5 who refers to a gender non-conforming character as a Freak, and yeah I noticed that, but honestly I'm not that mad over 1 old guy being rude in a tense & stressful situation. I don't exactly expect 1 old guy in America, North Carolina specifically, to be a raging Ally of queer people. Even then, the same guy is still an ally because all the characters in this game stick to the preferred pronouns the Player wants used. If that's still too much for you, 2 vague hints at transphobia late-game, then sure, maybe this won't be the story for you. All this to say it's a well written, well made, well loved game & story.
没有祖传的财富,但有祖传的报应
Если описывать вкратце, то это такой средненький подростковый мистический детектив. Местный фольклор, призраки, чудища и попытка нагнать атмосферу американской глуши в духе Твин Пикс. Приезд чужака со стороны, который втягивается в водоворот местных тайн. Что понравилось: - Перки. Прикольно сделали. Для такой простенькой новеллы перки реально смотрятся свежо. Некоторые перки действительно уникальные и интересные, есть из чего выбрать. - Визуал. Стиль и рисовка норм. Иллюстрации разнообразные, картинка приятная, глаз в процессе вообще не приедается. Почему не рекомендую: Во-первых, игра выглядит заброшенной. Всего сейчас доступно 5 глав и на текущий момент строго на одно прохождение. Даже учитывая наличие тех самых перков, я настоятельно не рекомендую пытаться перепроходить ее как-то по-новому, только разочаруешься. Причина простая: все выборы существуют исключительно для отыгрыша в моменте. Повлиять на сюжет и глобальную линию повествования ты не сможешь почти никак, здесь всё намертво прибито гвоздями к рельсам. Особенно забавляют моменты, когда ты уже понимаешь куда тебя сейчас поведут и пытаешься сопротивляться: в диалоге может быть условно 7 опций ответа, но как бы ты ни отказывался идти по протоптанной тропинке, тебя убедительно направят и разраб вежливо попросит стянуть хлебало и читать новеллу так как задумано. Да, есть мелкие нюансы, где можно получить слегка иные исходы микро событий, НО на общую картину это не влияет от слова совсем. Суждено тебе сегодня пойти в шахту - не сомневайся, ты туда пойдешь. Во-вторых, персонажи и логика происходящего. Как я уже сказал, это подростковый детективчик-триллер, и реакции героев здесь до жути наивные и нереалистичные. Буквально сцена: человеку отрывает голову, а твоему сюжетному спутнику уже через пару минут как бы и поx - ничего не было, идем дальш. Сам сюжет прописан довольно примитивно. Чувствуется, что главы собирали по кускам с перерывами в год. Касаемо персонажей: типажи, дизайны и архетипы героев максимально типичные для жанра. Каких-то выдающихся или уникальных личностей, которые реально бы зацепили и выделялись на общем фоне, ну я не увидел. Очевидно, что авторы целились в аудиторию девочек 14-16 лет. Это читается во всем: и в поведении персонажей, и в стиле повествования, и в самих событиях. Плохо это или хорошо? Хз. Технически и визуально к игре придраться сложно. Но сюжетно - не мое. В целом, даже по этим 5ти главам уже ясно, что ничего выдающегося. Есть интересные идеи, но не более. Впрочем, после Принцесски от этих же разрабов я примерно чего-то подобного и ожидал. Чуда не случилось.
玩完这游戏绝望直女也能成姐控
(This review contains no spoilers.) I recently played „Slay the Princess“, which I enjoyed. So I decided to try out the developers' other game. I did enjoy this one much less. First of all a WARNING: This game is in early acces and as of now unfinished. Meaning you will eventually hit a wall and get stuck without a resolution. There’ll be a text box though that tells you to go and join reddit and discord of all places. If you prefer your games to be finished, than I strongly advise you to wait before you buy this one. The main feature advertised for this game is it’s deep RPG system and the extensive choice-consequence trees. I have only done one playthrough so far, so I can't say much about this aspect yet. I might update this review should I do more playthroughs. (See UPDATE below) Scarlet Hollow is an overall well-made game. The art is great, except for some weird faces here and there. The story is intriguing. And it overall succeeds in creating an eery atmosphere. The horror segments are gripping, but there are lighthearted/funny scenes as well (perhaps too many for some players, this VN often feels more like a women’s dating sim than a horror game). But it’s overshadowed by one big problem: It is distractingly politically correct. The titular town is supposed to be a small, dying village isolated in the wilderness of the Appalachian mountains. Its only connection to the outside world is one bus that comes by once per week. And yet this town has the demographics of a liberal Californian city. There's a black goth girl with a new-age mother, and there's an openly gay black they/them enbie. Interracial couples are normal and everyone respects gender pronouns. The town has a much-used public library, but no one goes to church because the people there are just not much into religion. Etc. etc. I don't need there to be a KKK in town, but this is all jarringly out of place for the chosen setting. What is curiously absent however are Native Americans, even though this is a story about ancient creatures and spirits of the land. I guess because Indians don't feature much in the concernes of white, woke urbanites. This political correctness also bleeds into the dialogue and character writing. They all talk in a safe space "therapy speech": With the noted exception of Tabitha, most people are obnoxiously nice and caring towards one another, everyone is super understanding, and they constantly try to help and support each other, mindfull not to hurt anyone's feelings. It sometimes feels like half the dialogue consists of thanking and apologizing. This clashes hard with the setting of the rural south and the genre of a horror story. Overall, Scarlet Hollow is a well-made (but yet unfinished) game that suffers significantly from not committing to its setting. UPDATE I have now done a second playthrough and can confirm that there really is a lot of variety and branching in this game. It seems the developers have put a lot of work into the reactivity, so kudos for that! However, replaying Scarlet Hollow has also reinforced my above criticism. The game tries to combine two different things: A quirky chungus friendship and dating simulator for the tumblr audience, and a horror game in the rural south. For me personally these two elements didn't go together at all.
I sat through the full 12 hour sitting and played this game uninterrupted and it is byfar one of the best Visual Novel experiences I have ever had. Every moment and decision I made felt tense, things I didn't even fully notice I did biting me back, I date a beautiful brunette who struggles with sharing her own emotions? This is one of the best games I've had the happiness (please... more stella smooching) of sitting through. I'm so excited for the future episodes that will wrap up the story, LOVE YOU BLACK TABBY GAMES <3
Bluesky
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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