
Play as Willow, who awakens in a deserted military facility with no memory of how she got there, accompanied only by an AI in her ear and a swarm of deadly robots. Can you uncover the mystery of what happened in the facility, learn about Willow's past, and make your way out alive?
Modeled estimate, not a reported figure. How we estimate →
About
When Willow Martin awakens with no memories in an unfamiliar room, she can't figure out how she got there.
Without any semblance of who she is or where she came from, can she trust the AI who aids her? Or is it her enemy?
So begins her deadly battles against mechanical weapons in a bid to escape. But what truths lie at the end?
Live. Die. Repeat. – Death may seem inevitable as you progress through the story, but it's not the end. With each death you'll resurrect where it all started—and maybe learn a little about what happened here in the process. Escape this loop and discover the truth about the military facility and Willow's past!
Expect the Unexpected – You'll never know what comes next as you make your way through the military facility. Each floor will present a procedurally generated layout complete with new enemies to face and equipment to grab.
Fully Armed and Operational – You'll encounter a veritable armada of mechanical foes in the mysterious military facility. Use a variety of weapons, take advantage of status effects, and power up with unique skills to take them down.
Unlimited Power! – Dodge and parry enemy attacks with precision to build up Exo Force. When enough Exo Force is built up, unleash your ultimate power with Onslaught Mode and become temporarily invincible.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Traditional Chinese, Simplified Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
не чоень приятное управление :( как член крысы ощущается, ну перевод теперь хотя бы есть в сообществе
The game won't let you access the main menu or even finish the tutorial. Reaching the second cutscene with all the floating ball robots causes an infinite loading screen. Of course there is no way to tell if the infinite loading screen has anything to do with the settings since changing them requires the main menu, which the game will not let you access until you presumably reach the end of the tutorial, so you would have to restart to try. Except you can't do that because even if you force close it with task manager (since there is no 'quit' option during the tutorial either) the game forcibly loads you directly into the tutorial again (which will inevitably reach the infinite load screen 5 or 6 rooms in when the cutscene plays). Even if bought on sale the game isn't worth it if it won't work.
Plays pretty nicely and the relationship between Willow and the AI is surprisingly endearing, but the game is not a lot of fun past the first area. All areas have far too many rooms to fight through, there's little variety in enemies and the difficulty feels unbalanced. I was also getting these bad bugs where the audio would completely cut out or sound effects would suddenly get much louder over the music and dialogue, sometimes I'd activate my onslaught ability and it would be kept on until I used the portal to go to the next room and several times I paid the money for a full health revive only to get nothing so I'm mid-run with low health and no money. When it works, it can be fun, but I've had a lot of issues plaguing my playtime and I don't have any desire to complete it more than once. I will say though, it's better than either Neptunia Riders and Death End Request: Code Z. The Returnal influence is very clear and the game is pretty ambitious, but it's not worth full price.
GREAT Graphics and guns and fun, but was a little lost on what i was doing and when the actual game started or if it had already started.
在《Scar-Lead Salvation》中,你将化身冷静而致命的战士薇洛,在钢铁与火光交织的战场上,直面无尽涌来的机兵洪流。这里没有喘息的间隙,只有精准的枪火与生死一瞬的抉择——一场纯粹而激烈的第三人称射击盛宴,就此开场。 [h2] 游戏剧情[/h2] “薇洛·马丁”在试炼场中醒来,忘记了名字忘记了来自哪里,忘记了为什么在这,突然ai的声音出现在自己耳边,它究竟是敌是友也随着剧情一步步揭晓,在这个封闭,复杂的试炼场中,主角通过与敌人的殊死搏斗,一步步解开自己的身上谜题。 [h2] 游戏玩法[/h2] 本作有较为丰富的武器,玩家可以在十种武器中选择适合自己的装备。但是攻击方式不局限于此,近战格挡,能量充盈时的爆能,都能给玩家在战斗中提供更多的爽感,享受在枪林弹雨中子弹划过人物的刺激。 在武器丰富的情况下,玩家还可以选择合适的神力插件,给自己提供更高的数据面板。 同时还有一个“爆甲”的设定较为新颖,主角身着装甲因遭受敌人攻击而逐渐破损,直到最后完全消失,处于衣不蔽体的状态。但是得注意的是护甲完好时角色不会受伤,只有破损后才会掉血量值。 了解基本的设定之后就是无限制的闯关,刷刷刷。 [h2] 体验后的真实感受[/h2] 游戏主角3D建模尚可,身材匀称,红发红瞳,别有一番韵味。同时背景设定较好,将机甲,美女,等元素结合起来。 下面是游戏部分不足之处,游戏玩法介绍重复度高,房价设定粗糙,面对的敌人数量少,也是各种重复。游戏虽有肉鸽元素,但是房间数量少,没有肉鸽的惊喜和探索感,每个房间基本都是换汤不换药的设定。 游戏的掉落物对战斗影响甚微,感觉捡不捡也没什么区别,同时在战斗中只有一个冲刺动作,缺乏多元设定。 游戏地图设计也较为粗糙,可以多多改进。 武器切换是按键切换,不是滚轮切换也降低了游戏体验,同时游戏的画面最高是1920x1080分辨率,帧数也不是特别高 [h2] 总结[/h2] 本作就现在游戏内容看确实较少,重复的游戏内容让晚年很容易快速失去耐心体验,在地图和探索改进后,相信本作也是部分玩家入库游玩。 [quote] 奏游戏之乐章,品人生之绚烂[url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h2] 美少女机甲的奇妙冒险[/h2] 当失去记忆的机甲少女突然苏醒,前方的房间里面到底有着怎样未知的存在,是危险还是机遇。《Scar-Lead Salvation》是一款肉鸽类型的第三人称射击游戏,游戏中我们将进入一个充满机械和神秘的未来世界,操控机甲少女薇洛来进行探索,但是现实却是残酷的,在探索的路途上潜伏着各种对我们抱有敌意的机器人,我们是否最终能将它们一一消灭,在不断变化的战场上杀出一条生路,同时揭开隐藏在背后的真相。 [h2] 这是一场死亡的循环[/h2] 游戏的主要玩法就是我们探索每一个房间,获取更加强力的武器之后继续探索,一步步抵达这条道路的尽头,那里有我们想要寻找的真相。随机生成的房间类型和武器装备都让我们的游戏体验有了很多的新鲜感,而当我们在冒险途中死亡以后就会被一股莫名的力量重新传送回最初的起点,就仿佛一场死亡循环,我们必须要寻找到游戏的真相才能离开一样。 而游戏中的射击体验也同样有趣,10多种的武器可以让我们有几率获取,每种武器的射击手感都有着自己的特色,从轻型冲锋枪到重型突击步枪,非常明显的受击反馈和炫酷的枪械子弹特效,就好像是我们亲自加入到战场之中。此外游戏还在关卡中增加了许多过关奖励,各种武器插件应有尽有,每种插件放在不同的武器上都有不同的效果,好奇心会让我们不断尝试每一种武器的组合,打造出属于自己心中的那把神器。 当然游戏中不仅我们会进行射击,敌方机器人也会开启它们的大范围弹幕攻击,这种空间上的躲避弹幕难度是比那些常见的弹幕射击游戏更加有难度的,这算是游戏对于我们的一种考验,我们可以通过幻影位移来躲避敌人的子弹也可以借用场景中生成的建筑来作为自己的掩体,不同的场景地图都能带来特有的战斗体验,像是有些复杂的地形我们就可以像是在玩巷战一样,在一个地方偷袭敌人之后,马上转移到敌人视野后方的建筑群中等待下一次的进攻。这样游戏的压力会大大减轻,甚至我们还能在战斗中听见敌人的移动声、预警提示音等重要信息。这对于刚刚尝试这种类型的新手玩家是一种不错的游戏体验,逐渐在游玩的过程中形成自己的战斗节奏,感受到自己的战斗乐趣。 这样紧张刺激的射击体验与周而复始的死亡循环的完美结合,就好像是在告诉我们,每一次死亡都不是终点,而是通往精通的必经之路。随机生成的地图所带来的敌人配置、资源分布和地形结构的变化迫使我们要不断调整战术,更加熟练每种枪械的使用以及枪械模组的搭配,从而每一次都能组合成有特色的武器,感受一枪打出爆炸伤害的快感。 [h2] 总结[/h2] 《Scar-Lead Salvation》是一款非常有自己特色的射击游戏,深度武器系统、灵活移动技巧和随机生成关卡提供了丰富的游戏可玩性,虽然高难度弹幕射击可能不适合所有玩家,但对于追求挑战的射击游戏爱好者来说,这无疑是一场不容错过的精彩体验。准备好你的武器,激活幻影位移,加入薇洛的探索之旅吧。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
《Scar-Lead Salvation》是一款采用了经典的第三人称动作射击玩法的游戏,游戏拥有Rogue-like要素,具有较高的重复可玩性,玩家可以在随机生成的地图中与敌人战斗,与此同时,还可以捡到随机等级的随机武器以及随机掉落的芯片,用于提升战斗体验。当然,玩家在死亡后也会丢弃掉主武器以及所有的在游戏中获得的金币,总是回到初始地点。 游戏是由地雷社开发的,地雷社向来以经典的美少女avg成名,不过也有诸如战棋、动作游戏、DRPG等作品,这次的动作射击游戏,角色的美术自然是无可挑剔的,玩家操作的角色拥有颇高的颜值以及灵敏的机动性。游戏的打击手感也不错,高速战斗外加爽快射击让这款游戏的早期体验还是非常好的。不同的敌人也拥有不同的攻击方式,有的时候甚至会让玩家觉得在玩3D的弹幕射击游戏,好在角色拥有很高的机动性,在玩家熟练掌握操作的前提下,角色可以很好的躲避绝大部分攻击。在关卡方面,每一个关卡又包含许多小关卡,玩家需要面对不同的敌人和小关卡主题。另外,游戏还拥有一定的养成要素,例如枪械武器系统,玩家可以通过击败敌人来获得货币,用来强化武器的等级。另外玩家还可以通过不断的战斗来提升自己的战斗技能,从而可以更好的躲避敌人的攻击,甚至有些技能还可以在发动的时候抵消部分子弹造成的伤害。有些技能当玩家学习过后,便可以增强自己的伤害,从而更加高效便捷的击败敌人。 当然,游戏存在的问题还是比较多的,就现有的内容来看,游戏还是更像是一款实验性质的作品。比如游戏的内容上,关卡实际上非常少,只是通过随机元素进行随机的内容生成,让玩家反复的挑战和游玩。所以游戏玩久了还是会有较强的审美疲劳感。如果制作组后期还可以对游戏的内容进行不断的更新的话,其实这款游戏好评率应该还会进一步的提升。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
[h1]美少女射击游戏[/h1] 一片黑暗中,薇洛睁开眼睛,发现自己身处一个全是AI机械的地方,有一个声音指引她,让她回忆起了自己的战斗方式。 面对不断涌来的机械敌人,薇洛举起了武器,在敌人中杀出一条生路,向着这迷宫塔下一层进发,誓要找出这一切的真相。 《Scar-Lead Salvation》是一部第三人称美少女机甲风格射击游戏,我们将扮演美少女薇洛,运用战斗中获得的各种枪械,以及各种格斗技巧,来击败各式各样的机械敌人,抵达最终之地,揭晓一切。游戏是迷宫爬塔模式,在死亡复活以后,可以从头开始,也可以在死亡的一层继续。并且有着战损系统,随着血量的降低,薇洛身上的衣物会逐渐减少。也有轻量刷宝,可以掉落不同的枪械,以及升级材料,可以在得到自己心仪武器以后,使用材料进行升级。游戏配音情绪感染力强,音效十足,角色模型精致,值得推荐。 游戏的动作系统比较丰富,有冲刺,加速,跳跃,反弹多种动作,合理运用的情况下,可以在机械怪物的枪林弹雨中随意穿梭,漫步游走,而后一一拿下敌人,感受一场一场酣畅淋漓的战斗。 游戏有小地图,可以根据光点指示,找到敌人的位置,各种物资位置,以及出口的位置,利用好小地图,可以快速结束战斗,十分利于游戏体验。 [h1]总结[/h1] 游戏特效十分绚丽,枪械后坐力十分写实,怪物设计的弹幕比较有特色,战损系统带劲,受击音效非常有趣。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Scar-Lead Salvation is a science-fiction action roguelite that blends fast-paced shooting, challenging survival mechanics, and a gradually unfolding mystery into an engaging experience. Developed by Idea Factory, Compile Heart, and Neilo Inc., and published by Idea Factory International, the game follows Willow Martin, a woman who awakens inside a hostile military complex with no memory of who she is or how she arrived there. Guided only by an artificial intelligence communicating through her headset, she must fight her way through waves of mechanical enemies while piecing together the truth behind her existence and the secrets hidden within the facility. The game's narrative takes a slow-burning approach that encourages players to keep pushing forward despite repeated failures. Rather than presenting all of its story elements upfront, Scar-Lead Salvation reveals information gradually through exploration, character interactions, and successive runs. Willow's uncertain relationship with the AI companion creates an atmosphere of tension and curiosity, making players question who can truly be trusted. While the amnesia-based premise is familiar territory for the genre, the game succeeds in maintaining enough intrigue to keep players invested in uncovering the larger mystery. Combat serves as the heart of the experience. Players spend most of their time navigating dangerous corridors and arenas filled with hostile robotic forces. Battles require more than simply firing weapons at enemies, as survival depends heavily on movement, timing, and situational awareness. The game incorporates bullet-hell-inspired mechanics, filling encounters with projectiles that demand quick reflexes and constant repositioning. This creates a satisfying rhythm where dodging attacks becomes just as important as dealing damage. A variety of combat abilities add depth to the action. Willow can utilize Mirage Shift to evade incoming attacks and reposition herself during intense firefights, while powerful offensive skills allow her to retaliate with devastating force. Successful defensive maneuvers reward players by building energy that can later be unleashed through enhanced combat states, providing temporary advantages during difficult encounters. These mechanics encourage mastery and reward skillful play, making victories feel earned rather than accidental. One of the defining features of Scar-Lead Salvation is its roguelite structure. Every defeat sends Willow back to the beginning, forcing players to restart their journey while retaining knowledge gained from previous attempts. Procedurally generated elements help keep runs from feeling completely identical, introducing variations in enemy placement, item discoveries, and combat situations. This design emphasizes learning and adaptation, transforming each failure into an opportunity to improve. Players who enjoy gradual mastery and repeated challenges will likely appreciate this approach, while those who prefer linear progression may find the constant restarting less appealing. The visual presentation embraces a stylish anime-inspired aesthetic that fits the game's futuristic setting. Character models are detailed and expressive, while the sterile architecture of the military facility reinforces the sense of isolation that defines much of the adventure. Enemy designs are appropriately mechanical and threatening, helping establish a consistent science-fiction atmosphere. Although some environments can begin to feel repetitive over extended sessions, the overall presentation remains polished and attractive throughout the experience. Sound design also contributes positively to the game's atmosphere. The voice performances help bring the central characters to life, particularly during conversations that reveal new pieces of the story. Music shifts effectively between tense combat sequences and quieter moments of exploration, while weapon and ability effects provide satisfying feedback during battles. Together, these elements strengthen immersion and help maintain engagement during lengthy play sessions. Scar-Lead Salvation does have a few shortcomings. The roguelite formula can occasionally lead to repetition, especially for players who prefer constant variety in environments and progression systems. Some may also find the difficulty curve demanding, as success often depends on learning enemy patterns through trial and error. While the game offers enjoyable combat mechanics and a compelling premise, it does not always provide the level of content depth found in some of the genre's strongest competitors. Despite these limitations, Scar-Lead Salvation remains a solid action title that successfully combines third-person shooting, roguelite progression, and mystery-driven storytelling. Its engaging combat systems, intriguing narrative setup, and rewarding learning curve create an experience that will appeal to fans of challenging sci-fi adventures. Players willing to embrace its cycle of experimentation, failure, and improvement will find a satisfying journey filled with intense battles and gradual discoveries. Rating: 7/10
[h1]美少女、科幻、第三人称射击,这场奇妙的冒险还有多少故事?[/h1] 在这危险四伏的机库房间,失去记忆的机甲少女在此苏醒。这个机械交织,神秘莫测的未来世界中,一路上阻止我们前进的机器人的背后,还有怎样不可告人的真相? 《Scar-Lead Salvation》是一款由地雷社发行的,融合了不少肉鸽元素的二次元第三人称射击游戏。在游戏中,你将扮演在陌生空间苏醒过来的机甲少女“薇洛·马丁”,失忆的你只能跟随着指引的声音,在危机四伏的世界战斗与前进。 [h1]传统的游戏玩法[/h1] 要说游戏的玩法内容,可以总结为三个关键词:射击、养成、肉鸽。游戏很好的将三者融合起来,使得每一部分都在游戏中发挥着至关重要的作用,令游戏体验更加的丰富。 游戏总体框架还是一部第三人称射击游戏,玩家将操控角色利用多种射击武器,自行瞄准射击与场上的机器人敌人战斗。游戏的主角性能还是很高的,冲刺和闪避一应俱全,手持远程武器的精准性也较高。而游戏中配备了十余种不同的远程武器,突击步枪、霰弹枪、冲锋枪、高科技武器甚至火箭筒等一应俱全,不过游玩下来部分武器感觉有点弱,我个人比较喜欢用能够自动索敌的部分武器。纠结用什么的朋友也不用担心,在游戏中可以携带两把武器随时切换,而且均为无限弹药,主打一个战斗爽! 而在养成和肉鸽上,主要的养成集中在武器强化,消耗击败敌人获得的货币对使用的武器进行强化,使武器的性能得到一定的提升。当然,除了武器的强化,闪避和奔跑也可以进行强化,不仅能增加角色性能,甚至能提升一定的反击手段。而在肉鸽上,通关不少关卡都会出现奖励宝箱,不仅可以获得各种武器,还有提升角色性能的装备,在有的房间还会看到奖励房的传送门,用于休养生息恢复血量。 而游戏还是有一定战斗难度的,好的角色机能高,操作上限高。(还有一点就是,其实不把房间里的怪都杀掉,也可以前往下一个房间,所以觉得技术够高的玩家可以跳过养成阶段,不打小怪,直接冲boss) [h1]画面表现上[/h1] 作为二次元画风的3d游戏,本作的角色建模已经是非常不错了,闪避动作丝滑,攻击动作精致,特效华丽而不耀眼,敌人攻击明显。真题初见还是非常不错的,但素材复用率较高,几乎每个房间都一个样,玩久了容易出现审美疲劳。游戏还有一个非常有趣的机制,就是随着血量的降低,装甲也会破裂,衣服会越来越少。这一点大家应该还是挺感兴趣的。 [h1]总结[/h1] 总的来说,本作是一款制作还算精良,玩起来还算有趣的融合了肉鸽元素的二次元第三人称射击游戏。虽然游戏仍存在很多问题,但并不影响游戏的核心体验。如果你对本作的题材玩法感兴趣,可以考虑入手游玩体验。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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